Login

russian armor

remove sector artillery and IL2 attacks

raw
22 Dec 2013, 13:31 PM
#21
avatar of raw

Posts: 644

I don't like these click n win abilities like the planes either.
Also the ammo costs on some of these offmaps are completely fucked. A bombing run is 250 and almost useless unless moon and Venus align and then there is offmap artillery for the same costs which blows everything in a 3km radius sky high. Without warning flares.
22 Dec 2013, 13:36 PM
#22
avatar of BartonPL

Posts: 2807 | Subs: 6

raw
22 Dec 2013, 13:41 PM
#23
avatar of raw

Posts: 644

jump backJump back to quoted post22 Dec 2013, 10:54 AMKhan
Strafe (skillplane) needs nerf. It causes squad wipes even when you instantly retreat your infantry.


It also interrupts retreat, which I don't think is WAD.
22 Dec 2013, 13:43 PM
#24
avatar of BartonPL

Posts: 2807 | Subs: 6

in next patch units behaviour under Ił-2 attacks will be changed, hopefully in good way
raw
22 Dec 2013, 13:45 PM
#25
avatar of raw

Posts: 644

Stuka strafe will kill a full health IS2 on it own now if the IS2 is engine damaged.


At least these abilities are late game and require a lot of munis. Relic moved away from American airborne strafe and Infantry arty at 2 CP which instantly countered the 1st pak for a quick M8.

They made arty more late game.


Which I don't actually agree with, because tanks are already pounding infantry hard in this game and then you get genocide everything buttons on top of it.
A quicker, weaker strafe for trades mid-game is preferable to this. Or those offmaps prefer dealing damage to tanks, I dunno.
22 Dec 2013, 16:49 PM
#26
avatar of SgtBulldog

Posts: 688

jump backJump back to quoted post22 Dec 2013, 10:15 AMardenx
Nope, they're both fine. Learn to adapt. Play smarter and think more strategically.


And how will that help my units that get strafed during retreat?
22 Dec 2013, 18:16 PM
#27
avatar of James Hale

Posts: 574

Please do not remove them. :(
22 Dec 2013, 18:57 PM
#28
avatar of Ginnungagap

Posts: 324 | Subs: 2

The IL2 strafing run needs some adjustments.

Paying 240 munitions to force the retreat of the whole army is fine. If it kills some units while doing so - ok. But when it continues to kill your army in your base afterwards, something is seriously wrong. (The same goes for the german strafing run.)

You can't expect to balance the ability with the presence of anti-air, because at least in 1v1 there is seldom a window for an ostwind. (If a shot down plane wouldn't randomly one shot full health tanks, that would be great by the way)

So... decrease the search radius so it doesnt't target units in your base, how about that?



Sector artillery is mostly avoidable and part of pretty lackluster doctrines already, so i don't see a big problem with that.
22 Dec 2013, 19:45 PM
#29
avatar of tokarev

Posts: 307

Please don't remove IL-2 strafing run - my favorite toy. Nothing humiliates poor Germans better than this...
And to be serious, yes radius decrease would be ok, so it would be more "local" weapon. Price should go down as well to 200 per run.
22 Dec 2013, 23:39 PM
#30
avatar of IronRoman

Posts: 329

Permanently Banned
jump backJump back to quoted post15 Dec 2013, 17:20 PMatwar
remove them, you know why relic, its not funny stupid clowns


DAT RAGE
23 Dec 2013, 03:11 AM
#31
avatar of What Doth Life?!
Patrion 27

Posts: 1664



And how will that help my units that get strafed during retreat?


Don't blob them :thumbsup:
23 Dec 2013, 10:20 AM
#32
avatar of SgtBulldog

Posts: 688

And if I don't blob them, you think it's OK they get killed on retreat?
23 Dec 2013, 10:49 AM
#33
avatar of Strummingbird
Honorary Member Badge

Posts: 952 | Subs: 1



Why not change the target reticle to a circle (visible to the commie player only), have the Nazis see the standard red flare smoke, and have the IL2 only attack within the circle and not one inch further?

It might necessitate a cost decrease or increase in strafe loiter time depending on the size of the circle, but there'll be no problem with retreating units getting chewed up miles from where the strafe was called in. It could retain it's lethality - or even get increased damage- on victims that remain in the deadzone.
23 Dec 2013, 11:35 AM
#34
avatar of Aradan

Posts: 1003

And if I don't blob them, you think it's OK they get killed on retreat?


If I use high-end commander abbility and pay lots of muni? Yes

If most expensive abbilities do nothing, why have it?
23 Dec 2013, 14:03 PM
#35
avatar of tokarev

Posts: 307

If they decrease its price and its range to a circle and increase the damage - this will make strafing run an anti-tank weapon. Soviets already have one - IL2 bombing run.

I think just a slight decrease in range and price to 200 would work.
23 Dec 2013, 14:06 PM
#36
avatar of tokarev

Posts: 307

And also don't forget that the current price is 240 muni which makes it the most expensive ability in game. You want make weaker - fine with me but the price should drop to. Cheaper price - more call ins.

Germanes will have IL2 flying over their heads all the time.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

601 users are online: 601 guests
0 post in the last 24h
12 posts in the last week
24 posts in the last month
Registered members: 49859
Welcome our newest member, jockey746
Most online: 2043 users on 29 Oct 2023, 01:04 AM