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Coh3: Rewired - Balance And Design Mod

17 May 2023, 00:15 AM
#1
avatar of Aftermath

Posts: 82



This Mod seeks to redesign and balance the factions in the game. Highlights include:
- Less linear teching.
- Munitions cost for most abilities.
- Call-ins tied to tech.

https://steamcommunity.com/sharedfiles/filedetails/?id=2947341907

Changelog:


US Forces


Teching


Supply Yard Tech Upgrade


- Costs 75 manpower and 25 fuel.
- Located in Barracks and Weapon Support Center.

Air Support Center, Mechanised Support Center, Infantry Support Center


- Now requires Supply Yard Upgrade.
- Cost from 100 manpower and 30 fuel to 25 manpower and 0 fuel.

M1918 Browning Automatic Rifle Upgrade


- Now requires Supply Yard Upgrade.

Motor Pool


- No longer requires Support Center to be constructed. Requires Supply Yard Upgrade to be researched.
- Contruction cost from 200 manpower and 45 fuel to 150 manpower and 25 fuel.
- Now contrains M24 Chaffee Deployment Upgrade for 50 manpower and 20 fuel.

Tank Depot


- No longer requires Support Center to be constructed. Requires Supply Yard Upgrade to be researched.

Units



Scout Squad


- Recon Flare cost from 0 munitions to 30 munitions.
- Smoke Grenade cost from 0 munitions to 25 munitions.

Engineer


- Light It Up cost from 0 munitions to 20 munitions.

Riflemen


- Pour It On ’Em cost from 0 munitions to 25 munitions.
- Sprint cost from from 0 munitions to 15 munitions.

Captain Retinue


- Forward Observer Mortar Barrage cost from 0 munitions to 35 munitions.
- Flanking Maneuver cost from 0 munitions to 15 munitions.
- Mark Vehicle cost from 0 munitions to 30 munitions.

Bazooka Squad


- Tactical Movement from 0 munitions to 15 munitions.

M24 Chaffee


- Requires M24 Chaffee Deployment Upgrade to be researched.
- Seek and Destroy cost from 0 munitions to 20 munitions.

M3 Armoured Personel Carrier (All variants)


- Requires Supply Yard Upgrade to be researched.
- Requires Barracks to be constructed.
- Compromise Armor cost from 0 munitions to 30 munitions.
- Shoot and Scoot cost from 0 munitions to 25 munitions.

M1919 Machine Gun Team


- Compromise Armor cost from 0 munitions to 30 munitions.

M8 Scott


- Requires Motor Pool or Tank Depot to be Constructed.
- Bunker Buster Barrage cost from 0 munitions to 30 munitions.
- White Phosphorus Barrage cost from 0 munitions to 30 munitions.

M18 Hellcat Tank Destroyer


- Flanking Speed cost from 0 munitions to 25 munitions.

M4A3E8 Sherman Easy Eight


- Requires Tank Depot to be Constructed.
- Flanking Speed cost from 0 munitions to 25 munitions.

M4A1 Sherman Whizbang


- Requires Tank Depot to be Constructed.

British Forces



Teching



Field Support


- New Tech Structure.
- Costs 210 manpower and 60 fuel to construct.

Fuel Depot


- New Tech Upgrade, located in the HQ.
- Cost 100 manpower and 30 fuel.
- Requires either Section Command Post or Field Support to be constructed.

Section Command Post


- Cost from 120 manpower and 15 fuel to 160 manpower and 20 fuel.

Platoon Command Post


- Cost from 240 manpower and 55 fuel to 225 manpower and 40 fuel.
- No longer requires Section Command Post to be constructed.
- Requires Fuel Depot Upgrade to be researched.

Unlock Armour Reserves


- New Tech Upgrade, located in the Platoon Command Post
- Costs 50 manpower and 40 fuel.
- Unlocks Cusader II Medium Tanks and Bishop Self-Propelled Artillery.

Unlock 17 Pounder


- New Tech Upgrade, located in the Platoon Command Post
- Costs 50 manpower and 25 fuel.
- Requires Unlock Armour Reserves to be researched.
- Unlocks 17 Pounder AT Gun Teams.

Company Command Post


- Cost from 300 manpower and 110 fuel to 250 manpower and 100 fuel.
- No longer requires Platoon Command Post to be constructed.
- Requires Fuel Depot Upgrade to be researched.

Support Upgrades



Infantry Training


- Moved to HQ.

Team Weapon Training


- Moved to Platoon Command Post.

Light Vehicle Training


- Moved to Field Support.

Armoured Vehicle Training


- Moved to Company Command Post.

Infantry Entrenching


- New support upgrade.
- Costs 100 manpower and 15 fuel.
- Unlocks Barbed Wire and Sandbags for Infantry Sections.

Units



Sappers


- Can now construct Bofors Emplacements, requires Field Support to be constructed.
- Can now construct 25 Pounder Emplacements, require Company Command Post to be constructed or Unlock 17 Pounder upgrade to be researched.

Infantry Section


- Bren Light Machine Gun upgrade cost from 100 munitions to 75 munitions.
- Boys AT Rifle Damage against infantry multiplier from 0.5 to 0.1.

Dingo Light Scout Car


- Moved to HQ.
- Distribute Medical Supplies cost from 0 to 15 munitions.

CMP 15CWT Truck


- Moved to HQ.
- Requires either Fuel Depot or Field Support.
- Now has Mechanic Conversion Upgrade, which repairs nearby vehicles when out of combat.

Vickers Machine Gun Team


- Moved to Section Command Post.
- Focused Gunnery cost from 0 munitions to 10 munitions.

Humber Armoured Car


- Moved to Field Support.
- Smoke Barrage cost from 0 munitions to 30 munitions.
- Mark Area cost from 0 munitions to 15 munitions.

M3 Stuart Light Tank


- Moved to Field Support.
- Requires Fuel Depot to be researched.
- Smoke Discharge ability now replaced with Smoke Barrage ability.
- Smoke Barrage cost to 30 munitions.
- Self-Repair ability now is timed and lasts 45 seconds.
- Self-Repair ability 0 munitions to 25 munitions.

Foot Guards Section


- Moved to Platoon Command Post.

Crusader II Medium Tank


- Moved to Platoon Command Post.
- Requires Armoured Reserves upgrade to be researched.
- 6-Pounder Conversion upgrade now requires Unlock 17 Pounder upgrade to be researched.

Bishop Self-propelled Artillery


- Moved to Platoon Command Post.
- Requires Armoured Reserves upgrade to be researched.

17 Pounder Anti-Tank Gun Team


- Moved to Platoon Command Post.
- Requires Unlock 17 Pounder upgrade to be researched.
- High Explosive Shells from 0 munitions to 25 munitions.

Archer Tank Destroyer


- Added to Company Command Post.
- Costs 380 manpower and 125 fuel.

M3 Grant Medium Tank


- No longer requires upgrades to be constructed.
- Steady Assault cost from 0 munitions to 20 munitions.

Matilda II Heavy Tank


- Infantry Support Smoke from 0 munitions to 25 munitions.

Gurkha Rifles Section


- Smoke Grenade cost from 0 munitions to 25 munitions.
- Ayo Gorkhali! Cost from 0 munitions to 25 munitions.

ML 4.2-Inch Heavy Mortar Team


- Recon Flare cost from 0 munitions to 25 munitions.

Crusader AA Medium Tank


- Requires either Company Command Post to be constructed or Armoured Reserves upgrade to be Researched.
- Rapid Fire cost from 0 munitions to 20 munitions.

Churchill Heavy Tank


- Requires either Company Command Post to be constructed or Unlock 17 Pounder upgrade to be Researched.
- Infantry Support Smoke cost from 0 munitions to 25 munitions.

Chruchill Black Prince


- Requires either Company Command Post to be constructed or Unlock 17 Pounder upgrade to be Researched.

Centaur Medium Tank


- Requires either Company Command Post to be constructed or Armoured Reserves upgrade to be researched.

Commando LMG Section


- Suppressing fire cost from 0 munitions to 20 munitions.

Commando Section


- Concealment Smoke cost from 0 munitions to 25 munitions.

Wehrmacht



Teching



Luftwaffe Kompanie


- Cost from 150 Manpower and 50 fuel to 100 manpower and 35 fuel.

Probing Tactics


- New tech upgrade, located in the Luftwaffe Kompanie.
- Costs 75 manpower and 25 fuel.
- Unlocks Flak 30 and Marder III M Tank Destroyers.

Panzergrenadier Kompanie


- Cost from 150 Manpower and 40 fuel to 100 manpower and 25 fuel.

Skirmish Tactics


- New tech upgrade, located in the Panzergrenadier Kompanie.
- Costs 75 manpower and 25 fuel.
- Unlocks Nebelwerfer 42 Rocket Launcher Teams and 251 Medium Carriers.

Support Elements


- Renamed to Battle Tactics.
- Cost from 150 manpower and 50 fuel to 100 manpower and 40 fuel.
- Requires either Skirmish Tactics or Proing Tactics.
- Now unlocks StuG III G Assault Guns and Wirbelwind Flakpanzers.

Panzer Kompanie


- Cost from 300 manpower and 130 fuel to 200 manpower and 80 fuel.

Siege Tactics


- New tech upgrade, located in the Luftwaffe Kompanie.
- Costs 75 manpower and 25 fuel.
- Unlocks Panzer IV Medium Tanks, Sturmpanzer IV Brumbãr Assault Guns and Nashorn
Heavy Tank Destroyers.

Infantry Equipment


- New Support Upgrade, located in the Infanterie Kompanie.
- Costs 75 manpower and 10 fuel.

Infantry Munitions


- New Support Upgrade, located in the Infanterie Kompanie.
- Costs 100 manpower and 20 fuel.

Field Fortifications


- New Support Upgrade, located in the Infanterie Kompanie.
- Costs 75 manpower and 10 fuel.

Units



Pioneer


-Concrete Bunkers and Fighting Nests now require Field Fortifications Upgrade.

Kettenkrad


- DM-16 Trip Wire Flares and Schu-mine 42s now require Field Fortifications Upgrade.

Grenadiers


- Now have three squad upgrades; Combat Medics, Combat Surveyors and Combat Observers.
- Each upgrade is mutually Exclusive with each other and with the Assault Package upgrade.
- All upgrades require Infantry Equipment to be researched.
- Combat Medics allow Grenadiers to Distribute Medical Supplies and drop Medical Crates.
- Combat Surveyors allow Grenadiers to cap territory 20% faster.
- Combat Observers allow Grenadiers to increase their LOS when stationary and spot vehicles in the FOW.
- Each upgrade costs 45 munitions.
- Sandbags and Fighting Nest constructin now requires Field Fortifications.
- M24 Stick Grenades and Panzerfausts now require Infantry Munitions to be researched.
- Grenadiers can now plant S-Mines once Field Fortifications is researched.

GrW 34 Mortar Teams


- Recon Flare cost from 0 munitions to 25 munitions.

Transfer Order – Jäger Squad


- Cost from 160 manpower to 50 manpower.

Transfer Order – Panzergrenadier Squad


- Cost from 160 manpower to 80 manpower.

Panzergrenadiers


- Mechanised Assault cost from 0 munitions to 15 munitions.
- Now have Rudimentary repair ability, requires Repair Package squad upgrade.
- Now has Repair package Squad upgrade, requires Infantry Equipment Upgrade.

Nebelwerfer 42 Rocket Launcher Team


- Requires Skirmish Tactics upgrade top be researched.
- No longer requires Support Elements upgrade.

251 Medium Carrier


- Requires Skirmish Tactics upgrade top be researched.

Jägers


- From 5 models to 4 models.
- Panzerschrek upgrade now gives 2 panzerschreks. Cost from 90 munitions to 120 munitions.
- Panzerschrek damage from 160 to 80.
- Recon Flare cost from 0 munitions to 30 munitions.
- Smoke Grenade cost from 0 munitions to 25 munitions. Requires Infantry Munitions upgrade to be researched.
- Reconnaissance Package now requires Infantry Equipment upgrade to be researched.

Flak 30 AA Gun Team


- Requires Probing Tactics upgrade top be researched.
- Compromised Armor cost from 0 to 30 munitions. Requires Infantry Munitions upgrade to be researched.

Marder III M Tank Destroyer.


- Requires Probing Tactics upgrade top be researched.
- No longer requires Support Elements upgrade.

Wirbelwind Flakpanzer


- Focused Fire cost from 0 munitions to 20 munitions.

Stoßtruppen


- Shock Assault cost from 0 munitions to 30 munitions.

18-Tonne Recovery Vehicle


- Added to Panzer Kompanie.
- Costs 200 manpower and 10 fuel.

Panzer IV Medium Tanks


- Now requires Siege Tactics upgrade to be researched.

Sturmpanzer IV Brumbãr Assault Guns


- Now requires Siege Tactics upgrade to be researched.

Nashorn Tank Destroyer


- Added to Panzer Kompanie.
- Costs 420 manpower and 120 fuel.
- Requires Siege Tactics upgrade to be researched.

Wespe Self-Propelled Artillery


- Requires either Panzer Kompanie or Battle Tactics.

8 Rad Armoured Car


- Requires either Panzer Kompanie or Battle Tactics.

Stug Assault Group


- Requires either Panzer Kompanie or Battle Tactics.

Panther Heavy Tank


- Requires Siege Tactics to be researched.

Mechanised Assault Group


- Requires either Panzer Kompanie or Battle Tactics.

Panzer IV Command Tank


- Requires either Panzer Kompanie or Battle Tactics.

Tiger Heavy Tank


- Requires Siege Tactics to be researched.

Luftwaffe Combat Group


- Requires either Panzer Kompanie or Battle Tactics.

DAK



Teching



Light Support Kompanie


- Cost from 160 manpower and 35 fuel to 125 manpower and 25 fuel.
- Unlocks MP40 Upgrade for Panzergrenadiers, Mechanised Kompanie already constructed.
- Unlocks second level of Tactical Reserve Command Upgrades, if Mechanised Kompanie already constructed.

Fire Support Elements


- Cost from 100 manpower and 40 fuel to 75 manpower and 25 fuel.
- Now unlocks Leig Support Gun, Pak 38 AT Gun Teams and Veteran Squad Leaders Upgrade.
- Also unlocks MP40 Upgrade for Panzergrenadiers.
- Also unlocks second level of Tactical Reserve Command Upgrades.

Light Assault Elements


- New tech upgrade, located in the Light Support Kompanie.
- Costs 75 manpower and 30 fuel.
- Now unlocks Panzerjägers, Flakvierling Haltracks and Field Craft Upgrade.
- Also unlocks MP40 Upgrade for Panzergrenadiers.
- Also unlocks second level of Tactical Reserve Command Upgrades.

Mechanised Kompanie


- Cost from 200 manpower and 55 fuel to 125 manpower and 30 fuel.
- No longer requires Light Support Kompanie to be constructed.
- Unlocks MG34 Upgrade for Panzergrenadiers, if Light Support Kompanie already constructed.
- Unlocks second level of Tactical Reserve Command Upgrades, if Light Support Kompanie already constructed.

Mechanised Assault Elements


- New tech upgrade, located in the Mechanised Kompanie.
- Costs 100 manpower and 45 fuel.
- Now unlocks 8 Rad Armoured Car, Panzer III E Medium Tanks and Rapid Advance Upgrade.
- Also unlocks MG34 Upgrade for Panzergrenadiers.
- Also unlocks second level of Tactical Reserve Command Upgrades.
Mechanised Support Elements
- New tech upgrade, located in the Mechanised Kompanie.
- Costs 100 manpower and 45 fuel.
- Now unlocks StuG III E Assault Guns, Marder III Tank Destroyers and Vehicle Survival Package upgrade.
- Also unlocks MG34 Upgrade for Panzergrenadiers.
- Also unlocks second level of Tactical Reserve Command Upgrades.

Panzerarmee Kommand


- Cost from 350 manpower and 130 fuel to 175 manpower and 90 fuel.
- Requires and 3 of the following: Light Support Kompanie, Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements
- Also unlocks MG43 Upgrade for Panzergrenadiers.
- Also unlocks final level of Tactical Reserve Command Upgrades.
- Also unlocks Vehicle Survival Package, Rapid Advance, Combined Arms, Veteran Squad Leaders, if not already unlocked.

Heavy Armoured Elements


- New tech upgrade, located in the Panzerarmee Kommand.
- Costs 125 manpower and 45 fuel.
- Now unlocks Tiger Heavy Tanks and Tungsten Core Ammunition.

Heavy Firepower Elements


- New tech upgrade, located in the Panzerarmee Kommand.
- Costs 100 manpower and 25 fuel.
- Now unlocks Flak 36 AA Gun Teams, Walking Stuka Rocket Halftracks and Emergency
Repair Kits upgrade.

Medical Station


- New support upgrade, located in the HQ.
- Costs 125 manpower and 20 fuel.
- Grants passive healing within proximity of the HQ.

Grenade Package


- Moved to HQ.
- Cost from 100 manpower and 0 fuel to 100 manpower and 15 fuel.
Combat Halftracks
- Moved to HQ.
- Cost from 100 manpower and 0 fuel to 100 manpower and 15 fuel.
- Now requires either Light Support Kompanie or Mechanised Kompanie to be constructed.

Veteran Squad Leaders


- Moved to Light Support Kompanie.
- Cost from 200 manpower and 0 fuel to 125 manpower and 30 fuel.
- Requires either Panzerarmee Kommand or Fire Support Elements.

Advanced Field Repairs


- Moved to Light Support Kompanie.
- Renamed to Field Craft.
- Now unlocks Combined Arms ability.
- Cost from 200 manpower and 0 fuel to 150 manpower and 35 fuel.
- Requires either Panzerarmee Kommand or Light Assault Elements.

Rapid Advance


- Moved to Mechanised Kompanie.
- Cost from 325 manpower and 0 fuel to 125 manpower and 20 fuel.
- Requires either Panzerarmee Kommand or Mechanised Assault Elements
- No longer provides passive mobility bonues.
- Unlocks Tuned Engine Upgrade on most DAK Vehicles.

Vehicle Survival Package


- Moved to Mechanised Kompanie.
- Cost from 200 manpower and 0 fuel to 125 manpower and 20 fuel.
- Requires either Panzerarmee Kommand or Mechanised Support Elements
- No longer provides smoke abilities.
- Unlocks Smoke Canisters Upgrade on most DAK Vehicles.

Emergency Repair Kits


- Moved to Panzerarmee Kommand.
- Cost from 325 manpower and 0 fuel to 150 manpower and 30 fuel.
- Requires Heavy Firepower Elements.
- No longer provides passive self repair.
- Unlocks Maintenance Tools Upgrade on most DAK Vehicles.

Tunsten Core Ammunition


- Moved to Panzerarmee Kommand.
- Cost from 200 manpower and 0 fuel to 125 manpower and 20 fuel.
- Requires Heavy Armoured Elements.

Haltrack Deployments


- Armored Reserves upgrade removed.
- Armoury Structure renamed to Tactical Reserves Command.

Leig Mechanised Group


- Leig Mechanised Group Replaced with MG34 Deployment.
- MG34 Deployment requires MG34 Team Reserves upgrade to be researched.
- Cost from 275 manpower to 240 manpower.
- MG34 Team Reserves upgrade is located in the Tactical Reserves Command.
- MG34 Team Reserves upgrade costs 50 manpower and 10 fuel.

Panzerjäger Assault Group


- Panzerjäger Assault group replaced with Panzerjäger Deployment (no 250).
- Panzerjäger Deployment requires Panzerjäger Reserves upgrade to be deployed.
- Cost from 275 manpower to 240 manpower.
- Panzerjäger Reserves upgrade is located in the Tactical Reserves Command.
- Panzerjäger Reserves upgrade costs 50 manpower and 15 fuel.

Assault Grenadier Group


- Assault Grenadier Group deployment requires Assault Grenadier Reserves upgrade to be deployed.
- Cost from 275 manpower to 620 manpower and 10 fuel.
- Assault Grenadier Reserves upgrade is located in the Tactical Reserves Command.
- Assault Grenadier Reserves upgrade costs 50 manpower and 10 fuel.

Pak 38 Group


- Pak 38 Group deployment requires Pak 38 Reserves upgrade to be deployed.
- Cost from 275 manpower to 490 manpower and 10 fuel.
- Pak 38 upgrade is located in the Tactical Reserves Command.
- Pak 38 upgrade costs 50 manpower and 15 fuel.

Tiger Deployment


- Tiger deployment replaced with 222 Armoured car deployment.
- 222 Armoured Car Deployment requires 222 Armoured Car Reserves upgrade to be deployed.
- 222 Armoured Car Reserves upgrade requires any first level Tactical Reserve Command upgrade and any of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.
- Deployment cost is 250 manpower and 30 fuel.
- 222 Armoured Car Reserves upgrade costs 75 manpower and 25 fuel.
- 222 Armoured Car Deployment replaces the Assault Grenadier Group deployment.

Panzer IV Assault Group


- Panzer IV Assault Group requires Panzer IV Reserves upgrade to be deployed.
- Panzer IV Reserves requires any second level Tactical Reserve Command upgrade and any 2 of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.
- Deployment cost is 750 manpower and 100 fuel.
- Panzer IV Reserves upgrade costs 100 manpower and 50 fuel.
- Panzer IV Deployment replaces the Panzerjäger deployment.

Panzer III Assault Group


- Panzer III Assault Group requires Panzer III Reserves upgrade to be deployed.
- Panzer III Reserves requires any second level Tactical Reserve Command upgrade and any 2 of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.
- Deployment cost is 580 manpower and 80 fuel.
- Panzer III Reserves upgrade costs 100 manpower and 40 fuel.
- Panzer III Deployment replaces the 222 Armoured Car deployment.

StuG Assault Group


- StuG III Assault Group requires StuG IV Reserves upgrade to be deployed.
- StuG III Reserves requires any second level Tactical Reserve Command upgrade and any 2 of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.
- Deployment cost is 700 manpower and 100 fuel.
- StuG III Reserves upgrade costs 100 manpower and 45 fuel.
- StuG III Deployment replaces the Pak 38 deployment.

Units



All Vehicles


- Now has 3 squad upgrades; Tuned Engine, Smoke Canisters and Maintenance Tools.
- Tuned Engine unlocks Blitz ability (30 munitions) and ability to Capture Territory when outside of combat.
- Smoke Canisters unlocks Smoke Barage Ability. 30 munitions.
- Maintenance Tools unlocks Self Repair ability. 25 munitions.
- Each upgrade costs 15 munitions and is mutually exclusive.
- Does not apply to Italian Vehicles.

Kradschützen Motorcycle


- Cost from 200 manpower to 180 manpower.
- Buildtime from 30 seconds to 25 seconds.

Panzerpioneers


- Combined Arms ability now requires Field Craft upgrade to be researched.

Panzergrenadiers


- Cost from 300 manpower to 280 manpower.
- Focus Fire cost from 0 munitions to 20 munitions.
- MG34 Upgrade from 100 munitions to 75 munitions. Now requires either Mechanised Assault Elements, Mechanised Support Elements or Mechanised Kompanie & Light Support Kompanie.
- Added MP40 Upgrade for 60 munitions. Requires either Light Assault Elements, Fire Support Elements or Mechanised Kompanie & Light Support Kompanie.
- Added MP43 Upgrade for 75 munitions. Requires Panzerarmee Kommand.
- Combined Arms ability now requires Field Craft upgrade to be researched.
- Kar98k Accuracy near/mid/far from 0.493/0.44/0.31 to 0.56/0.53/0.49.
- Kar98k Fire Aim Time min/max from 0.25/0.725 to 0.25/0.5.
- Kar98k Post Firing Aim Time from 0.5 to 0.25.
- Kar98k Ready Aim Time min/max from 0.75/1 to 0.25/0.35.
- Kar98k Cooldown Duration min/max from 0.75/1.25 to 0.75/1.
- Kar98k Cooldown Duration Multiplier near/mid/far from 0.8/1/1.75 to 0.6/1/1.75.
- Kar98k Damage from 16 to 12.
- Kar98k Reload Duration min/max from 2.25/2.75 to 2.25/2.5.
- Kar98k Reload Duration Multiplier near/mid/far from 1/1/1 to 1.75/1.25/1.
250 Light Carrier
- Cost from 280 manpower and 0 fuel to 220 manpower and 10 fuel.
- Medical Station cost from 0 munitions to 15 munitions.

Recon Tractor


- Off Map Mortar Barrage cost from 0 munitions to 60 munitions.
- Off Map Smoke Barrage cost from 0 munitions to 25 munitions.

Assault Grenadiers


- Smoked Grenade cost from 0 munitions to 25 munitions.
- Tactical Assault cost from 0 munitions to 20 munitions.
- Combined Arms ability now requires Field Craft upgrade to be researched.

Flakvierling Halftrack


- Requires Light Assault Elements to be researched.

Panzerjägers


- Added to Light Support Kompanie, requires Light Assault Elements.
- No longer has MG34 upgrade.
- Can plant Riegel 43 Mines once Greande Packge upgrade is researched.
- Panzerbüchse AT Rifle damage vs infantry multiplier from 0.5 to 0.1.
- Combined Arms ability now requires Field Craft upgrade to be researched.
- Anti-tank Tear Gas Round requires Greande Packge upgrade to be researched.

Marder III Tank Destroyer


- Cost from 320 manpwer and 25 fuel to 320 manpower and 40 fuel.
Flamepanzer III Medium Tank
- Flame Blind cost from 0 munitions to 25 munitions.
- Moved to Panzerarmee Kommand.

StuG III G Assault Gun


- Rapid Fire cost from 0 munitions to 30 munitions.

Panzer III L Medium Tank


- Rapid Fire cost from 0 munitions to 30 munitions.

Panzer IV Medium Tank


- Rapid Fire cost from 0 munitions to 30 munitions.

Guastatori


- Smoke Grenade cost from 0 munitions to 25 munitions.

L6/40 Combat Group


- Requires any of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.

Semovente Assault Gun


- Requires any of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.

Carro Armato


- Requires any 3 of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.

Mechanised Assault Group


- Replaces Flamepanzer III Medium Tank in Battlegroup.
- Deploys a 251 Medium Carrier and Stoßtruppen Squad.
- Requires any of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.

Panzer IV Command Tank


- Requires Panzerarmee Kommand to be constructed.



17 May 2023, 00:16 AM
#2
avatar of Aftermath

Posts: 82

This is just the changelog for the redesign MOD I've been maintaining. Finally had time to do it properly.
17 May 2023, 06:38 AM
#3
avatar of Vipper

Posts: 13496 | Subs: 1

changes seem at a good direction
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

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Willy Pete: Cool you wanna lose your stock lategame arty too then?
Today, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
Yesterday, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
Last Tuesday, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
Last Tuesday, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
Last Tuesday, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
Last Tuesday, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
Last Monday, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
Last Monday, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
Last Sunday, 09:06 AM
aerafield: @Lady Xenarra :rofl:
Last Sunday, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
Last Saturday, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
Last Saturday, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
Last Saturday, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
Last Saturday, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
Last Friday, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
Last Friday, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
Last Friday, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
Last Friday, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
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