Tactical Movement ability pricing
Posts: 236
It just doesn't seem like a realistic cost for what it does compared to many other abilities in the game.
Thoughts?
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Posts: 574
Does it affect RoF or just movement? A RoF boost whilst active would be great; that'd move it from being 'okay I guess' to 'very useful'.
Posts: 236
It's the same cost as popping smoke, or using Oorah! on four Conscript squads at once. For what it does I think it's fine, though I suppose the duration could be extended somewhat.
Does it affect RoF or just movement? A RoF boost whilst active would be great; that'd move it from being 'okay I guess' to 'very useful'.
It just affects movement. Popping smoke conceals you and is definitely more useful in many situations. Granted that if you have 6 squads for 40 munitions they all sprint versus 40 munitions for Oorahs on 4 conscripts. Still though it's very difficult to see what types of situations its going to be very useful in at many points in the game and I find myself just never using it since it just feels like a waste of 40 munitions.
Posts: 1585 | Subs: 1
It's the same cost as popping smoke, or using Oorah! on four Conscript squads at once. For what it does I think it's fine, though I suppose the duration could be extended somewhat.
Does it affect RoF or just movement? A RoF boost whilst active would be great; that'd move it from being 'okay I guess' to 'very useful'.
It is just movement, it is relatively short, and if you are paying for 4 conscripts squads worth of movement and you only move one squad it is expensive. In addition, it is only found in munitions heavy docs, so having spare munitions around is not going to happen. I have seen it used only a few times.
It could probably even be made free, since it comes out late (6 cps?), if it did it should be activated on a squad by squad basis.
Posts: 604
It is good for stuff you would use Oorah! for: Catch up to tanks to get a Panzerfaust off, flank a MG (though it is very different), just get those Panzergrenadiers into short range quicker. However, it can also be used in a defensive manner, especially when repositioning MGs, mortars and snipers.
Posts: 236
It is just movement, it is relatively short, and if you are paying for 4 conscripts squads worth of movement and you only move one squad it is expensive. In addition, it is only found in munitions heavy docs, so having spare munitions around is not going to happen. I have seen it used only a few times.
It could probably even be made free, since it comes out late (6 cps?), if it did it should be activated on a squad by squad basis.
Comes out at 4 CPs, but even then that's still fairly late to even make it useful. Even if the ability was reduced to half its cost I don't even think many would use it still. Then again 20 munitions for your whole army running does seem excessive now that I think more about it.
Posts: 574
I reckon those changes would see it used a lot more in MP. You could then adjust the ability cooldown accordingly (so it isn't spammed).
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Posts: 2561
The ability as it is can be very potent when used in an offensive and is pretty cheap considering. Any cheaper and it would be far too spammable.
Posts: 236
That may create some more tactical use out of it while being only doctrine specific.
Posts: 419
There was a sprint ability on one of the leaked commanders. So it seems like relic already has something similar in the works.Like oorah?
The ability as it is can be very potent when used in an offensive and is pretty cheap considering. Any cheaper and it would be far too spammable.
Posts: 236
Posts: 2561
Like oorah?
It's probably the same as the soviet sniper and maxim vet ability.
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