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russian armor

Butterfly mines

28 Feb 2025, 02:59 AM
#1
avatar of NigelBallsworth

Posts: 277

If any designers are reading this: what the actual fuck. A one click ability that drops a ton of mines at once, denying large areas and seriously damaging/ killing both infantry and armor. Can you just rename this game "We Have Boners for Axis" and be done with it ?

EDIT : I realize its also the minefields and S-mines. Ridiculous.
Yesterday, 00:36 AM
#2
avatar of donofsandiego

Posts: 1391

How do you think this mechanic compares to other abilities in the game? Are there similar abilities that feel more or less balanced, and why?

In what ways could a mechanic like this affect strategic depth? Could it potentially add a layer of complexity that rewards careful planning and positioning?

What role do you think mines should play in COH3? Should they be more about tactical placement, or can they be a tool for more immediate, area-denying actions?

If the game developers were to alter this ability, what changes would you propose to maintain its strategic value while addressing your concerns?

In my own personal opinion, I think it would be best if they explode on contact when falling, but require friendly engineers to dig the mines into the ground, "setting" them in order for them to explode afterwards.

Freely I admit that I haven't played the game in a while so I don't really know how exactly they work rn
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