Login

russian armor

Does anyone use Incendiary Explosive Round on LVs?

7 Nov 2022, 17:38 PM
#1
avatar of donofsandiego

Posts: 1391

I just saw on the CoH2 ability guide that IER actually deals 50 damage to light vehicles (if it penetrates). Seems like a pretty miniscule amount of damage that's not even worth paying the 45 munis for. It's not even enough to bring a panzerfaust hit up to 160 damage. The only light vehicles I can see this being useful against is the M3A1, UC and WC51/M20.

So I guess it's pretty much just to help OST beat super lights in the veery veery early game? Anybody use this ability enough to confirm or deny?
7 Nov 2022, 17:44 PM
#2
avatar of donofsandiego

Posts: 1391

Actually, disregard the M20, because if serelia is correct and IER really only has 5 pen, then it's only got a 50% chance of dealing damage against the M20 frontally.

Really gonna have a hard time getting behind the M20 with a sniper.
7 Nov 2022, 17:51 PM
#3
avatar of Vipper

Posts: 13496 | Subs: 1

The ability is better used vs infatry than vs light vehicles...
7 Nov 2022, 19:27 PM
#4
avatar of donofsandiego

Posts: 1391

jump backJump back to quoted post7 Nov 2022, 17:51 PMVipper
The ability is better used vs infatry than vs light vehicles...


I know that much. I meant to ask if anyone's been using it on LVs, and was wondering if said person can share their perspective on it.
7 Nov 2022, 20:48 PM
#5
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

Not worth using on any vehicle, unless you think you'll get the killshot. Anti-LV isn't it's main purpose anyway

Ost doesn't really need it for that, they can handle LVs just fine with mg42s vet 1 ability and with their longer range fausts
7 Nov 2022, 23:57 PM
#6
avatar of Lady Xenarra

Posts: 956

I've used it a few times. LVs easily have enough HP to shrug off a normal use of the ability. Using it reveals your position instantly and slows you down iirc. It's like the UKF sniper shooting at Kubels and 222s.
8 Nov 2022, 00:38 AM
#7
avatar of Katukov

Posts: 786 | Subs: 1

I just saw on the CoH2 ability guide that IER actually deals 50 damage to light vehicles (if it penetrates). Seems like a pretty miniscule amount of damage that's not even worth paying the 45 munis for. It's not even enough to bring a panzerfaust hit up to 160 damage. The only light vehicles I can see this being useful against is the M3A1, UC and WC51/M20.

So I guess it's pretty much just to help OST beat super lights in the veery veery early game? Anybody use this ability enough to confirm or deny?


what unit has this ability?
8 Nov 2022, 02:11 AM
#8
avatar of Gbpirate
Senior Editor Badge

Posts: 1155 | Subs: 1

Here's a cool video about it
8 Nov 2022, 02:19 AM
#9
avatar of donofsandiego

Posts: 1391



what unit has this ability?


Incendiary Explosive Round. Used by the OST sniper to stun infantry in 99.99% of its use. Apparently it deals a special 50 damage to light vehicles if it penetrates, however.

EDIT: I lied. Include finishing off 1 model squads in that 99% somewhere.
8 Nov 2022, 02:42 AM
#10
avatar of Katukov

Posts: 786 | Subs: 1



Incendiary Explosive Round. Used by the OST sniper to stun infantry in 99.99% of its use. Apparently it deals a special 50 damage to light vehicles if it penetrates, however.

EDIT: I lied. Include finishing off 1 model squads in that 99% somewhere.


lmao i don't think anyone even knows it does damage to LVs, people rarely even use the ability on normal infantry
8 Nov 2022, 03:57 AM
#11
avatar of donofsandiego

Posts: 1391



lmao i don't think anyone even knows it does damage to LVs, people rarely even use the ability on normal infantry


I wouldn't say rarely. Last I heard, skilled players use IER to finish off squads at 1 model because there's an accuracy buff that makes it pretty much guaranteed to hit retreating squads.

Although I guess situations like that probably occur more rarely in higher level gameplay

Also, against a clumped up squad, it deals some respectable damage. Not just against the model that gets sniped.

.
8 Nov 2022, 07:37 AM
#12
avatar of Vipper

Posts: 13496 | Subs: 1

I've used it a few times. LVs easily have enough HP to shrug off a normal use of the ability. Using it reveals your position instantly and slows you down iirc. It's like the UKF sniper shooting at Kubels and 222s.

Not really, "Critical Shot" from UKF sniper will cause engine damage to light vehicles and it quite viable...
8 Nov 2022, 13:42 PM
#13
avatar of Lady Xenarra

Posts: 956

jump backJump back to quoted post8 Nov 2022, 07:37 AMVipper

Not really, "Critical Shot" from UKF sniper will cause engine damage to light vehicles and it quite viable...

I was referring to the normal shots from the UKF Sniper. In any case, lining up a critical shot on an Axis LV usually ends up being in a situation where it's coming right at you.
8 Nov 2022, 14:17 PM
#14
avatar of Vipper

Posts: 13496 | Subs: 1


I was referring to the normal shots from the UKF Sniper. In any case, lining up a critical shot on an Axis LV usually ends up being in a situation where it's coming right at you.

Normal shot are also different since UKF sniper has 100/85/70 penetration and 60 damage and normal shots have chance for critical as far as I can remember.

Generally speaking UKF sniper has a very weird design since it can be used again micro light(and light to some extend) vehicles which are units that are considered "hard counter" to snipers.

8 Nov 2022, 14:27 PM
#15
avatar of donofsandiego

Posts: 1391

jump backJump back to quoted post8 Nov 2022, 14:17 PMVipper

Normal shot are also different since UKF sniper has 100/85/70 penetration and 60 damage and normal shots have chance for critical as far as I can remember.

Generally speaking UKF sniper has a very weird design since it can be used again micro light(and light to some extend) vehicles which are units that are considered "hard counter" to snipers.



A remnant of the time when UKF's only access to snares was from the sniper and the mines engineers could place.

I'm sure this poses a bit of a problem for OKW trying to counter the brit sniper though, if they can't even use le goobel.
8 Nov 2022, 14:28 PM
#16
avatar of donofsandiego

Posts: 1391

accidental double post
8 Nov 2022, 16:48 PM
#17
avatar of Vipper

Posts: 13496 | Subs: 1



A remnant of the time when UKF's only access to snares was from the sniper and the mines engineers could place.

I'm sure this poses a bit of a problem for OKW trying to counter the brit sniper though, if they can't even use le goobel.

And the AEC and Tulips.

The design of sniper is weird and did have a Kubel take engine damage from a UKF sniper, even had a stun on an Elefant.

OKW best counter to snipers is probably JLI.

Main point here is that UKF sniper is rather unique.
8 Nov 2022, 18:28 PM
#18
avatar of Katukov

Posts: 786 | Subs: 1

jump backJump back to quoted post8 Nov 2022, 16:48 PMVipper

And the AEC and Tulips.

The design of sniper is weird and did have a Kubel take engine damage from a UKF sniper, even had a stun on an Elefant.

OKW best counter to snipers is probably JLI.

Main point here is that UKF sniper is rather unique.


UKF sniper shot stuns all tanks in the game, though people rarely go ukf sniper and even more rarely use this ability
8 Nov 2022, 19:54 PM
#19
avatar of Vipper

Posts: 13496 | Subs: 1



UKF sniper shot stuns all tanks in the game, though people rarely go ukf sniper and even more rarely use this ability

The effects of critical shot depend on vehicle type...
8 Nov 2022, 21:04 PM
#20
avatar of donofsandiego

Posts: 1391

jump backJump back to quoted post8 Nov 2022, 16:48 PMVipper
OKW best counter to snipers is probably JLI.


Having to use doctrinal units to counter vanilla units is always a treat.
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
webdesign-muenchen-w: @Rosbone it is sick
Today, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
Today, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
Today, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
Today, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
Yesterday, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
Yesterday, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
Yesterday, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
Yesterday, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
Yesterday, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
Yesterday, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
Yesterday, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
Yesterday, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
Last Wednesday, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
Last Wednesday, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
Last Wednesday, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
Last Wednesday, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
Last Wednesday, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
Last Wednesday, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
Last Wednesday, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
Last Wednesday, 03:52 AM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

211 users are online: 1 member and 210 guests
Vlad322
2 posts in the last 24h
24 posts in the last week
71 posts in the last month
Registered members: 52603
Welcome our newest member, Starnerd
Most online: 2043 users on 29 Oct 2023, 01:04 AM