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russian armor

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17 Oct 2023, 06:29 AM
#21
avatar of Willy Pete

Posts: 348


Because relic removed nade upgrade and because relic cant think of anything better to replace it with. Its a definition of filler.

Well that feels pretty on brand unfortunately
17 Oct 2023, 16:29 PM
#22
avatar of donofsandiego

Posts: 1382

The recon tractor is stock. Feels like mostly a team game unit


Absolutely. Recon tractor is perfect for team games because it hard counters an MG instantly (pretty much 100% decrew if they don't retreat) every 80 seconds (iirc), and can soft counter another with a seperate cooldown.
17 Oct 2023, 19:25 PM
#23
avatar of Lady Xenarra

Posts: 956

I could be wrong about this being broken. Willing to admit that. Can someone actually expalin why it was needed in the first place tho?

The recon tractor is stock. Feels like mostly a team game unit, but so does this upgrade

I will offer a counter-suggestion. DAK lacks in the recon department (unless you're a kubelbike fanatic or using vehicle awareness (BG locked)). USF has the scout/pathfinder, UKF have recon IS/flares and WM have mortar flares + ketten sight. Recon tractor is locked to T3 builds, which tbh aren't that good any more, not after they nerfed the Marder and buffed T2 via AT gun improvements. Ppl with brains, contrary to my usual mocking of USF mains, can dodge the traktor barrage by being awake.

DAK's armoury is all about global improvements to their units and the sight increase is consistent with their ongoing themes.
17 Oct 2023, 19:55 PM
#24
avatar of donofsandiego

Posts: 1382


people with brains, contrary to my usual mocking of USF mains, can dodge the traktor barrage by being awake.


Yes, they can "dodge" it by retreating instantly. In a team game, that's good enough for me. Decrewed, back at base, as long as it isn't set up it might as well not even exist.
17 Oct 2023, 20:31 PM
#25
avatar of Willy Pete

Posts: 348


Ppl with brains, contrary to my usual mocking of USF mains, can dodge the traktor barrage by being awake.

Yeah the barrage itself is okay, nothing super special. Its the spotting for other offmaps from yourself or a tm8 that its truly good for

Yeah i would never go for it in a 1v1, but t3 isnt a death sentence in team games

17 Oct 2023, 20:44 PM
#26
avatar of Lady Xenarra

Posts: 956



Yes, they can "dodge" it by retreating instantly. In a team game, that's good enough for me. Decrewed, back at base, as long as it isn't set up it might as well not even exist.

A right click would suffice. It's not pre-nerf ASC strafing runs. Plenty of time to escape the barrage zone. Certainly more time than I ever had vs I&R/Recon Support Company :lol:


Yeah the barrage itself is okay, nothing super special. Its the spotting for other offmaps from yourself or a tm8 that its truly good for

Yeah i would never go for it in a 1v1, but t3 isnt a death sentence in team games



Tbh I find the battlefield to be rarely so static that the traktor actually is of any use. COH3 is much more fast paced and fluid to have these old grinding battles usually. ISG (so T2+) is just better for most situations and I say that as someone who specialised in siege situations (featuring many many off-maps) in COH2.
17 Oct 2023, 20:52 PM
#27
avatar of donofsandiego

Posts: 1382


A right click would suffice. It's not pre-nerf ASC strafing runs. Plenty of time to escape the barrage zone. Certainly more time than I ever had vs I&R/Recon Support Company :lol:


That's a gamble. If you're even a second off with that, you're running a high risk of getting the MG decrewed. At the very least you're dropping models. At the very least, you have to pack up instantly. And that's all that matters when grens are now shooting it in the back.


Yeah the barrage itself is okay


Hell no, the barrage isn't just "okay", it literally hard counters an MG off the map. If that's just "okay" to you, then you're getting it waaay too late. It's strong because that MG is the only thing stopping you from mogging the allied players with your panzergrens. Once it's gone, you walk all over them.

This is 4v4, mind you. In 4v4, you can literally just tech T1, get nothing out of it (get squad size upgrade), tech T2, and bring out the 254. Then after you get a Marder and you've still got it out before the first greyhound.
17 Oct 2023, 21:22 PM
#28
avatar of Willy Pete

Posts: 348


Hell no, the barrage isn't just "okay", it literally hard counters an MG off the map. If that's just "okay" to you, then you're getting it waaay too late.

I meant it in a relative way. Its good, but nowehere near as scary as the many other offmaps in all factions' BGs that it can also spot for

I got frag bombed deep behind the lines the other day from a WM player, and he had crazy vision provided by a tm8s 254. That rly sucked lol
17 Oct 2023, 22:22 PM
#29
avatar of donofsandiego

Posts: 1382


I meant it in a relative way. Its good, but nowehere near as scary as the many other offmaps in all factions' BGs that it can also spot for


True true
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