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Coh3: Rewired - Balance And Design Mod

17 May 2023, 00:15 AM
#1
avatar of Aftermath

Posts: 82



This Mod seeks to redesign and balance the factions in the game. Highlights include:
- Less linear teching.
- Munitions cost for most abilities.
- Call-ins tied to tech.

https://steamcommunity.com/sharedfiles/filedetails/?id=2947341907

Changelog:


US Forces


Teching


Supply Yard Tech Upgrade


- Costs 75 manpower and 25 fuel.
- Located in Barracks and Weapon Support Center.

Air Support Center, Mechanised Support Center, Infantry Support Center


- Now requires Supply Yard Upgrade.
- Cost from 100 manpower and 30 fuel to 25 manpower and 0 fuel.

M1918 Browning Automatic Rifle Upgrade


- Now requires Supply Yard Upgrade.

Motor Pool


- No longer requires Support Center to be constructed. Requires Supply Yard Upgrade to be researched.
- Contruction cost from 200 manpower and 45 fuel to 150 manpower and 25 fuel.
- Now contrains M24 Chaffee Deployment Upgrade for 50 manpower and 20 fuel.

Tank Depot


- No longer requires Support Center to be constructed. Requires Supply Yard Upgrade to be researched.

Units



Scout Squad


- Recon Flare cost from 0 munitions to 30 munitions.
- Smoke Grenade cost from 0 munitions to 25 munitions.

Engineer


- Light It Up cost from 0 munitions to 20 munitions.

Riflemen


- Pour It On ’Em cost from 0 munitions to 25 munitions.
- Sprint cost from from 0 munitions to 15 munitions.

Captain Retinue


- Forward Observer Mortar Barrage cost from 0 munitions to 35 munitions.
- Flanking Maneuver cost from 0 munitions to 15 munitions.
- Mark Vehicle cost from 0 munitions to 30 munitions.

Bazooka Squad


- Tactical Movement from 0 munitions to 15 munitions.

M24 Chaffee


- Requires M24 Chaffee Deployment Upgrade to be researched.
- Seek and Destroy cost from 0 munitions to 20 munitions.

M3 Armoured Personel Carrier (All variants)


- Requires Supply Yard Upgrade to be researched.
- Requires Barracks to be constructed.
- Compromise Armor cost from 0 munitions to 30 munitions.
- Shoot and Scoot cost from 0 munitions to 25 munitions.

M1919 Machine Gun Team


- Compromise Armor cost from 0 munitions to 30 munitions.

M8 Scott


- Requires Motor Pool or Tank Depot to be Constructed.
- Bunker Buster Barrage cost from 0 munitions to 30 munitions.
- White Phosphorus Barrage cost from 0 munitions to 30 munitions.

M18 Hellcat Tank Destroyer


- Flanking Speed cost from 0 munitions to 25 munitions.

M4A3E8 Sherman Easy Eight


- Requires Tank Depot to be Constructed.
- Flanking Speed cost from 0 munitions to 25 munitions.

M4A1 Sherman Whizbang


- Requires Tank Depot to be Constructed.

British Forces



Teching



Field Support


- New Tech Structure.
- Costs 210 manpower and 60 fuel to construct.

Fuel Depot


- New Tech Upgrade, located in the HQ.
- Cost 100 manpower and 30 fuel.
- Requires either Section Command Post or Field Support to be constructed.

Section Command Post


- Cost from 120 manpower and 15 fuel to 160 manpower and 20 fuel.

Platoon Command Post


- Cost from 240 manpower and 55 fuel to 225 manpower and 40 fuel.
- No longer requires Section Command Post to be constructed.
- Requires Fuel Depot Upgrade to be researched.

Unlock Armour Reserves


- New Tech Upgrade, located in the Platoon Command Post
- Costs 50 manpower and 40 fuel.
- Unlocks Cusader II Medium Tanks and Bishop Self-Propelled Artillery.

Unlock 17 Pounder


- New Tech Upgrade, located in the Platoon Command Post
- Costs 50 manpower and 25 fuel.
- Requires Unlock Armour Reserves to be researched.
- Unlocks 17 Pounder AT Gun Teams.

Company Command Post


- Cost from 300 manpower and 110 fuel to 250 manpower and 100 fuel.
- No longer requires Platoon Command Post to be constructed.
- Requires Fuel Depot Upgrade to be researched.

Support Upgrades



Infantry Training


- Moved to HQ.

Team Weapon Training


- Moved to Platoon Command Post.

Light Vehicle Training


- Moved to Field Support.

Armoured Vehicle Training


- Moved to Company Command Post.

Infantry Entrenching


- New support upgrade.
- Costs 100 manpower and 15 fuel.
- Unlocks Barbed Wire and Sandbags for Infantry Sections.

Units



Sappers


- Can now construct Bofors Emplacements, requires Field Support to be constructed.
- Can now construct 25 Pounder Emplacements, require Company Command Post to be constructed or Unlock 17 Pounder upgrade to be researched.

Infantry Section


- Bren Light Machine Gun upgrade cost from 100 munitions to 75 munitions.
- Boys AT Rifle Damage against infantry multiplier from 0.5 to 0.1.

Dingo Light Scout Car


- Moved to HQ.
- Distribute Medical Supplies cost from 0 to 15 munitions.

CMP 15CWT Truck


- Moved to HQ.
- Requires either Fuel Depot or Field Support.
- Now has Mechanic Conversion Upgrade, which repairs nearby vehicles when out of combat.

Vickers Machine Gun Team


- Moved to Section Command Post.
- Focused Gunnery cost from 0 munitions to 10 munitions.

Humber Armoured Car


- Moved to Field Support.
- Smoke Barrage cost from 0 munitions to 30 munitions.
- Mark Area cost from 0 munitions to 15 munitions.

M3 Stuart Light Tank


- Moved to Field Support.
- Requires Fuel Depot to be researched.
- Smoke Discharge ability now replaced with Smoke Barrage ability.
- Smoke Barrage cost to 30 munitions.
- Self-Repair ability now is timed and lasts 45 seconds.
- Self-Repair ability 0 munitions to 25 munitions.

Foot Guards Section


- Moved to Platoon Command Post.

Crusader II Medium Tank


- Moved to Platoon Command Post.
- Requires Armoured Reserves upgrade to be researched.
- 6-Pounder Conversion upgrade now requires Unlock 17 Pounder upgrade to be researched.

Bishop Self-propelled Artillery


- Moved to Platoon Command Post.
- Requires Armoured Reserves upgrade to be researched.

17 Pounder Anti-Tank Gun Team


- Moved to Platoon Command Post.
- Requires Unlock 17 Pounder upgrade to be researched.
- High Explosive Shells from 0 munitions to 25 munitions.

Archer Tank Destroyer


- Added to Company Command Post.
- Costs 380 manpower and 125 fuel.

M3 Grant Medium Tank


- No longer requires upgrades to be constructed.
- Steady Assault cost from 0 munitions to 20 munitions.

Matilda II Heavy Tank


- Infantry Support Smoke from 0 munitions to 25 munitions.

Gurkha Rifles Section


- Smoke Grenade cost from 0 munitions to 25 munitions.
- Ayo Gorkhali! Cost from 0 munitions to 25 munitions.

ML 4.2-Inch Heavy Mortar Team


- Recon Flare cost from 0 munitions to 25 munitions.

Crusader AA Medium Tank


- Requires either Company Command Post to be constructed or Armoured Reserves upgrade to be Researched.
- Rapid Fire cost from 0 munitions to 20 munitions.

Churchill Heavy Tank


- Requires either Company Command Post to be constructed or Unlock 17 Pounder upgrade to be Researched.
- Infantry Support Smoke cost from 0 munitions to 25 munitions.

Chruchill Black Prince


- Requires either Company Command Post to be constructed or Unlock 17 Pounder upgrade to be Researched.

Centaur Medium Tank


- Requires either Company Command Post to be constructed or Armoured Reserves upgrade to be researched.

Commando LMG Section


- Suppressing fire cost from 0 munitions to 20 munitions.

Commando Section


- Concealment Smoke cost from 0 munitions to 25 munitions.

Wehrmacht



Teching



Luftwaffe Kompanie


- Cost from 150 Manpower and 50 fuel to 100 manpower and 35 fuel.

Probing Tactics


- New tech upgrade, located in the Luftwaffe Kompanie.
- Costs 75 manpower and 25 fuel.
- Unlocks Flak 30 and Marder III M Tank Destroyers.

Panzergrenadier Kompanie


- Cost from 150 Manpower and 40 fuel to 100 manpower and 25 fuel.

Skirmish Tactics


- New tech upgrade, located in the Panzergrenadier Kompanie.
- Costs 75 manpower and 25 fuel.
- Unlocks Nebelwerfer 42 Rocket Launcher Teams and 251 Medium Carriers.

Support Elements


- Renamed to Battle Tactics.
- Cost from 150 manpower and 50 fuel to 100 manpower and 40 fuel.
- Requires either Skirmish Tactics or Proing Tactics.
- Now unlocks StuG III G Assault Guns and Wirbelwind Flakpanzers.

Panzer Kompanie


- Cost from 300 manpower and 130 fuel to 200 manpower and 80 fuel.

Siege Tactics


- New tech upgrade, located in the Luftwaffe Kompanie.
- Costs 75 manpower and 25 fuel.
- Unlocks Panzer IV Medium Tanks, Sturmpanzer IV Brumbãr Assault Guns and Nashorn
Heavy Tank Destroyers.

Infantry Equipment


- New Support Upgrade, located in the Infanterie Kompanie.
- Costs 75 manpower and 10 fuel.

Infantry Munitions


- New Support Upgrade, located in the Infanterie Kompanie.
- Costs 100 manpower and 20 fuel.

Field Fortifications


- New Support Upgrade, located in the Infanterie Kompanie.
- Costs 75 manpower and 10 fuel.

Units



Pioneer


-Concrete Bunkers and Fighting Nests now require Field Fortifications Upgrade.

Kettenkrad


- DM-16 Trip Wire Flares and Schu-mine 42s now require Field Fortifications Upgrade.

Grenadiers


- Now have three squad upgrades; Combat Medics, Combat Surveyors and Combat Observers.
- Each upgrade is mutually Exclusive with each other and with the Assault Package upgrade.
- All upgrades require Infantry Equipment to be researched.
- Combat Medics allow Grenadiers to Distribute Medical Supplies and drop Medical Crates.
- Combat Surveyors allow Grenadiers to cap territory 20% faster.
- Combat Observers allow Grenadiers to increase their LOS when stationary and spot vehicles in the FOW.
- Each upgrade costs 45 munitions.
- Sandbags and Fighting Nest constructin now requires Field Fortifications.
- M24 Stick Grenades and Panzerfausts now require Infantry Munitions to be researched.
- Grenadiers can now plant S-Mines once Field Fortifications is researched.

GrW 34 Mortar Teams


- Recon Flare cost from 0 munitions to 25 munitions.

Transfer Order – Jäger Squad


- Cost from 160 manpower to 50 manpower.

Transfer Order – Panzergrenadier Squad


- Cost from 160 manpower to 80 manpower.

Panzergrenadiers


- Mechanised Assault cost from 0 munitions to 15 munitions.
- Now have Rudimentary repair ability, requires Repair Package squad upgrade.
- Now has Repair package Squad upgrade, requires Infantry Equipment Upgrade.

Nebelwerfer 42 Rocket Launcher Team


- Requires Skirmish Tactics upgrade top be researched.
- No longer requires Support Elements upgrade.

251 Medium Carrier


- Requires Skirmish Tactics upgrade top be researched.

Jägers


- From 5 models to 4 models.
- Panzerschrek upgrade now gives 2 panzerschreks. Cost from 90 munitions to 120 munitions.
- Panzerschrek damage from 160 to 80.
- Recon Flare cost from 0 munitions to 30 munitions.
- Smoke Grenade cost from 0 munitions to 25 munitions. Requires Infantry Munitions upgrade to be researched.
- Reconnaissance Package now requires Infantry Equipment upgrade to be researched.

Flak 30 AA Gun Team


- Requires Probing Tactics upgrade top be researched.
- Compromised Armor cost from 0 to 30 munitions. Requires Infantry Munitions upgrade to be researched.

Marder III M Tank Destroyer.


- Requires Probing Tactics upgrade top be researched.
- No longer requires Support Elements upgrade.

Wirbelwind Flakpanzer


- Focused Fire cost from 0 munitions to 20 munitions.

Stoßtruppen


- Shock Assault cost from 0 munitions to 30 munitions.

18-Tonne Recovery Vehicle


- Added to Panzer Kompanie.
- Costs 200 manpower and 10 fuel.

Panzer IV Medium Tanks


- Now requires Siege Tactics upgrade to be researched.

Sturmpanzer IV Brumbãr Assault Guns


- Now requires Siege Tactics upgrade to be researched.

Nashorn Tank Destroyer


- Added to Panzer Kompanie.
- Costs 420 manpower and 120 fuel.
- Requires Siege Tactics upgrade to be researched.

Wespe Self-Propelled Artillery


- Requires either Panzer Kompanie or Battle Tactics.

8 Rad Armoured Car


- Requires either Panzer Kompanie or Battle Tactics.

Stug Assault Group


- Requires either Panzer Kompanie or Battle Tactics.

Panther Heavy Tank


- Requires Siege Tactics to be researched.

Mechanised Assault Group


- Requires either Panzer Kompanie or Battle Tactics.

Panzer IV Command Tank


- Requires either Panzer Kompanie or Battle Tactics.

Tiger Heavy Tank


- Requires Siege Tactics to be researched.

Luftwaffe Combat Group


- Requires either Panzer Kompanie or Battle Tactics.

DAK



Teching



Light Support Kompanie


- Cost from 160 manpower and 35 fuel to 125 manpower and 25 fuel.
- Unlocks MP40 Upgrade for Panzergrenadiers, Mechanised Kompanie already constructed.
- Unlocks second level of Tactical Reserve Command Upgrades, if Mechanised Kompanie already constructed.

Fire Support Elements


- Cost from 100 manpower and 40 fuel to 75 manpower and 25 fuel.
- Now unlocks Leig Support Gun, Pak 38 AT Gun Teams and Veteran Squad Leaders Upgrade.
- Also unlocks MP40 Upgrade for Panzergrenadiers.
- Also unlocks second level of Tactical Reserve Command Upgrades.

Light Assault Elements


- New tech upgrade, located in the Light Support Kompanie.
- Costs 75 manpower and 30 fuel.
- Now unlocks Panzerjägers, Flakvierling Haltracks and Field Craft Upgrade.
- Also unlocks MP40 Upgrade for Panzergrenadiers.
- Also unlocks second level of Tactical Reserve Command Upgrades.

Mechanised Kompanie


- Cost from 200 manpower and 55 fuel to 125 manpower and 30 fuel.
- No longer requires Light Support Kompanie to be constructed.
- Unlocks MG34 Upgrade for Panzergrenadiers, if Light Support Kompanie already constructed.
- Unlocks second level of Tactical Reserve Command Upgrades, if Light Support Kompanie already constructed.

Mechanised Assault Elements


- New tech upgrade, located in the Mechanised Kompanie.
- Costs 100 manpower and 45 fuel.
- Now unlocks 8 Rad Armoured Car, Panzer III E Medium Tanks and Rapid Advance Upgrade.
- Also unlocks MG34 Upgrade for Panzergrenadiers.
- Also unlocks second level of Tactical Reserve Command Upgrades.
Mechanised Support Elements
- New tech upgrade, located in the Mechanised Kompanie.
- Costs 100 manpower and 45 fuel.
- Now unlocks StuG III E Assault Guns, Marder III Tank Destroyers and Vehicle Survival Package upgrade.
- Also unlocks MG34 Upgrade for Panzergrenadiers.
- Also unlocks second level of Tactical Reserve Command Upgrades.

Panzerarmee Kommand


- Cost from 350 manpower and 130 fuel to 175 manpower and 90 fuel.
- Requires and 3 of the following: Light Support Kompanie, Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements
- Also unlocks MG43 Upgrade for Panzergrenadiers.
- Also unlocks final level of Tactical Reserve Command Upgrades.
- Also unlocks Vehicle Survival Package, Rapid Advance, Combined Arms, Veteran Squad Leaders, if not already unlocked.

Heavy Armoured Elements


- New tech upgrade, located in the Panzerarmee Kommand.
- Costs 125 manpower and 45 fuel.
- Now unlocks Tiger Heavy Tanks and Tungsten Core Ammunition.

Heavy Firepower Elements


- New tech upgrade, located in the Panzerarmee Kommand.
- Costs 100 manpower and 25 fuel.
- Now unlocks Flak 36 AA Gun Teams, Walking Stuka Rocket Halftracks and Emergency
Repair Kits upgrade.

Medical Station


- New support upgrade, located in the HQ.
- Costs 125 manpower and 20 fuel.
- Grants passive healing within proximity of the HQ.

Grenade Package


- Moved to HQ.
- Cost from 100 manpower and 0 fuel to 100 manpower and 15 fuel.
Combat Halftracks
- Moved to HQ.
- Cost from 100 manpower and 0 fuel to 100 manpower and 15 fuel.
- Now requires either Light Support Kompanie or Mechanised Kompanie to be constructed.

Veteran Squad Leaders


- Moved to Light Support Kompanie.
- Cost from 200 manpower and 0 fuel to 125 manpower and 30 fuel.
- Requires either Panzerarmee Kommand or Fire Support Elements.

Advanced Field Repairs


- Moved to Light Support Kompanie.
- Renamed to Field Craft.
- Now unlocks Combined Arms ability.
- Cost from 200 manpower and 0 fuel to 150 manpower and 35 fuel.
- Requires either Panzerarmee Kommand or Light Assault Elements.

Rapid Advance


- Moved to Mechanised Kompanie.
- Cost from 325 manpower and 0 fuel to 125 manpower and 20 fuel.
- Requires either Panzerarmee Kommand or Mechanised Assault Elements
- No longer provides passive mobility bonues.
- Unlocks Tuned Engine Upgrade on most DAK Vehicles.

Vehicle Survival Package


- Moved to Mechanised Kompanie.
- Cost from 200 manpower and 0 fuel to 125 manpower and 20 fuel.
- Requires either Panzerarmee Kommand or Mechanised Support Elements
- No longer provides smoke abilities.
- Unlocks Smoke Canisters Upgrade on most DAK Vehicles.

Emergency Repair Kits


- Moved to Panzerarmee Kommand.
- Cost from 325 manpower and 0 fuel to 150 manpower and 30 fuel.
- Requires Heavy Firepower Elements.
- No longer provides passive self repair.
- Unlocks Maintenance Tools Upgrade on most DAK Vehicles.

Tunsten Core Ammunition


- Moved to Panzerarmee Kommand.
- Cost from 200 manpower and 0 fuel to 125 manpower and 20 fuel.
- Requires Heavy Armoured Elements.

Haltrack Deployments


- Armored Reserves upgrade removed.
- Armoury Structure renamed to Tactical Reserves Command.

Leig Mechanised Group


- Leig Mechanised Group Replaced with MG34 Deployment.
- MG34 Deployment requires MG34 Team Reserves upgrade to be researched.
- Cost from 275 manpower to 240 manpower.
- MG34 Team Reserves upgrade is located in the Tactical Reserves Command.
- MG34 Team Reserves upgrade costs 50 manpower and 10 fuel.

Panzerjäger Assault Group


- Panzerjäger Assault group replaced with Panzerjäger Deployment (no 250).
- Panzerjäger Deployment requires Panzerjäger Reserves upgrade to be deployed.
- Cost from 275 manpower to 240 manpower.
- Panzerjäger Reserves upgrade is located in the Tactical Reserves Command.
- Panzerjäger Reserves upgrade costs 50 manpower and 15 fuel.

Assault Grenadier Group


- Assault Grenadier Group deployment requires Assault Grenadier Reserves upgrade to be deployed.
- Cost from 275 manpower to 620 manpower and 10 fuel.
- Assault Grenadier Reserves upgrade is located in the Tactical Reserves Command.
- Assault Grenadier Reserves upgrade costs 50 manpower and 10 fuel.

Pak 38 Group


- Pak 38 Group deployment requires Pak 38 Reserves upgrade to be deployed.
- Cost from 275 manpower to 490 manpower and 10 fuel.
- Pak 38 upgrade is located in the Tactical Reserves Command.
- Pak 38 upgrade costs 50 manpower and 15 fuel.

Tiger Deployment


- Tiger deployment replaced with 222 Armoured car deployment.
- 222 Armoured Car Deployment requires 222 Armoured Car Reserves upgrade to be deployed.
- 222 Armoured Car Reserves upgrade requires any first level Tactical Reserve Command upgrade and any of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.
- Deployment cost is 250 manpower and 30 fuel.
- 222 Armoured Car Reserves upgrade costs 75 manpower and 25 fuel.
- 222 Armoured Car Deployment replaces the Assault Grenadier Group deployment.

Panzer IV Assault Group


- Panzer IV Assault Group requires Panzer IV Reserves upgrade to be deployed.
- Panzer IV Reserves requires any second level Tactical Reserve Command upgrade and any 2 of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.
- Deployment cost is 750 manpower and 100 fuel.
- Panzer IV Reserves upgrade costs 100 manpower and 50 fuel.
- Panzer IV Deployment replaces the Panzerjäger deployment.

Panzer III Assault Group


- Panzer III Assault Group requires Panzer III Reserves upgrade to be deployed.
- Panzer III Reserves requires any second level Tactical Reserve Command upgrade and any 2 of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.
- Deployment cost is 580 manpower and 80 fuel.
- Panzer III Reserves upgrade costs 100 manpower and 40 fuel.
- Panzer III Deployment replaces the 222 Armoured Car deployment.

StuG Assault Group


- StuG III Assault Group requires StuG IV Reserves upgrade to be deployed.
- StuG III Reserves requires any second level Tactical Reserve Command upgrade and any 2 of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.
- Deployment cost is 700 manpower and 100 fuel.
- StuG III Reserves upgrade costs 100 manpower and 45 fuel.
- StuG III Deployment replaces the Pak 38 deployment.

Units



All Vehicles


- Now has 3 squad upgrades; Tuned Engine, Smoke Canisters and Maintenance Tools.
- Tuned Engine unlocks Blitz ability (30 munitions) and ability to Capture Territory when outside of combat.
- Smoke Canisters unlocks Smoke Barage Ability. 30 munitions.
- Maintenance Tools unlocks Self Repair ability. 25 munitions.
- Each upgrade costs 15 munitions and is mutually exclusive.
- Does not apply to Italian Vehicles.

Kradschützen Motorcycle


- Cost from 200 manpower to 180 manpower.
- Buildtime from 30 seconds to 25 seconds.

Panzerpioneers


- Combined Arms ability now requires Field Craft upgrade to be researched.

Panzergrenadiers


- Cost from 300 manpower to 280 manpower.
- Focus Fire cost from 0 munitions to 20 munitions.
- MG34 Upgrade from 100 munitions to 75 munitions. Now requires either Mechanised Assault Elements, Mechanised Support Elements or Mechanised Kompanie & Light Support Kompanie.
- Added MP40 Upgrade for 60 munitions. Requires either Light Assault Elements, Fire Support Elements or Mechanised Kompanie & Light Support Kompanie.
- Added MP43 Upgrade for 75 munitions. Requires Panzerarmee Kommand.
- Combined Arms ability now requires Field Craft upgrade to be researched.
- Kar98k Accuracy near/mid/far from 0.493/0.44/0.31 to 0.56/0.53/0.49.
- Kar98k Fire Aim Time min/max from 0.25/0.725 to 0.25/0.5.
- Kar98k Post Firing Aim Time from 0.5 to 0.25.
- Kar98k Ready Aim Time min/max from 0.75/1 to 0.25/0.35.
- Kar98k Cooldown Duration min/max from 0.75/1.25 to 0.75/1.
- Kar98k Cooldown Duration Multiplier near/mid/far from 0.8/1/1.75 to 0.6/1/1.75.
- Kar98k Damage from 16 to 12.
- Kar98k Reload Duration min/max from 2.25/2.75 to 2.25/2.5.
- Kar98k Reload Duration Multiplier near/mid/far from 1/1/1 to 1.75/1.25/1.
250 Light Carrier
- Cost from 280 manpower and 0 fuel to 220 manpower and 10 fuel.
- Medical Station cost from 0 munitions to 15 munitions.

Recon Tractor


- Off Map Mortar Barrage cost from 0 munitions to 60 munitions.
- Off Map Smoke Barrage cost from 0 munitions to 25 munitions.

Assault Grenadiers


- Smoked Grenade cost from 0 munitions to 25 munitions.
- Tactical Assault cost from 0 munitions to 20 munitions.
- Combined Arms ability now requires Field Craft upgrade to be researched.

Flakvierling Halftrack


- Requires Light Assault Elements to be researched.

Panzerjägers


- Added to Light Support Kompanie, requires Light Assault Elements.
- No longer has MG34 upgrade.
- Can plant Riegel 43 Mines once Greande Packge upgrade is researched.
- Panzerbüchse AT Rifle damage vs infantry multiplier from 0.5 to 0.1.
- Combined Arms ability now requires Field Craft upgrade to be researched.
- Anti-tank Tear Gas Round requires Greande Packge upgrade to be researched.

Marder III Tank Destroyer


- Cost from 320 manpwer and 25 fuel to 320 manpower and 40 fuel.
Flamepanzer III Medium Tank
- Flame Blind cost from 0 munitions to 25 munitions.
- Moved to Panzerarmee Kommand.

StuG III G Assault Gun


- Rapid Fire cost from 0 munitions to 30 munitions.

Panzer III L Medium Tank


- Rapid Fire cost from 0 munitions to 30 munitions.

Panzer IV Medium Tank


- Rapid Fire cost from 0 munitions to 30 munitions.

Guastatori


- Smoke Grenade cost from 0 munitions to 25 munitions.

L6/40 Combat Group


- Requires any of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.

Semovente Assault Gun


- Requires any of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.

Carro Armato


- Requires any 3 of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.

Mechanised Assault Group


- Replaces Flamepanzer III Medium Tank in Battlegroup.
- Deploys a 251 Medium Carrier and Stoßtruppen Squad.
- Requires any of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.

Panzer IV Command Tank


- Requires Panzerarmee Kommand to be constructed.



17 May 2023, 00:16 AM
#2
avatar of Aftermath

Posts: 82

This is just the changelog for the redesign MOD I've been maintaining. Finally had time to do it properly.
17 May 2023, 06:38 AM
#3
avatar of Vipper

Posts: 13496 | Subs: 1

changes seem at a good direction
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