need pointers for playing Allies- 2v2
16 Feb 2024, 00:18 AM
#1
Posts: 267
I've only just started playing this mode and seem to be having major problems. Are there specific strategies for this mode ? I've noticed I get shut down hard by early Axis vehicles, and USF zook squads are tragically and hilariously bad and weak.
16 Feb 2024, 17:22 PM
#2
Posts: 138
Im going to assume this is vs DAK, in any case for your tech always go ISC never go Air Support Center the strafes are too slow, as for Armored Support Center only if you really want the 76mm Shermans they are viable just not the meta.
Going armor battlegroup to get the 2 jeep opening is the meta right now you go for the contested highfuel on your side and rush out greyhound
SO 2 jeep, 2 rifles, ISC, Greyhound, engineer, after that its up to you heal and nades or another greyhound or chaffee.
If you do poorly in the early game or youur ally does maybe get AT gun and nades if you think you cant get greyhound in time but with rapid production on it shouldnt be a problem
Another build would be with Airborne you use 2 pathfinders to scout, MG to counter infantry and keep a bazzoka squad near MG to protect vs the flamer HT, if possible dont reaveal it.
Choose the Pathfinder vet1 stealth recon they move while cloaked and just give lots of vision.
After this its your call engineer with flamer, parattroper or fast halftrack with Quad upgrade.
To prepare for Axis light armour its either the Flack Halftrack or the 2 L6 call in you need Halftrak with AT upgrade it has good range just keep the bazzoka squad near it, maybe get a second one but dont over commit in AT at the cost of Anti-Inf or DAK can just get gustas instead.
So Pathfinder, MG, Bazzoka, engineer, ISC, Paratropper or Quad Halftrack, AT Halftrack, second Bazzoka, later you can paradop AT gun so go straight to bulldozer sherman.
Going armor battlegroup to get the 2 jeep opening is the meta right now you go for the contested highfuel on your side and rush out greyhound
SO 2 jeep, 2 rifles, ISC, Greyhound, engineer, after that its up to you heal and nades or another greyhound or chaffee.
If you do poorly in the early game or youur ally does maybe get AT gun and nades if you think you cant get greyhound in time but with rapid production on it shouldnt be a problem
Another build would be with Airborne you use 2 pathfinders to scout, MG to counter infantry and keep a bazzoka squad near MG to protect vs the flamer HT, if possible dont reaveal it.
Choose the Pathfinder vet1 stealth recon they move while cloaked and just give lots of vision.
After this its your call engineer with flamer, parattroper or fast halftrack with Quad upgrade.
To prepare for Axis light armour its either the Flack Halftrack or the 2 L6 call in you need Halftrak with AT upgrade it has good range just keep the bazzoka squad near it, maybe get a second one but dont over commit in AT at the cost of Anti-Inf or DAK can just get gustas instead.
So Pathfinder, MG, Bazzoka, engineer, ISC, Paratropper or Quad Halftrack, AT Halftrack, second Bazzoka, later you can paradop AT gun so go straight to bulldozer sherman.
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