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Why does the game need loiters?

13 Aug 2023, 18:58 PM
#1
avatar of Willy Pete

Posts: 355

I think the coh franchise as a whole would be way better without them

They are completely unnecessary abilities. First of all, air support can clearly be strong without auto-targeting. The strafes in this game show that

Having abilities that do the work for you is stupid imo. If im gonna get wiped by an off-map, i at least want my opponenet to do some placing of the damage themselves, and i want a chance to dodge. Loiters ignore both of those

AA counters them well, but I think the setup of "You have AA, you're fine, you don't, large chunks of your entire army can die to 1 ability that requires zero skill to use" is really really stupid

I think off-maps in general are too strong in coh3, but loiters piss me off the most (leftover hatred from coh2). Thoughts?
13 Aug 2023, 22:34 PM
#2
avatar of aerafield

Posts: 3045 | Subs: 3

I think at this point it's just Relic insisting on keeping loiters and treating them like they are a part of CoH as much as things like cover & true sight system. Which is fine I guess.

People hated facing the CoH1 PE loiter, and they made an even bigger return in CoH2.
People hated facing the CoH2 loiters and they made a return in CoH3. Ain't no way they will ever patch it out
14 Aug 2023, 00:41 AM
#3
avatar of Euan

Posts: 177

You are right, the game doesn't need loiters.

They are antithetical to the entire nature of careful positioning, control, and tactics that CoH represents.

IIRC some of the team design guys actually promised in interviews that there WOULD NOT be any loiters in CoH3.

Obviously they were overruled by someone who thought they could get more casual players with loiters in the game.
14 Aug 2023, 01:04 AM
#4
avatar of Willy Pete

Posts: 355

I think at this point it's just Relic insisting on keeping loiters and treating them like they are a part of CoH as much as things like cover & true sight system.

This sentence is somewhat depressing lol

jump backJump back to quoted post14 Aug 2023, 00:41 AMEuan

IIRC some of the team design guys actually promised in interviews that there WOULD NOT be any loiters in CoH3.

Obviously they were overruled by someone who thought they could get more casual players with loiters in the game.

That sounds like the decision making Relic is known for
14 Aug 2023, 02:49 AM
#5
avatar of Vermillion_Hawk

Posts: 224

If they were smart they would do something new with both loiters and off-map abilities. Plane-based strikes would ideally be tied to an actual plane unit you'd have to buy - it would be housed off-map, you wouldn't have direct control over it and you would still have to call in the ability the same way you do now but it would be less of a munitions cost and cooldown with the obvious risk of your plane getting shot down by AA and having to buy another. Add in plane veterancy and you can have it do things like reduce scatter or longer loiters. You could even have air superiority fighters as buildable units, they could do a basic strafing run or an air patrol to take out enemy planes.

If I were Relic and I had an ounce of ambition in me, I'd look to some of the few innovations the RTS genre has seen in the past few years and start thinking about how rote features of the game could be made more interesting or more controllable from the user. Ideally I was thinking a "home base", kind of like Age of Empires III's Home City, where you have pre-selected skills or upgrades in concert with the battlegroups/doctrines you pick, where all your off-maps come from. You'd need to buy planes/off-map strike capabilities each match, and your opponent could get the appropriate skills for counterplay, like counterbattery fire to shut down your off-map artillery or something like that. Of course, that's an half-formed idea, but I'd personally rather see Relic shoot for the moon than not. Alas, even if they did, judging from the current offerings it would be a mediocre moonshot regardless.
14 Aug 2023, 03:54 AM
#6
avatar of Rosbone

Posts: 2159 | Subs: 2

but I'd personally rather see Relic shoot for the moon than not.

That is the super depressing thing about Coh3s launch. It killed the playerbase, streaming, etc. Some of that may come back.

But imagine if Coh3 was actually done when it released. Now they could be focusing on really cool stuff like you are describing. I have a bunch of small dumb ideas that would make the game fun as hell to play for casuals and streams, buts its like 2 years from just being playable. And work on it will probably die after that. Those little things will never be even thought about before it dies.

So coh3 went from "This could be amazing" to "I hope it just gets playable before they drop it".

I seriously just dont get why you would kill your own IP like this.
14 Aug 2023, 06:26 AM
#7
avatar of donofsandiego

Posts: 1391

Plane-based strikes would ideally be tied to an actual plane unit you'd have to buy - it would be housed off-map, you wouldn't have direct control over it and you would still have to call in the ability the same way you do now but it would be less of a munitions cost and cooldown with the obvious risk of your plane getting shot down by AA and having to buy another.


Men of War 2 is pretty neat in that its plane callins are all tied to airplane units that you put into your army before the game begins.

As long as the plane isn't shot down, you can keep using it (although planes have a 5 minute cooldown to be used again, if you have multiple planes, you can use them sooner). There are also no loiters.

No plane vet though.
14 Aug 2023, 12:42 PM
#8
avatar of Euan

Posts: 177

If they were smart they would do something new with both loiters and off-map abilities. Plane-based strikes would ideally be tied to an actual plane unit you'd have to buy - it would be housed off-map, you wouldn't have direct control over it and you would still have to call in the ability the same way you do now but it would be less of a munitions cost and cooldown with the obvious risk of your plane getting shot down by AA and having to buy another. Add in plane veterancy and you can have it do things like reduce scatter or longer loiters. You could even have air superiority fighters as buildable units, they could do a basic strafing run or an air patrol to take out enemy planes.


This sounds fantastic to me. Kind of like Steel-Division.

jump backJump back to quoted post14 Aug 2023, 03:54 AMRosbone
So coh3 went from "This could be amazing" to "I hope it just gets playable before they drop it".

I seriously just dont get why you would kill your own IP like this.


IMHO it's what happens when people who don't care about / love the game get involved in development decisions.

But, to be honest the last patch gave me a lot of hope. It was huge, there were literally hundreds of bugfixes & tweaks to the core game, that showed that there are still a lot of people working for Relic that really care about the core game, and not just selling cosmetics and console ports.
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Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
Last Thursday, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
Last Thursday, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
Last Thursday, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
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Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
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Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM

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