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(Shitpost) CoH 3 if it was good. feat. ChatGPT

15 Sep 2024, 02:52 AM
#1
avatar of donofsandiego

Posts: 1356

I was bored so I asked robor to flesh out my idea.

?donofsandiego:Imagine an update to Company of Heroes 3 where an interdimensional rift is torn through spacetime that allows creatures and factions from the Warhammer 40k universe to invade war-torn Europe.

Who would be the major factions in this fight? Would the axis and allies team up, or not? Please explain any new possible mechanics in detail.

!In an update to "Company of Heroes 3" featuring an interdimensional rift that introduces factions from the Warhammer 40k universe, the major factions and their interactions could create an exciting and complex dynamic. Here’s a detailed breakdown of potential major factions, their interactions, and new mechanics:

### Major Factions

1. **Warhammer 40k Factions**:
- **Imperial Guard (Astra Militarum)**: Known for their large numbers and heavy firepower, they would likely seek to impose order on the chaotic battlefield and could bring in powerful tanks like the Leman Russ and artillery units.

- **Space Marines**: Elite warriors with advanced technology and strong defensive capabilities. They would act as a highly mobile and resilient faction, deploying powerful Dreadnoughts and Land Raiders.

- **Chaos Space Marines**: Corrupted Space Marines with access to dark and destructive powers. They would employ chaos-driven units and demons, creating a dangerous and unpredictable presence.
- **Orks**: Known for their sheer numbers and brutal melee combat. They would bring a chaotic and destructive force, with units like Battlewagons and Stompas.
- **Tyranids**: Alien creatures that swarm and overwhelm with their biological horror. Their playstyle would focus on massing units and using biological abilities to adapt to the battlefield.

2. **Existing World War II Factions**:
- **Allied Powers**: Including the US, British, and Soviet forces. They would likely focus on coordinating their efforts to counter the new threats, leveraging their combined resources and technology.
- **Axis Powers**: Including German and Italian forces. They might initially fight the 40k invaders but could eventually form uneasy alliances with the Allies depending on the situation.

### Faction Interactions

1. **Alliances and Conflicts**:
- **Temporary Alliances**: In the face of a common threat, Axis and Allied forces might temporarily collaborate to fend off Warhammer 40k factions. This alliance could lead to joint operations and shared resources, but underlying tensions would remain.
- **Faction-Specific Goals**: Each WWII faction would pursue its own strategic goals even while dealing with the new invaders. For instance, Allied forces might focus on repelling the Chaos Space Marines, while Axis forces might concentrate on capturing technology from the Space Marines.

2. **Warhammer 40k Factions’ Objectives**:
- **Imperial Guard**: Seek to establish control and order, pushing for strategic points and fortifications.
- **Space Marines**: Focus on key objectives and strategic locations, using their advanced technology to secure areas of importance.
- **Chaos Space Marines**: Aim to spread corruption and chaos, creating havoc and disrupting enemy operations.
- **Orks**: Seek to cause as much destruction and chaos as possible, engaging in frequent skirmishes and assaults.
- **Tyranids**: Focus on overwhelming enemy forces through sheer numbers and biological adaptation, often focusing on consuming and assimilating resources.

### New Mechanics

1. **Dimensional Rift Events**:
- **Rift Openings**: Periodic events where rifts open, allowing Warhammer 40k units to enter the battlefield. These rifts could vary in size and duration, affecting strategic planning.
- **Invasion Waves**: Different factions might arrive in waves, introducing new challenges and requiring dynamic responses.

2. **Faction-Specific Abilities**:
- **Warhammer 40k Abilities**: Unique abilities for each Warhammer 40k faction, such as the Imperial Guard’s “Artillery Barrage,” Space Marines’ “Orbital Strike,” and Tyranids’ “Swarm Tactics.”
- **Corruption and Mutation**: For Chaos Space Marines and Tyranids, new mechanics could involve corruption effects that alter terrain or mutate existing units.

3. **Resource Management**:
- **Tech and Artifacts**: New resources and technologies from the Warhammer 40k universe could be introduced, allowing players to capture and utilize advanced technology or relics.
- **Adaptation and Evolution**: Warhammer 40k factions, particularly Tyranids, might adapt to the battlefield over time, requiring strategic adjustments from players.

4. **Unique Combat Mechanics**:
- **Hybrid Units**: Some units could be hybrids of WWII and Warhammer 40k technology, such as Imperial Guard tanks with enhanced armor or Ork vehicles scavenging enemy tech.
- **Psychic Powers**: Chaos Space Marines and certain other factions might have access to psychic powers, adding a layer of complexity to combat with abilities like mind control or psychic blasts.

This interdimensional update would create a rich and dynamic battlefield, blending the tactical depth of "Company of Heroes 3" with the unique and varied elements of the Warhammer 40k universe.ChatGPT

15 Sep 2024, 02:55 AM
#2
avatar of donofsandiego

Posts: 1356

Just in case u were wondering why anyone in the Warhammer 40k universe gives a single shit about Earth it's totally because uhh... like... platinum only exists in our universe and it amplifies telekinetic powers or some shit idfk
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