This Mod seeks to redesign and balance the factions in the game. Highlights include:
- Less linear teching.
- Munitions cost for most abilities.
- Call-ins tied to tech.
https://steamcommunity.com/sharedfiles/filedetails/?id=2947341907
Changelog:
US Forces
Teching
Supply Yard Tech Upgrade
- Costs 75 manpower and 25 fuel.
- Located in Barracks and Weapon Support Center.
Air Support Center, Mechanised Support Center, Infantry Support Center
- Now requires Supply Yard Upgrade.
- Cost from 100 manpower and 30 fuel to 25 manpower and 0 fuel.
M1918 Browning Automatic Rifle Upgrade
- Now requires Supply Yard Upgrade.
Motor Pool
- No longer requires Support Center to be constructed. Requires Supply Yard Upgrade to be researched.
- Contruction cost from 200 manpower and 45 fuel to 150 manpower and 25 fuel.
- Now contrains M24 Chaffee Deployment Upgrade for 50 manpower and 20 fuel.
Tank Depot
- No longer requires Support Center to be constructed. Requires Supply Yard Upgrade to be researched.
Units
Scout Squad
- Recon Flare cost from 0 munitions to 30 munitions.
- Smoke Grenade cost from 0 munitions to 25 munitions.
Engineer
- Light It Up cost from 0 munitions to 20 munitions.
Riflemen
- Pour It On ’Em cost from 0 munitions to 25 munitions.
- Sprint cost from from 0 munitions to 15 munitions.
Captain Retinue
- Forward Observer Mortar Barrage cost from 0 munitions to 35 munitions.
- Flanking Maneuver cost from 0 munitions to 15 munitions.
- Mark Vehicle cost from 0 munitions to 30 munitions.
Bazooka Squad
- Tactical Movement from 0 munitions to 15 munitions.
M24 Chaffee
- Requires M24 Chaffee Deployment Upgrade to be researched.
- Seek and Destroy cost from 0 munitions to 20 munitions.
M3 Armoured Personel Carrier (All variants)
- Requires Supply Yard Upgrade to be researched.
- Requires Barracks to be constructed.
- Compromise Armor cost from 0 munitions to 30 munitions.
- Shoot and Scoot cost from 0 munitions to 25 munitions.
M1919 Machine Gun Team
- Compromise Armor cost from 0 munitions to 30 munitions.
M8 Scott
- Requires Motor Pool or Tank Depot to be Constructed.
- Bunker Buster Barrage cost from 0 munitions to 30 munitions.
- White Phosphorus Barrage cost from 0 munitions to 30 munitions.
M18 Hellcat Tank Destroyer
- Flanking Speed cost from 0 munitions to 25 munitions.
M4A3E8 Sherman Easy Eight
- Requires Tank Depot to be Constructed.
- Flanking Speed cost from 0 munitions to 25 munitions.
M4A1 Sherman Whizbang
- Requires Tank Depot to be Constructed.
British Forces
Teching
Field Support
- New Tech Structure.
- Costs 210 manpower and 60 fuel to construct.
Fuel Depot
- New Tech Upgrade, located in the HQ.
- Cost 100 manpower and 30 fuel.
- Requires either Section Command Post or Field Support to be constructed.
Section Command Post
- Cost from 120 manpower and 15 fuel to 160 manpower and 20 fuel.
Platoon Command Post
- Cost from 240 manpower and 55 fuel to 225 manpower and 40 fuel.
- No longer requires Section Command Post to be constructed.
- Requires Fuel Depot Upgrade to be researched.
Unlock Armour Reserves
- New Tech Upgrade, located in the Platoon Command Post
- Costs 50 manpower and 40 fuel.
- Unlocks Cusader II Medium Tanks and Bishop Self-Propelled Artillery.
Unlock 17 Pounder
- New Tech Upgrade, located in the Platoon Command Post
- Costs 50 manpower and 25 fuel.
- Requires Unlock Armour Reserves to be researched.
- Unlocks 17 Pounder AT Gun Teams.
Company Command Post
- Cost from 300 manpower and 110 fuel to 250 manpower and 100 fuel.
- No longer requires Platoon Command Post to be constructed.
- Requires Fuel Depot Upgrade to be researched.
Support Upgrades
Infantry Training
- Moved to HQ.
Team Weapon Training
- Moved to Platoon Command Post.
Light Vehicle Training
- Moved to Field Support.
Armoured Vehicle Training
- Moved to Company Command Post.
Infantry Entrenching
- New support upgrade.
- Costs 100 manpower and 15 fuel.
- Unlocks Barbed Wire and Sandbags for Infantry Sections.
Units
Sappers
- Can now construct Bofors Emplacements, requires Field Support to be constructed.
- Can now construct 25 Pounder Emplacements, require Company Command Post to be constructed or Unlock 17 Pounder upgrade to be researched.
Infantry Section
- Bren Light Machine Gun upgrade cost from 100 munitions to 75 munitions.
- Boys AT Rifle Damage against infantry multiplier from 0.5 to 0.1.
Dingo Light Scout Car
- Moved to HQ.
- Distribute Medical Supplies cost from 0 to 15 munitions.
CMP 15CWT Truck
- Moved to HQ.
- Requires either Fuel Depot or Field Support.
- Now has Mechanic Conversion Upgrade, which repairs nearby vehicles when out of combat.
Vickers Machine Gun Team
- Moved to Section Command Post.
- Focused Gunnery cost from 0 munitions to 10 munitions.
Humber Armoured Car
- Moved to Field Support.
- Smoke Barrage cost from 0 munitions to 30 munitions.
- Mark Area cost from 0 munitions to 15 munitions.
M3 Stuart Light Tank
- Moved to Field Support.
- Requires Fuel Depot to be researched.
- Smoke Discharge ability now replaced with Smoke Barrage ability.
- Smoke Barrage cost to 30 munitions.
- Self-Repair ability now is timed and lasts 45 seconds.
- Self-Repair ability 0 munitions to 25 munitions.
Foot Guards Section
- Moved to Platoon Command Post.
Crusader II Medium Tank
- Moved to Platoon Command Post.
- Requires Armoured Reserves upgrade to be researched.
- 6-Pounder Conversion upgrade now requires Unlock 17 Pounder upgrade to be researched.
Bishop Self-propelled Artillery
- Moved to Platoon Command Post.
- Requires Armoured Reserves upgrade to be researched.
17 Pounder Anti-Tank Gun Team
- Moved to Platoon Command Post.
- Requires Unlock 17 Pounder upgrade to be researched.
- High Explosive Shells from 0 munitions to 25 munitions.
Archer Tank Destroyer
- Added to Company Command Post.
- Costs 380 manpower and 125 fuel.
M3 Grant Medium Tank
- No longer requires upgrades to be constructed.
- Steady Assault cost from 0 munitions to 20 munitions.
Matilda II Heavy Tank
- Infantry Support Smoke from 0 munitions to 25 munitions.
Gurkha Rifles Section
- Smoke Grenade cost from 0 munitions to 25 munitions.
- Ayo Gorkhali! Cost from 0 munitions to 25 munitions.
ML 4.2-Inch Heavy Mortar Team
- Recon Flare cost from 0 munitions to 25 munitions.
Crusader AA Medium Tank
- Requires either Company Command Post to be constructed or Armoured Reserves upgrade to be Researched.
- Rapid Fire cost from 0 munitions to 20 munitions.
Churchill Heavy Tank
- Requires either Company Command Post to be constructed or Unlock 17 Pounder upgrade to be Researched.
- Infantry Support Smoke cost from 0 munitions to 25 munitions.
Chruchill Black Prince
- Requires either Company Command Post to be constructed or Unlock 17 Pounder upgrade to be Researched.
Centaur Medium Tank
- Requires either Company Command Post to be constructed or Armoured Reserves upgrade to be researched.
Commando LMG Section
- Suppressing fire cost from 0 munitions to 20 munitions.
Commando Section
- Concealment Smoke cost from 0 munitions to 25 munitions.
Wehrmacht
Teching
Luftwaffe Kompanie
- Cost from 150 Manpower and 50 fuel to 100 manpower and 35 fuel.
Probing Tactics
- New tech upgrade, located in the Luftwaffe Kompanie.
- Costs 75 manpower and 25 fuel.
- Unlocks Flak 30 and Marder III M Tank Destroyers.
Panzergrenadier Kompanie
- Cost from 150 Manpower and 40 fuel to 100 manpower and 25 fuel.
Skirmish Tactics
- New tech upgrade, located in the Panzergrenadier Kompanie.
- Costs 75 manpower and 25 fuel.
- Unlocks Nebelwerfer 42 Rocket Launcher Teams and 251 Medium Carriers.
Support Elements
- Renamed to Battle Tactics.
- Cost from 150 manpower and 50 fuel to 100 manpower and 40 fuel.
- Requires either Skirmish Tactics or Proing Tactics.
- Now unlocks StuG III G Assault Guns and Wirbelwind Flakpanzers.
Panzer Kompanie
- Cost from 300 manpower and 130 fuel to 200 manpower and 80 fuel.
Siege Tactics
- New tech upgrade, located in the Luftwaffe Kompanie.
- Costs 75 manpower and 25 fuel.
- Unlocks Panzer IV Medium Tanks, Sturmpanzer IV Brumbãr Assault Guns and Nashorn
Heavy Tank Destroyers.
Infantry Equipment
- New Support Upgrade, located in the Infanterie Kompanie.
- Costs 75 manpower and 10 fuel.
Infantry Munitions
- New Support Upgrade, located in the Infanterie Kompanie.
- Costs 100 manpower and 20 fuel.
Field Fortifications
- New Support Upgrade, located in the Infanterie Kompanie.
- Costs 75 manpower and 10 fuel.
Units
Pioneer
-Concrete Bunkers and Fighting Nests now require Field Fortifications Upgrade.
Kettenkrad
- DM-16 Trip Wire Flares and Schu-mine 42s now require Field Fortifications Upgrade.
Grenadiers
- Now have three squad upgrades; Combat Medics, Combat Surveyors and Combat Observers.
- Each upgrade is mutually Exclusive with each other and with the Assault Package upgrade.
- All upgrades require Infantry Equipment to be researched.
- Combat Medics allow Grenadiers to Distribute Medical Supplies and drop Medical Crates.
- Combat Surveyors allow Grenadiers to cap territory 20% faster.
- Combat Observers allow Grenadiers to increase their LOS when stationary and spot vehicles in the FOW.
- Each upgrade costs 45 munitions.
- Sandbags and Fighting Nest constructin now requires Field Fortifications.
- M24 Stick Grenades and Panzerfausts now require Infantry Munitions to be researched.
- Grenadiers can now plant S-Mines once Field Fortifications is researched.
GrW 34 Mortar Teams
- Recon Flare cost from 0 munitions to 25 munitions.
Transfer Order – Jäger Squad
- Cost from 160 manpower to 50 manpower.
Transfer Order – Panzergrenadier Squad
- Cost from 160 manpower to 80 manpower.
Panzergrenadiers
- Mechanised Assault cost from 0 munitions to 15 munitions.
- Now have Rudimentary repair ability, requires Repair Package squad upgrade.
- Now has Repair package Squad upgrade, requires Infantry Equipment Upgrade.
Nebelwerfer 42 Rocket Launcher Team
- Requires Skirmish Tactics upgrade top be researched.
- No longer requires Support Elements upgrade.
251 Medium Carrier
- Requires Skirmish Tactics upgrade top be researched.
Jägers
- From 5 models to 4 models.
- Panzerschrek upgrade now gives 2 panzerschreks. Cost from 90 munitions to 120 munitions.
- Panzerschrek damage from 160 to 80.
- Recon Flare cost from 0 munitions to 30 munitions.
- Smoke Grenade cost from 0 munitions to 25 munitions. Requires Infantry Munitions upgrade to be researched.
- Reconnaissance Package now requires Infantry Equipment upgrade to be researched.
Flak 30 AA Gun Team
- Requires Probing Tactics upgrade top be researched.
- Compromised Armor cost from 0 to 30 munitions. Requires Infantry Munitions upgrade to be researched.
Marder III M Tank Destroyer.
- Requires Probing Tactics upgrade top be researched.
- No longer requires Support Elements upgrade.
Wirbelwind Flakpanzer
- Focused Fire cost from 0 munitions to 20 munitions.
Stoßtruppen
- Shock Assault cost from 0 munitions to 30 munitions.
18-Tonne Recovery Vehicle
- Added to Panzer Kompanie.
- Costs 200 manpower and 10 fuel.
Panzer IV Medium Tanks
- Now requires Siege Tactics upgrade to be researched.
Sturmpanzer IV Brumbãr Assault Guns
- Now requires Siege Tactics upgrade to be researched.
Nashorn Tank Destroyer
- Added to Panzer Kompanie.
- Costs 420 manpower and 120 fuel.
- Requires Siege Tactics upgrade to be researched.
Wespe Self-Propelled Artillery
- Requires either Panzer Kompanie or Battle Tactics.
8 Rad Armoured Car
- Requires either Panzer Kompanie or Battle Tactics.
Stug Assault Group
- Requires either Panzer Kompanie or Battle Tactics.
Panther Heavy Tank
- Requires Siege Tactics to be researched.
Mechanised Assault Group
- Requires either Panzer Kompanie or Battle Tactics.
Panzer IV Command Tank
- Requires either Panzer Kompanie or Battle Tactics.
Tiger Heavy Tank
- Requires Siege Tactics to be researched.
Luftwaffe Combat Group
- Requires either Panzer Kompanie or Battle Tactics.
DAK
Teching
Light Support Kompanie
- Cost from 160 manpower and 35 fuel to 125 manpower and 25 fuel.
- Unlocks MP40 Upgrade for Panzergrenadiers, Mechanised Kompanie already constructed.
- Unlocks second level of Tactical Reserve Command Upgrades, if Mechanised Kompanie already constructed.
Fire Support Elements
- Cost from 100 manpower and 40 fuel to 75 manpower and 25 fuel.
- Now unlocks Leig Support Gun, Pak 38 AT Gun Teams and Veteran Squad Leaders Upgrade.
- Also unlocks MP40 Upgrade for Panzergrenadiers.
- Also unlocks second level of Tactical Reserve Command Upgrades.
Light Assault Elements
- New tech upgrade, located in the Light Support Kompanie.
- Costs 75 manpower and 30 fuel.
- Now unlocks Panzerjägers, Flakvierling Haltracks and Field Craft Upgrade.
- Also unlocks MP40 Upgrade for Panzergrenadiers.
- Also unlocks second level of Tactical Reserve Command Upgrades.
Mechanised Kompanie
- Cost from 200 manpower and 55 fuel to 125 manpower and 30 fuel.
- No longer requires Light Support Kompanie to be constructed.
- Unlocks MG34 Upgrade for Panzergrenadiers, if Light Support Kompanie already constructed.
- Unlocks second level of Tactical Reserve Command Upgrades, if Light Support Kompanie already constructed.
Mechanised Assault Elements
- New tech upgrade, located in the Mechanised Kompanie.
- Costs 100 manpower and 45 fuel.
- Now unlocks 8 Rad Armoured Car, Panzer III E Medium Tanks and Rapid Advance Upgrade.
- Also unlocks MG34 Upgrade for Panzergrenadiers.
- Also unlocks second level of Tactical Reserve Command Upgrades.
Mechanised Support Elements
- New tech upgrade, located in the Mechanised Kompanie.
- Costs 100 manpower and 45 fuel.
- Now unlocks StuG III E Assault Guns, Marder III Tank Destroyers and Vehicle Survival Package upgrade.
- Also unlocks MG34 Upgrade for Panzergrenadiers.
- Also unlocks second level of Tactical Reserve Command Upgrades.
Panzerarmee Kommand
- Cost from 350 manpower and 130 fuel to 175 manpower and 90 fuel.
- Requires and 3 of the following: Light Support Kompanie, Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements
- Also unlocks MG43 Upgrade for Panzergrenadiers.
- Also unlocks final level of Tactical Reserve Command Upgrades.
- Also unlocks Vehicle Survival Package, Rapid Advance, Combined Arms, Veteran Squad Leaders, if not already unlocked.
Heavy Armoured Elements
- New tech upgrade, located in the Panzerarmee Kommand.
- Costs 125 manpower and 45 fuel.
- Now unlocks Tiger Heavy Tanks and Tungsten Core Ammunition.
Heavy Firepower Elements
- New tech upgrade, located in the Panzerarmee Kommand.
- Costs 100 manpower and 25 fuel.
- Now unlocks Flak 36 AA Gun Teams, Walking Stuka Rocket Halftracks and Emergency
Repair Kits upgrade.
Medical Station
- New support upgrade, located in the HQ.
- Costs 125 manpower and 20 fuel.
- Grants passive healing within proximity of the HQ.
Grenade Package
- Moved to HQ.
- Cost from 100 manpower and 0 fuel to 100 manpower and 15 fuel.
Combat Halftracks
- Moved to HQ.
- Cost from 100 manpower and 0 fuel to 100 manpower and 15 fuel.
- Now requires either Light Support Kompanie or Mechanised Kompanie to be constructed.
Veteran Squad Leaders
- Moved to Light Support Kompanie.
- Cost from 200 manpower and 0 fuel to 125 manpower and 30 fuel.
- Requires either Panzerarmee Kommand or Fire Support Elements.
Advanced Field Repairs
- Moved to Light Support Kompanie.
- Renamed to Field Craft.
- Now unlocks Combined Arms ability.
- Cost from 200 manpower and 0 fuel to 150 manpower and 35 fuel.
- Requires either Panzerarmee Kommand or Light Assault Elements.
Rapid Advance
- Moved to Mechanised Kompanie.
- Cost from 325 manpower and 0 fuel to 125 manpower and 20 fuel.
- Requires either Panzerarmee Kommand or Mechanised Assault Elements
- No longer provides passive mobility bonues.
- Unlocks Tuned Engine Upgrade on most DAK Vehicles.
Vehicle Survival Package
- Moved to Mechanised Kompanie.
- Cost from 200 manpower and 0 fuel to 125 manpower and 20 fuel.
- Requires either Panzerarmee Kommand or Mechanised Support Elements
- No longer provides smoke abilities.
- Unlocks Smoke Canisters Upgrade on most DAK Vehicles.
Emergency Repair Kits
- Moved to Panzerarmee Kommand.
- Cost from 325 manpower and 0 fuel to 150 manpower and 30 fuel.
- Requires Heavy Firepower Elements.
- No longer provides passive self repair.
- Unlocks Maintenance Tools Upgrade on most DAK Vehicles.
Tunsten Core Ammunition
- Moved to Panzerarmee Kommand.
- Cost from 200 manpower and 0 fuel to 125 manpower and 20 fuel.
- Requires Heavy Armoured Elements.
Haltrack Deployments
- Armored Reserves upgrade removed.
- Armoury Structure renamed to Tactical Reserves Command.
Leig Mechanised Group
- Leig Mechanised Group Replaced with MG34 Deployment.
- MG34 Deployment requires MG34 Team Reserves upgrade to be researched.
- Cost from 275 manpower to 240 manpower.
- MG34 Team Reserves upgrade is located in the Tactical Reserves Command.
- MG34 Team Reserves upgrade costs 50 manpower and 10 fuel.
Panzerjäger Assault Group
- Panzerjäger Assault group replaced with Panzerjäger Deployment (no 250).
- Panzerjäger Deployment requires Panzerjäger Reserves upgrade to be deployed.
- Cost from 275 manpower to 240 manpower.
- Panzerjäger Reserves upgrade is located in the Tactical Reserves Command.
- Panzerjäger Reserves upgrade costs 50 manpower and 15 fuel.
Assault Grenadier Group
- Assault Grenadier Group deployment requires Assault Grenadier Reserves upgrade to be deployed.
- Cost from 275 manpower to 620 manpower and 10 fuel.
- Assault Grenadier Reserves upgrade is located in the Tactical Reserves Command.
- Assault Grenadier Reserves upgrade costs 50 manpower and 10 fuel.
Pak 38 Group
- Pak 38 Group deployment requires Pak 38 Reserves upgrade to be deployed.
- Cost from 275 manpower to 490 manpower and 10 fuel.
- Pak 38 upgrade is located in the Tactical Reserves Command.
- Pak 38 upgrade costs 50 manpower and 15 fuel.
Tiger Deployment
- Tiger deployment replaced with 222 Armoured car deployment.
- 222 Armoured Car Deployment requires 222 Armoured Car Reserves upgrade to be deployed.
- 222 Armoured Car Reserves upgrade requires any first level Tactical Reserve Command upgrade and any of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.
- Deployment cost is 250 manpower and 30 fuel.
- 222 Armoured Car Reserves upgrade costs 75 manpower and 25 fuel.
- 222 Armoured Car Deployment replaces the Assault Grenadier Group deployment.
Panzer IV Assault Group
- Panzer IV Assault Group requires Panzer IV Reserves upgrade to be deployed.
- Panzer IV Reserves requires any second level Tactical Reserve Command upgrade and any 2 of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.
- Deployment cost is 750 manpower and 100 fuel.
- Panzer IV Reserves upgrade costs 100 manpower and 50 fuel.
- Panzer IV Deployment replaces the Panzerjäger deployment.
Panzer III Assault Group
- Panzer III Assault Group requires Panzer III Reserves upgrade to be deployed.
- Panzer III Reserves requires any second level Tactical Reserve Command upgrade and any 2 of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.
- Deployment cost is 580 manpower and 80 fuel.
- Panzer III Reserves upgrade costs 100 manpower and 40 fuel.
- Panzer III Deployment replaces the 222 Armoured Car deployment.
StuG Assault Group
- StuG III Assault Group requires StuG IV Reserves upgrade to be deployed.
- StuG III Reserves requires any second level Tactical Reserve Command upgrade and any 2 of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.
- Deployment cost is 700 manpower and 100 fuel.
- StuG III Reserves upgrade costs 100 manpower and 45 fuel.
- StuG III Deployment replaces the Pak 38 deployment.
Units
All Vehicles
- Now has 3 squad upgrades; Tuned Engine, Smoke Canisters and Maintenance Tools.
- Tuned Engine unlocks Blitz ability (30 munitions) and ability to Capture Territory when outside of combat.
- Smoke Canisters unlocks Smoke Barage Ability. 30 munitions.
- Maintenance Tools unlocks Self Repair ability. 25 munitions.
- Each upgrade costs 15 munitions and is mutually exclusive.
- Does not apply to Italian Vehicles.
Kradschützen Motorcycle
- Cost from 200 manpower to 180 manpower.
- Buildtime from 30 seconds to 25 seconds.
Panzerpioneers
- Combined Arms ability now requires Field Craft upgrade to be researched.
Panzergrenadiers
- Cost from 300 manpower to 280 manpower.
- Focus Fire cost from 0 munitions to 20 munitions.
- MG34 Upgrade from 100 munitions to 75 munitions. Now requires either Mechanised Assault Elements, Mechanised Support Elements or Mechanised Kompanie & Light Support Kompanie.
- Added MP40 Upgrade for 60 munitions. Requires either Light Assault Elements, Fire Support Elements or Mechanised Kompanie & Light Support Kompanie.
- Added MP43 Upgrade for 75 munitions. Requires Panzerarmee Kommand.
- Combined Arms ability now requires Field Craft upgrade to be researched.
- Kar98k Accuracy near/mid/far from 0.493/0.44/0.31 to 0.56/0.53/0.49.
- Kar98k Fire Aim Time min/max from 0.25/0.725 to 0.25/0.5.
- Kar98k Post Firing Aim Time from 0.5 to 0.25.
- Kar98k Ready Aim Time min/max from 0.75/1 to 0.25/0.35.
- Kar98k Cooldown Duration min/max from 0.75/1.25 to 0.75/1.
- Kar98k Cooldown Duration Multiplier near/mid/far from 0.8/1/1.75 to 0.6/1/1.75.
- Kar98k Damage from 16 to 12.
- Kar98k Reload Duration min/max from 2.25/2.75 to 2.25/2.5.
- Kar98k Reload Duration Multiplier near/mid/far from 1/1/1 to 1.75/1.25/1.
250 Light Carrier
- Cost from 280 manpower and 0 fuel to 220 manpower and 10 fuel.
- Medical Station cost from 0 munitions to 15 munitions.
Recon Tractor
- Off Map Mortar Barrage cost from 0 munitions to 60 munitions.
- Off Map Smoke Barrage cost from 0 munitions to 25 munitions.
Assault Grenadiers
- Smoked Grenade cost from 0 munitions to 25 munitions.
- Tactical Assault cost from 0 munitions to 20 munitions.
- Combined Arms ability now requires Field Craft upgrade to be researched.
Flakvierling Halftrack
- Requires Light Assault Elements to be researched.
Panzerjägers
- Added to Light Support Kompanie, requires Light Assault Elements.
- No longer has MG34 upgrade.
- Can plant Riegel 43 Mines once Greande Packge upgrade is researched.
- Panzerbüchse AT Rifle damage vs infantry multiplier from 0.5 to 0.1.
- Combined Arms ability now requires Field Craft upgrade to be researched.
- Anti-tank Tear Gas Round requires Greande Packge upgrade to be researched.
Marder III Tank Destroyer
- Cost from 320 manpwer and 25 fuel to 320 manpower and 40 fuel.
Flamepanzer III Medium Tank
- Flame Blind cost from 0 munitions to 25 munitions.
- Moved to Panzerarmee Kommand.
StuG III G Assault Gun
- Rapid Fire cost from 0 munitions to 30 munitions.
Panzer III L Medium Tank
- Rapid Fire cost from 0 munitions to 30 munitions.
Panzer IV Medium Tank
- Rapid Fire cost from 0 munitions to 30 munitions.
Guastatori
- Smoke Grenade cost from 0 munitions to 25 munitions.
L6/40 Combat Group
- Requires any of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.
Semovente Assault Gun
- Requires any of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.
Carro Armato
- Requires any 3 of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.
Mechanised Assault Group
- Replaces Flamepanzer III Medium Tank in Battlegroup.
- Deploys a 251 Medium Carrier and Stoßtruppen Squad.
- Requires any of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.
Panzer IV Command Tank
- Requires Panzerarmee Kommand to be constructed.
US Forces
Teching
Supply Yard Tech Upgrade
- Costs 75 manpower and 25 fuel.
- Located in Barracks and Weapon Support Center.
Air Support Center, Mechanised Support Center, Infantry Support Center
- Now requires Supply Yard Upgrade.
- Cost from 100 manpower and 30 fuel to 25 manpower and 0 fuel.
M1918 Browning Automatic Rifle Upgrade
- Now requires Supply Yard Upgrade.
Motor Pool
- No longer requires Support Center to be constructed. Requires Supply Yard Upgrade to be researched.
- Contruction cost from 200 manpower and 45 fuel to 150 manpower and 25 fuel.
- Now contrains M24 Chaffee Deployment Upgrade for 50 manpower and 20 fuel.
Tank Depot
- No longer requires Support Center to be constructed. Requires Supply Yard Upgrade to be researched.
Units
Scout Squad
- Recon Flare cost from 0 munitions to 30 munitions.
- Smoke Grenade cost from 0 munitions to 25 munitions.
Engineer
- Light It Up cost from 0 munitions to 20 munitions.
Riflemen
- Pour It On ’Em cost from 0 munitions to 25 munitions.
- Sprint cost from from 0 munitions to 15 munitions.
Captain Retinue
- Forward Observer Mortar Barrage cost from 0 munitions to 35 munitions.
- Flanking Maneuver cost from 0 munitions to 15 munitions.
- Mark Vehicle cost from 0 munitions to 30 munitions.
Bazooka Squad
- Tactical Movement from 0 munitions to 15 munitions.
M24 Chaffee
- Requires M24 Chaffee Deployment Upgrade to be researched.
- Seek and Destroy cost from 0 munitions to 20 munitions.
M3 Armoured Personel Carrier (All variants)
- Requires Supply Yard Upgrade to be researched.
- Requires Barracks to be constructed.
- Compromise Armor cost from 0 munitions to 30 munitions.
- Shoot and Scoot cost from 0 munitions to 25 munitions.
M1919 Machine Gun Team
- Compromise Armor cost from 0 munitions to 30 munitions.
M8 Scott
- Requires Motor Pool or Tank Depot to be Constructed.
- Bunker Buster Barrage cost from 0 munitions to 30 munitions.
- White Phosphorus Barrage cost from 0 munitions to 30 munitions.
M18 Hellcat Tank Destroyer
- Flanking Speed cost from 0 munitions to 25 munitions.
M4A3E8 Sherman Easy Eight
- Requires Tank Depot to be Constructed.
- Flanking Speed cost from 0 munitions to 25 munitions.
M4A1 Sherman Whizbang
- Requires Tank Depot to be Constructed.
British Forces
Teching
Field Support
- New Tech Structure.
- Costs 210 manpower and 60 fuel to construct.
Fuel Depot
- New Tech Upgrade, located in the HQ.
- Cost 100 manpower and 30 fuel.
- Requires either Section Command Post or Field Support to be constructed.
Section Command Post
- Cost from 120 manpower and 15 fuel to 160 manpower and 20 fuel.
Platoon Command Post
- Cost from 240 manpower and 55 fuel to 225 manpower and 40 fuel.
- No longer requires Section Command Post to be constructed.
- Requires Fuel Depot Upgrade to be researched.
Unlock Armour Reserves
- New Tech Upgrade, located in the Platoon Command Post
- Costs 50 manpower and 40 fuel.
- Unlocks Cusader II Medium Tanks and Bishop Self-Propelled Artillery.
Unlock 17 Pounder
- New Tech Upgrade, located in the Platoon Command Post
- Costs 50 manpower and 25 fuel.
- Requires Unlock Armour Reserves to be researched.
- Unlocks 17 Pounder AT Gun Teams.
Company Command Post
- Cost from 300 manpower and 110 fuel to 250 manpower and 100 fuel.
- No longer requires Platoon Command Post to be constructed.
- Requires Fuel Depot Upgrade to be researched.
Support Upgrades
Infantry Training
- Moved to HQ.
Team Weapon Training
- Moved to Platoon Command Post.
Light Vehicle Training
- Moved to Field Support.
Armoured Vehicle Training
- Moved to Company Command Post.
Infantry Entrenching
- New support upgrade.
- Costs 100 manpower and 15 fuel.
- Unlocks Barbed Wire and Sandbags for Infantry Sections.
Units
Sappers
- Can now construct Bofors Emplacements, requires Field Support to be constructed.
- Can now construct 25 Pounder Emplacements, require Company Command Post to be constructed or Unlock 17 Pounder upgrade to be researched.
Infantry Section
- Bren Light Machine Gun upgrade cost from 100 munitions to 75 munitions.
- Boys AT Rifle Damage against infantry multiplier from 0.5 to 0.1.
Dingo Light Scout Car
- Moved to HQ.
- Distribute Medical Supplies cost from 0 to 15 munitions.
CMP 15CWT Truck
- Moved to HQ.
- Requires either Fuel Depot or Field Support.
- Now has Mechanic Conversion Upgrade, which repairs nearby vehicles when out of combat.
Vickers Machine Gun Team
- Moved to Section Command Post.
- Focused Gunnery cost from 0 munitions to 10 munitions.
Humber Armoured Car
- Moved to Field Support.
- Smoke Barrage cost from 0 munitions to 30 munitions.
- Mark Area cost from 0 munitions to 15 munitions.
M3 Stuart Light Tank
- Moved to Field Support.
- Requires Fuel Depot to be researched.
- Smoke Discharge ability now replaced with Smoke Barrage ability.
- Smoke Barrage cost to 30 munitions.
- Self-Repair ability now is timed and lasts 45 seconds.
- Self-Repair ability 0 munitions to 25 munitions.
Foot Guards Section
- Moved to Platoon Command Post.
Crusader II Medium Tank
- Moved to Platoon Command Post.
- Requires Armoured Reserves upgrade to be researched.
- 6-Pounder Conversion upgrade now requires Unlock 17 Pounder upgrade to be researched.
Bishop Self-propelled Artillery
- Moved to Platoon Command Post.
- Requires Armoured Reserves upgrade to be researched.
17 Pounder Anti-Tank Gun Team
- Moved to Platoon Command Post.
- Requires Unlock 17 Pounder upgrade to be researched.
- High Explosive Shells from 0 munitions to 25 munitions.
Archer Tank Destroyer
- Added to Company Command Post.
- Costs 380 manpower and 125 fuel.
M3 Grant Medium Tank
- No longer requires upgrades to be constructed.
- Steady Assault cost from 0 munitions to 20 munitions.
Matilda II Heavy Tank
- Infantry Support Smoke from 0 munitions to 25 munitions.
Gurkha Rifles Section
- Smoke Grenade cost from 0 munitions to 25 munitions.
- Ayo Gorkhali! Cost from 0 munitions to 25 munitions.
ML 4.2-Inch Heavy Mortar Team
- Recon Flare cost from 0 munitions to 25 munitions.
Crusader AA Medium Tank
- Requires either Company Command Post to be constructed or Armoured Reserves upgrade to be Researched.
- Rapid Fire cost from 0 munitions to 20 munitions.
Churchill Heavy Tank
- Requires either Company Command Post to be constructed or Unlock 17 Pounder upgrade to be Researched.
- Infantry Support Smoke cost from 0 munitions to 25 munitions.
Chruchill Black Prince
- Requires either Company Command Post to be constructed or Unlock 17 Pounder upgrade to be Researched.
Centaur Medium Tank
- Requires either Company Command Post to be constructed or Armoured Reserves upgrade to be researched.
Commando LMG Section
- Suppressing fire cost from 0 munitions to 20 munitions.
Commando Section
- Concealment Smoke cost from 0 munitions to 25 munitions.
Wehrmacht
Teching
Luftwaffe Kompanie
- Cost from 150 Manpower and 50 fuel to 100 manpower and 35 fuel.
Probing Tactics
- New tech upgrade, located in the Luftwaffe Kompanie.
- Costs 75 manpower and 25 fuel.
- Unlocks Flak 30 and Marder III M Tank Destroyers.
Panzergrenadier Kompanie
- Cost from 150 Manpower and 40 fuel to 100 manpower and 25 fuel.
Skirmish Tactics
- New tech upgrade, located in the Panzergrenadier Kompanie.
- Costs 75 manpower and 25 fuel.
- Unlocks Nebelwerfer 42 Rocket Launcher Teams and 251 Medium Carriers.
Support Elements
- Renamed to Battle Tactics.
- Cost from 150 manpower and 50 fuel to 100 manpower and 40 fuel.
- Requires either Skirmish Tactics or Proing Tactics.
- Now unlocks StuG III G Assault Guns and Wirbelwind Flakpanzers.
Panzer Kompanie
- Cost from 300 manpower and 130 fuel to 200 manpower and 80 fuel.
Siege Tactics
- New tech upgrade, located in the Luftwaffe Kompanie.
- Costs 75 manpower and 25 fuel.
- Unlocks Panzer IV Medium Tanks, Sturmpanzer IV Brumbãr Assault Guns and Nashorn
Heavy Tank Destroyers.
Infantry Equipment
- New Support Upgrade, located in the Infanterie Kompanie.
- Costs 75 manpower and 10 fuel.
Infantry Munitions
- New Support Upgrade, located in the Infanterie Kompanie.
- Costs 100 manpower and 20 fuel.
Field Fortifications
- New Support Upgrade, located in the Infanterie Kompanie.
- Costs 75 manpower and 10 fuel.
Units
Pioneer
-Concrete Bunkers and Fighting Nests now require Field Fortifications Upgrade.
Kettenkrad
- DM-16 Trip Wire Flares and Schu-mine 42s now require Field Fortifications Upgrade.
Grenadiers
- Now have three squad upgrades; Combat Medics, Combat Surveyors and Combat Observers.
- Each upgrade is mutually Exclusive with each other and with the Assault Package upgrade.
- All upgrades require Infantry Equipment to be researched.
- Combat Medics allow Grenadiers to Distribute Medical Supplies and drop Medical Crates.
- Combat Surveyors allow Grenadiers to cap territory 20% faster.
- Combat Observers allow Grenadiers to increase their LOS when stationary and spot vehicles in the FOW.
- Each upgrade costs 45 munitions.
- Sandbags and Fighting Nest constructin now requires Field Fortifications.
- M24 Stick Grenades and Panzerfausts now require Infantry Munitions to be researched.
- Grenadiers can now plant S-Mines once Field Fortifications is researched.
GrW 34 Mortar Teams
- Recon Flare cost from 0 munitions to 25 munitions.
Transfer Order – Jäger Squad
- Cost from 160 manpower to 50 manpower.
Transfer Order – Panzergrenadier Squad
- Cost from 160 manpower to 80 manpower.
Panzergrenadiers
- Mechanised Assault cost from 0 munitions to 15 munitions.
- Now have Rudimentary repair ability, requires Repair Package squad upgrade.
- Now has Repair package Squad upgrade, requires Infantry Equipment Upgrade.
Nebelwerfer 42 Rocket Launcher Team
- Requires Skirmish Tactics upgrade top be researched.
- No longer requires Support Elements upgrade.
251 Medium Carrier
- Requires Skirmish Tactics upgrade top be researched.
Jägers
- From 5 models to 4 models.
- Panzerschrek upgrade now gives 2 panzerschreks. Cost from 90 munitions to 120 munitions.
- Panzerschrek damage from 160 to 80.
- Recon Flare cost from 0 munitions to 30 munitions.
- Smoke Grenade cost from 0 munitions to 25 munitions. Requires Infantry Munitions upgrade to be researched.
- Reconnaissance Package now requires Infantry Equipment upgrade to be researched.
Flak 30 AA Gun Team
- Requires Probing Tactics upgrade top be researched.
- Compromised Armor cost from 0 to 30 munitions. Requires Infantry Munitions upgrade to be researched.
Marder III M Tank Destroyer.
- Requires Probing Tactics upgrade top be researched.
- No longer requires Support Elements upgrade.
Wirbelwind Flakpanzer
- Focused Fire cost from 0 munitions to 20 munitions.
Stoßtruppen
- Shock Assault cost from 0 munitions to 30 munitions.
18-Tonne Recovery Vehicle
- Added to Panzer Kompanie.
- Costs 200 manpower and 10 fuel.
Panzer IV Medium Tanks
- Now requires Siege Tactics upgrade to be researched.
Sturmpanzer IV Brumbãr Assault Guns
- Now requires Siege Tactics upgrade to be researched.
Nashorn Tank Destroyer
- Added to Panzer Kompanie.
- Costs 420 manpower and 120 fuel.
- Requires Siege Tactics upgrade to be researched.
Wespe Self-Propelled Artillery
- Requires either Panzer Kompanie or Battle Tactics.
8 Rad Armoured Car
- Requires either Panzer Kompanie or Battle Tactics.
Stug Assault Group
- Requires either Panzer Kompanie or Battle Tactics.
Panther Heavy Tank
- Requires Siege Tactics to be researched.
Mechanised Assault Group
- Requires either Panzer Kompanie or Battle Tactics.
Panzer IV Command Tank
- Requires either Panzer Kompanie or Battle Tactics.
Tiger Heavy Tank
- Requires Siege Tactics to be researched.
Luftwaffe Combat Group
- Requires either Panzer Kompanie or Battle Tactics.
DAK
Teching
Light Support Kompanie
- Cost from 160 manpower and 35 fuel to 125 manpower and 25 fuel.
- Unlocks MP40 Upgrade for Panzergrenadiers, Mechanised Kompanie already constructed.
- Unlocks second level of Tactical Reserve Command Upgrades, if Mechanised Kompanie already constructed.
Fire Support Elements
- Cost from 100 manpower and 40 fuel to 75 manpower and 25 fuel.
- Now unlocks Leig Support Gun, Pak 38 AT Gun Teams and Veteran Squad Leaders Upgrade.
- Also unlocks MP40 Upgrade for Panzergrenadiers.
- Also unlocks second level of Tactical Reserve Command Upgrades.
Light Assault Elements
- New tech upgrade, located in the Light Support Kompanie.
- Costs 75 manpower and 30 fuel.
- Now unlocks Panzerjägers, Flakvierling Haltracks and Field Craft Upgrade.
- Also unlocks MP40 Upgrade for Panzergrenadiers.
- Also unlocks second level of Tactical Reserve Command Upgrades.
Mechanised Kompanie
- Cost from 200 manpower and 55 fuel to 125 manpower and 30 fuel.
- No longer requires Light Support Kompanie to be constructed.
- Unlocks MG34 Upgrade for Panzergrenadiers, if Light Support Kompanie already constructed.
- Unlocks second level of Tactical Reserve Command Upgrades, if Light Support Kompanie already constructed.
Mechanised Assault Elements
- New tech upgrade, located in the Mechanised Kompanie.
- Costs 100 manpower and 45 fuel.
- Now unlocks 8 Rad Armoured Car, Panzer III E Medium Tanks and Rapid Advance Upgrade.
- Also unlocks MG34 Upgrade for Panzergrenadiers.
- Also unlocks second level of Tactical Reserve Command Upgrades.
Mechanised Support Elements
- New tech upgrade, located in the Mechanised Kompanie.
- Costs 100 manpower and 45 fuel.
- Now unlocks StuG III E Assault Guns, Marder III Tank Destroyers and Vehicle Survival Package upgrade.
- Also unlocks MG34 Upgrade for Panzergrenadiers.
- Also unlocks second level of Tactical Reserve Command Upgrades.
Panzerarmee Kommand
- Cost from 350 manpower and 130 fuel to 175 manpower and 90 fuel.
- Requires and 3 of the following: Light Support Kompanie, Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements
- Also unlocks MG43 Upgrade for Panzergrenadiers.
- Also unlocks final level of Tactical Reserve Command Upgrades.
- Also unlocks Vehicle Survival Package, Rapid Advance, Combined Arms, Veteran Squad Leaders, if not already unlocked.
Heavy Armoured Elements
- New tech upgrade, located in the Panzerarmee Kommand.
- Costs 125 manpower and 45 fuel.
- Now unlocks Tiger Heavy Tanks and Tungsten Core Ammunition.
Heavy Firepower Elements
- New tech upgrade, located in the Panzerarmee Kommand.
- Costs 100 manpower and 25 fuel.
- Now unlocks Flak 36 AA Gun Teams, Walking Stuka Rocket Halftracks and Emergency
Repair Kits upgrade.
Medical Station
- New support upgrade, located in the HQ.
- Costs 125 manpower and 20 fuel.
- Grants passive healing within proximity of the HQ.
Grenade Package
- Moved to HQ.
- Cost from 100 manpower and 0 fuel to 100 manpower and 15 fuel.
Combat Halftracks
- Moved to HQ.
- Cost from 100 manpower and 0 fuel to 100 manpower and 15 fuel.
- Now requires either Light Support Kompanie or Mechanised Kompanie to be constructed.
Veteran Squad Leaders
- Moved to Light Support Kompanie.
- Cost from 200 manpower and 0 fuel to 125 manpower and 30 fuel.
- Requires either Panzerarmee Kommand or Fire Support Elements.
Advanced Field Repairs
- Moved to Light Support Kompanie.
- Renamed to Field Craft.
- Now unlocks Combined Arms ability.
- Cost from 200 manpower and 0 fuel to 150 manpower and 35 fuel.
- Requires either Panzerarmee Kommand or Light Assault Elements.
Rapid Advance
- Moved to Mechanised Kompanie.
- Cost from 325 manpower and 0 fuel to 125 manpower and 20 fuel.
- Requires either Panzerarmee Kommand or Mechanised Assault Elements
- No longer provides passive mobility bonues.
- Unlocks Tuned Engine Upgrade on most DAK Vehicles.
Vehicle Survival Package
- Moved to Mechanised Kompanie.
- Cost from 200 manpower and 0 fuel to 125 manpower and 20 fuel.
- Requires either Panzerarmee Kommand or Mechanised Support Elements
- No longer provides smoke abilities.
- Unlocks Smoke Canisters Upgrade on most DAK Vehicles.
Emergency Repair Kits
- Moved to Panzerarmee Kommand.
- Cost from 325 manpower and 0 fuel to 150 manpower and 30 fuel.
- Requires Heavy Firepower Elements.
- No longer provides passive self repair.
- Unlocks Maintenance Tools Upgrade on most DAK Vehicles.
Tunsten Core Ammunition
- Moved to Panzerarmee Kommand.
- Cost from 200 manpower and 0 fuel to 125 manpower and 20 fuel.
- Requires Heavy Armoured Elements.
Haltrack Deployments
- Armored Reserves upgrade removed.
- Armoury Structure renamed to Tactical Reserves Command.
Leig Mechanised Group
- Leig Mechanised Group Replaced with MG34 Deployment.
- MG34 Deployment requires MG34 Team Reserves upgrade to be researched.
- Cost from 275 manpower to 240 manpower.
- MG34 Team Reserves upgrade is located in the Tactical Reserves Command.
- MG34 Team Reserves upgrade costs 50 manpower and 10 fuel.
Panzerjäger Assault Group
- Panzerjäger Assault group replaced with Panzerjäger Deployment (no 250).
- Panzerjäger Deployment requires Panzerjäger Reserves upgrade to be deployed.
- Cost from 275 manpower to 240 manpower.
- Panzerjäger Reserves upgrade is located in the Tactical Reserves Command.
- Panzerjäger Reserves upgrade costs 50 manpower and 15 fuel.
Assault Grenadier Group
- Assault Grenadier Group deployment requires Assault Grenadier Reserves upgrade to be deployed.
- Cost from 275 manpower to 620 manpower and 10 fuel.
- Assault Grenadier Reserves upgrade is located in the Tactical Reserves Command.
- Assault Grenadier Reserves upgrade costs 50 manpower and 10 fuel.
Pak 38 Group
- Pak 38 Group deployment requires Pak 38 Reserves upgrade to be deployed.
- Cost from 275 manpower to 490 manpower and 10 fuel.
- Pak 38 upgrade is located in the Tactical Reserves Command.
- Pak 38 upgrade costs 50 manpower and 15 fuel.
Tiger Deployment
- Tiger deployment replaced with 222 Armoured car deployment.
- 222 Armoured Car Deployment requires 222 Armoured Car Reserves upgrade to be deployed.
- 222 Armoured Car Reserves upgrade requires any first level Tactical Reserve Command upgrade and any of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.
- Deployment cost is 250 manpower and 30 fuel.
- 222 Armoured Car Reserves upgrade costs 75 manpower and 25 fuel.
- 222 Armoured Car Deployment replaces the Assault Grenadier Group deployment.
Panzer IV Assault Group
- Panzer IV Assault Group requires Panzer IV Reserves upgrade to be deployed.
- Panzer IV Reserves requires any second level Tactical Reserve Command upgrade and any 2 of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.
- Deployment cost is 750 manpower and 100 fuel.
- Panzer IV Reserves upgrade costs 100 manpower and 50 fuel.
- Panzer IV Deployment replaces the Panzerjäger deployment.
Panzer III Assault Group
- Panzer III Assault Group requires Panzer III Reserves upgrade to be deployed.
- Panzer III Reserves requires any second level Tactical Reserve Command upgrade and any 2 of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.
- Deployment cost is 580 manpower and 80 fuel.
- Panzer III Reserves upgrade costs 100 manpower and 40 fuel.
- Panzer III Deployment replaces the 222 Armoured Car deployment.
StuG Assault Group
- StuG III Assault Group requires StuG IV Reserves upgrade to be deployed.
- StuG III Reserves requires any second level Tactical Reserve Command upgrade and any 2 of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.
- Deployment cost is 700 manpower and 100 fuel.
- StuG III Reserves upgrade costs 100 manpower and 45 fuel.
- StuG III Deployment replaces the Pak 38 deployment.
Units
All Vehicles
- Now has 3 squad upgrades; Tuned Engine, Smoke Canisters and Maintenance Tools.
- Tuned Engine unlocks Blitz ability (30 munitions) and ability to Capture Territory when outside of combat.
- Smoke Canisters unlocks Smoke Barage Ability. 30 munitions.
- Maintenance Tools unlocks Self Repair ability. 25 munitions.
- Each upgrade costs 15 munitions and is mutually exclusive.
- Does not apply to Italian Vehicles.
Kradschützen Motorcycle
- Cost from 200 manpower to 180 manpower.
- Buildtime from 30 seconds to 25 seconds.
Panzerpioneers
- Combined Arms ability now requires Field Craft upgrade to be researched.
Panzergrenadiers
- Cost from 300 manpower to 280 manpower.
- Focus Fire cost from 0 munitions to 20 munitions.
- MG34 Upgrade from 100 munitions to 75 munitions. Now requires either Mechanised Assault Elements, Mechanised Support Elements or Mechanised Kompanie & Light Support Kompanie.
- Added MP40 Upgrade for 60 munitions. Requires either Light Assault Elements, Fire Support Elements or Mechanised Kompanie & Light Support Kompanie.
- Added MP43 Upgrade for 75 munitions. Requires Panzerarmee Kommand.
- Combined Arms ability now requires Field Craft upgrade to be researched.
- Kar98k Accuracy near/mid/far from 0.493/0.44/0.31 to 0.56/0.53/0.49.
- Kar98k Fire Aim Time min/max from 0.25/0.725 to 0.25/0.5.
- Kar98k Post Firing Aim Time from 0.5 to 0.25.
- Kar98k Ready Aim Time min/max from 0.75/1 to 0.25/0.35.
- Kar98k Cooldown Duration min/max from 0.75/1.25 to 0.75/1.
- Kar98k Cooldown Duration Multiplier near/mid/far from 0.8/1/1.75 to 0.6/1/1.75.
- Kar98k Damage from 16 to 12.
- Kar98k Reload Duration min/max from 2.25/2.75 to 2.25/2.5.
- Kar98k Reload Duration Multiplier near/mid/far from 1/1/1 to 1.75/1.25/1.
250 Light Carrier
- Cost from 280 manpower and 0 fuel to 220 manpower and 10 fuel.
- Medical Station cost from 0 munitions to 15 munitions.
Recon Tractor
- Off Map Mortar Barrage cost from 0 munitions to 60 munitions.
- Off Map Smoke Barrage cost from 0 munitions to 25 munitions.
Assault Grenadiers
- Smoked Grenade cost from 0 munitions to 25 munitions.
- Tactical Assault cost from 0 munitions to 20 munitions.
- Combined Arms ability now requires Field Craft upgrade to be researched.
Flakvierling Halftrack
- Requires Light Assault Elements to be researched.
Panzerjägers
- Added to Light Support Kompanie, requires Light Assault Elements.
- No longer has MG34 upgrade.
- Can plant Riegel 43 Mines once Greande Packge upgrade is researched.
- Panzerbüchse AT Rifle damage vs infantry multiplier from 0.5 to 0.1.
- Combined Arms ability now requires Field Craft upgrade to be researched.
- Anti-tank Tear Gas Round requires Greande Packge upgrade to be researched.
Marder III Tank Destroyer
- Cost from 320 manpwer and 25 fuel to 320 manpower and 40 fuel.
Flamepanzer III Medium Tank
- Flame Blind cost from 0 munitions to 25 munitions.
- Moved to Panzerarmee Kommand.
StuG III G Assault Gun
- Rapid Fire cost from 0 munitions to 30 munitions.
Panzer III L Medium Tank
- Rapid Fire cost from 0 munitions to 30 munitions.
Panzer IV Medium Tank
- Rapid Fire cost from 0 munitions to 30 munitions.
Guastatori
- Smoke Grenade cost from 0 munitions to 25 munitions.
L6/40 Combat Group
- Requires any of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.
Semovente Assault Gun
- Requires any of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.
Carro Armato
- Requires any 3 of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.
Mechanised Assault Group
- Replaces Flamepanzer III Medium Tank in Battlegroup.
- Deploys a 251 Medium Carrier and Stoßtruppen Squad.
- Requires any of the following: Light Support Kompanie & Mechanised Kompanie, Fire Support Elements, Light Assault Elements, Mechanised Assault Elements or Mechanised Support Elements.
Panzer IV Command Tank
- Requires Panzerarmee Kommand to be constructed.