remove sector artillery and IL2 attacks
Posts: 644
Also the ammo costs on some of these offmaps are completely fucked. A bombing run is 250 and almost useless unless moon and Venus align and then there is offmap artillery for the same costs which blows everything in a 3km radius sky high. Without warning flares.
Posts: 2807 | Subs: 6
Posts: 644
Strafe (skillplane) needs nerf. It causes squad wipes even when you instantly retreat your infantry.
It also interrupts retreat, which I don't think is WAD.
Posts: 2807 | Subs: 6
Posts: 644
Stuka strafe will kill a full health IS2 on it own now if the IS2 is engine damaged.
At least these abilities are late game and require a lot of munis. Relic moved away from American airborne strafe and Infantry arty at 2 CP which instantly countered the 1st pak for a quick M8.
They made arty more late game.
Which I don't actually agree with, because tanks are already pounding infantry hard in this game and then you get genocide everything buttons on top of it.
A quicker, weaker strafe for trades mid-game is preferable to this. Or those offmaps prefer dealing damage to tanks, I dunno.
Posts: 688
Nope, they're both fine. Learn to adapt. Play smarter and think more strategically.
And how will that help my units that get strafed during retreat?
Posts: 574
Posts: 324 | Subs: 2
Paying 240 munitions to force the retreat of the whole army is fine. If it kills some units while doing so - ok. But when it continues to kill your army in your base afterwards, something is seriously wrong. (The same goes for the german strafing run.)
You can't expect to balance the ability with the presence of anti-air, because at least in 1v1 there is seldom a window for an ostwind. (If a shot down plane wouldn't randomly one shot full health tanks, that would be great by the way)
So... decrease the search radius so it doesnt't target units in your base, how about that?
Sector artillery is mostly avoidable and part of pretty lackluster doctrines already, so i don't see a big problem with that.
Posts: 307
And to be serious, yes radius decrease would be ok, so it would be more "local" weapon. Price should go down as well to 200 per run.
Posts: 329
Permanently Bannedremove them, you know why relic, its not funny stupid clowns
DAT RAGE
Posts: 1664
And how will that help my units that get strafed during retreat?
Don't blob them
Posts: 688
Posts: 952 | Subs: 1
Why not change the target reticle to a circle (visible to the commie player only), have the Nazis see the standard red flare smoke, and have the IL2 only attack within the circle and not one inch further?
It might necessitate a cost decrease or increase in strafe loiter time depending on the size of the circle, but there'll be no problem with retreating units getting chewed up miles from where the strafe was called in. It could retain it's lethality - or even get increased damage- on victims that remain in the deadzone.
Posts: 1003
And if I don't blob them, you think it's OK they get killed on retreat?
If I use high-end commander abbility and pay lots of muni? Yes
If most expensive abbilities do nothing, why have it?
Posts: 307
I think just a slight decrease in range and price to 200 would work.
Posts: 307
Germanes will have IL2 flying over their heads all the time.
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