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russian armor

How to nerf blobing WITHOUT punishing individual squads

23 Apr 2023, 20:57 PM
#41
avatar of Willy Pete

Posts: 348

jump backJump back to quoted post23 Apr 2023, 18:19 PMKatitof

Unstoppable force vs immovable object situation.

Whoever shots first, wins, both rely on alpha strike to deal their damage.

That completely ignores my main point: infantry AT doesnt NEED to be able to counter late game AI vehicles. The other counters exist already

You are describing how it works currently. I am saying that should change

jump backJump back to quoted post23 Apr 2023, 18:19 PMKatitof

And I don't agree that infantry AT should dominate LVs, this is not CoH2, LVs play much more important role in CoH3 and single AT squad should not make them irrelevant, especially since we have a faction where LVs are not optional and are required for faction to not bleed to death.


Didnt mean 1 single squad. We've been talking about blobbing the entire time...
24 Apr 2023, 15:55 PM
#42
avatar of GachiGasm

Posts: 1116 | Subs: 1

Honestly speaking of Jaegers\Zooks\AT rifle spam, one key feature is missing in CoH3 which made inf AT much less oppressive in CoH2. They can reload on the move.

On top of that, unlike CoH2, you can clearly see animation cycle even when squad is moving, making it even easier to shoot move shoot.
24 Apr 2023, 21:58 PM
#43
avatar of general_gawain

Posts: 919


That completely ignores my main point: infantry AT doesnt NEED to be able to counter late game AI vehicles. The other counters exist already


It makes me so sad to see a single Jaeger squad without any cover (out in the open) beat a single Bulldozer/Crusader/Centaur. The UKF/USF elite zooks squads are already way too good given how good they are vs infantry at the same time (+some additional versatility), but they got beaten by a Brummbar in a 1vs1 situation at least (still they are too good vs other tanks or in numbers). Jaegers surpass this overperforming units with ease. Even with upgraded .50cal the Dozer looses. That are 400MP, 90fuel, 50mun and 14population dedicated anti infantry/structure. Dozer/Centaur/Brummbar can't even kite because of low range. What a bad joke.

Generalist AT squads (even elite ones) should have a chance to beat medium/heavy AI tanks if staying in green cover only. Anything else is comical. If they really want late game AT squads with such an AT performance these should get slaughtered like US Bazooka Teams by other infantry.
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