Transports are a major part of game play in COH3.
I am not sure about the system implement for causalities of passengers in the case of vehicle destruction but I think that system of COH2 of critical deaths has been implemented. If that is the case the system is inconstant and can result from wipes to no effect.
Imo the outcome should be more predictable.
I would suggest that chance of critical death should be limited (or even set to 0) and another mechanism should replace it.
One could have a small explosion triggered when a transport is destroyed with only friendly fire that would damage and possibly suppressed the passenger of the vehicle destroyed.
That change would make the outcome more predictable.
Passengers
8 Aug 2024, 10:10 AM
#1
Posts: 13496 | Subs: 1
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
47 | |||||
11 | |||||
8 | |||||
3 | |||||
142 | |||||
7 | |||||
3 | |||||
2 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.40261.868+15
- 2.855.944+26
- 3.843223.791+6
- 4.659233.739+2
- 5.292157.650-1
- 6.284108.724+35
- 7.308114.730+4
- 8.12243.739-1
- 9.10829.788+9
- 10.370283.567+3
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
13
Download
1296
Board Info
794 users are online:
794 guests
1 post in the last 24h
9 posts in the last week
48 posts in the last month
9 posts in the last week
48 posts in the last month
Registered members: 51198
Welcome our newest member, Tubvdfille
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Tubvdfille
Most online: 2043 users on 29 Oct 2023, 01:04 AM