First up is the cost/durability table with a Panzer IV for scale - note that I've used the higher (DAK) cost for the Tiger but the difference is only 100 manpower:
Churchill | Black Prince | Tiger | Panther | Panzer IV | |
Armour (Front/Side/Rear) | 300/225/150 | 300/225/150 | 300/210/80 | 330/140/80 | 170/105/70 |
Health | 1200 | 1200 | 1200 | 900 | 720 |
Target Size | 24 | 24 | 26 | 23 | 20 |
Max Speed | 4.2 | 4.2 | 4.2 | 5.2 | 5 |
Acceleration(Deceleration) | 2(2) | 1.5(1.5) | 1.5(1.5) | 2(4) | 2(3) |
Cost (Manpower/Fuel) | 460/120 | 690/180 | 800/180 | 550/100 | 430/90 |
I also have a table for the gun stats (from an anti-tank standpoint):
Churchill | Black Prince | Tiger | Panther | Panzer IV | ||
Range (Max/Far/Mid/Near) | 40/40/20/0 | 45/45/20/10 | 45/45/45/45* | 40/40/40/40* | 40/40/30/0 | |
Penetration (Far/Mid/Near) | 120/140/180 | 140/200/300 | 220/250/300 | 220/250/300 | 125/140/220 | |
Damage | 120 | 160 | 240 | 160 | 120 | |
Accuracy (Far/Mid/Near) | 3.4%/5%/7.5% | 4.5%/6%/7.5% | 3.75%/5.63%/7.5% | 4.5%/5.63%/10% | 4.5%/5.63%/7.5% | |
Moving Accuracy Multiplier | 75% | 75% | 50% | 75% | 75% | |
Min/Max | Min/Max | Min/Max | Min/Max | Min/Max | ||
Reload | 4.5/5 | 4.25/4.75 | 5/5.5 | 3.75/3.5 | 3.5/4 | |
Wind Down | 0.875/0.875 | 0.875/0.875 | 0.875/0.875 | 0.875/0.875 | 0.875/0.875 | |
Fire Aim Time | 0.125/0.125 | 0.125/0.125 | 0.125/0.125 | 0.125/0.125 | 0.125/0.125 | |
Refire Time | 5.5/6 | 5.25/5.75 | 6/6.5 | 4.75/4.5 | 4.5/5 | |
Tentative Base DPS | 20/21.82 | 27.83/30.48 | 36.92/40 | 35.56/33.68 | 24/26.67 | |
Churchill/Tiger Penetration Chance (Front) | 40%/60% | 47%/100% | 100%/100%* | 100%/100%* | 42%/73% |
An important note is that while the Tiger's frontal armour has the same value as in CoH2, tank guns in CoH3 have substantially higher penetration up close than in CoH3 (see the Panzer IV, for example) so armour becomes much less valuable at short ranges.
*The range stats for the Tiger & Panther appear to be bugged at the moment. The values for the Far/Mid/Near ranges are all set to "-1" which defaults them to the maximum range of the weapon. This results in both tanks using their maximum penetration values across their entire ranges.