Error initializing LocDB: Unable to find a part of the path “M:\SteamLibrary\steamapps\common\Company of Heroes 2\CoH2\CoH2\Locale\English\RelicCoH2.English.ucs”. Editing of locstrings has been disabled.
That file "RelicCoH2.English.ucs" ,exists in that folder: M:\SteamLibrary\steamapps\common\Company of Heroes 2 \CoH2\Locale\English
But what is this : \Company of Heroes 2\CoH2\CoH2\Locale\English\
CoH2\CoH2\locale?
Loading C:\SteamLibrary\steamapps\common\Company of Heroes 2 Tools\assets\data\attributes\attributes.xml...
Loading LocDB...
Error initializing LocDB: 未能找到路径“M:\SteamLibrary\steamapps\common\Company of Heroes 2\CoH2\CoH2\Locale\English\RelicCoH2.English.ucs”的一部分。. Editing of locstrings has been disabled.
LocDB loaded in 0.0050003 seconds.
116 enums loaded in 0.0040002 seconds.
Loading templates...
753 templates loaded in 0.3890223 seconds.
Loading instances...
12175 instances loaded in 32.1428385 seconds.
Begin post load hookups and validation...
Help! when launch the AE,this happened
19 Jan 2024, 10:20 AM
#1
Posts: 33
19 Jan 2024, 10:22 AM
#2
Posts: 33
I just installed java jdk,and want to edit the first mod
Should I also extracted Flex SDK and set Flex SDK path in the tools\option window?
Should I also extracted Flex SDK and set Flex SDK path in the tools\option window?
9 Feb 2024, 03:25 AM
#3
Posts: 100 | Subs: 1
So with your first question are you able to get into AE or does that error prevent you from doing so? Not sure why it's looking for a coh2\coh2 pathway since that doesn't exist. You could try to make the path and copy the locale folder to see what it does.
You can follow this guide on how to set up the mod tools.
Note that to get a thumbnail on the workshop you'll have to install the legacy 32 bit version and upload the mod. This only needs to be done once and can be done to a preexisting mod as well.
You can follow this guide on how to set up the mod tools.
Note that to get a thumbnail on the workshop you'll have to install the legacy 32 bit version and upload the mod. This only needs to be done once and can be done to a preexisting mod as well.
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