How's the game now?
Posts: 2779
I planned to play it again before Christmas. So how is the game now?
Is it more playable? Or just the DLC crap breaking the game again?
What is the biggest change since August?
Posts: 379
If you want to find out, just fire it up and give it a go.
Posts: 2779
Posting here you will get a lot of negative and hateful comments.
If you want to find out, just fire it up and give it a go.
So basically is it unplayable if you don't buy the new doctrine?
And how is assgren now?
The Luftwaffe doc sounds something like Airborne of US, and sounds quite okay.
But the elite one looks like breaking the game severely
Posts: 308
Luftwaffe Doctrine and Partisan Doctrine are fine, only elite and industry are broken.
Posts: 3293
So basically is it unplayable if you don't buy the new doctrine?
And how is assgren now?
The Luftwaffe doc sounds something like Airborne of US, and sounds quite okay.
But the elite one looks like breaking the game severely
right now there are 2 doctrines that are considered OP the Tiger Ace doctrine and Soviet industry one. the others from what i can tell appear fine for the most part.
also you missed end of world event last patch.
Posts: 46
Posts: 2779
right now there are 2 doctrines that are considered OP the Tiger Ace doctrine and Soviet industry one. the others from what i can tell appear fine for the most part.
also you missed end of world event last patch.
Would you mine telling me what's happen?
Posts: 3293
Posts: 2561
Would you mine telling me what's happen?
As far as the doctrines go. Soviet industry gives you a bonus in fuel for less manpower. Which is fine, except it can be activated at 0cp and you can basically get out T70s 5 min into the game if you rush them, which is way too early.
Elite doctrine has two problems. One is that they can buy a vet boost for their unit and the price is a bit cheap for what you get out of it. The other is the tiger ace, essentially a super tiger that takes half damage and does double damage. the thing is this thing is free at any point after 7cp with the downside that you get absolutely no resources afterwards. Unfortunately if the game is anywhere near close, there usually isn't any afterwards.
Posts: 3293
As far as the doctrines go. Soviet industry gives you a bonus in fuel for less manpower. Which is fine, except it can be activated at 0cp and you can basically get out T70s 5 min into the game if you rush them, which is way too early.
Elite doctrine has two problems. One is that they can buy a vet boost for their unit and the price is a bit cheap. The other is the tiger ace, essentially s super tiger that takes half damage and does double damage. the thing is this thing is free at any point after 7cp with the downside that you get absolutely no resources afterwards. Unfortunately if the game is anywhere near close, there usually isn't any afterwards.
that sums it up better than i thought i could. as far as the patch itself (balance changes) goes it was a nice step forward.
Posts: 1162
Every soviet seems to play it now in 1v1, and as long as the map isn't too large, 0 CP heavy machine gun combined with conscripts, is virtually impossible to beat early on.
Posts: 934
Yeah if you hated the T70 that much if you come back to the game I highly suggest you only play as Soviets to avoid it. It is beatable but a lot of people abuse it. I manage to beat it a fair bit with good shreck/pak ambushes with building usage but it is punishing if you make one mistake. My Ostheer rank has increased from 250 to 50 in this patch so it ain't all bad.
Asides from the 2 recent OP DLC commanders than game is actually really fun to play when you get a non-abusing opponent.
Posts: 89
I'm actually finding the soviet defence doc to be OP as well (playing as and against).
Every soviet seems to play it now in 1v1, and as long as the map isn't too large, 0 CP heavy machine gun combined with conscripts, is virtually impossible to beat early on.
with the increased MP at start and reduced build time, you're better off getting T2 as soon as the game starts
playing against it, go mortar
conscript/grenadier +mg+mortar works well together, just keep them together so the mg can do its job
last patch definitely made 3v3, 4v4 more enjoyable as soviets, still have to prepare well for the inevitable endgame tankrush from the germans, thats where going T2 comes in handy for the Zis
Posts: 1162
You need to get out your base FAST to not get rolled by T3, and that can be quite hard vs 0 CP heavy HMG and con backup.
Posts: 2779
Anyone knows if COH2 can run in OSX?
Posts: 1162
I dont enjoy winning with Sov Defence much, I hate being beaten by it.
Its horrible getting rolled by Tiger Ace in a game you dominated, although I do enjoy doing it myself lol.
I dont enjoy playing Industry, but I hate facing it if it means getting T70 rushed to death.
Posts: 525
I wish they would hurry up and balance some of the new stuff a bit.
I dont enjoy winning with Sov Defence much, I hate being beaten by it.
Its horrible getting rolled by Tiger Ace in a game you dominated, although I do enjoy doing it myself lol.
I dont enjoy playing Industry, but I hate facing it if it means getting T70 rushed to death.
i had written the same thing but i lost my post to bad connection. its the same thing for me. i acually unistalled the game. because of it. im not willing to wait 5 years for this game to get good. a shame. i might install it again though its the only strategy game i like because it also include tactics.
also is that the commander business model wont change that. this is a proper games workshop approach. you release an army book with new models and updated rules that makes the current newest army stronger. forcing players to buy those new models and win games. the new commanders will always be stronger than the current ones to encourage sales. and this only makes me feel like they think i am a fucking 12 year old power hungry boy.
Posts: 371
Posting here you will get a lot of negative and hateful comments.
If you want to find out, just fire it up and give it a go.
you are getting negative and hateful comments for a very good reason
Posts: 2742
The single player campaign, ToW, and AI battles are solid and complete. YMMV as far as replayability goes.
Multiplayer should probably be officially declared an ongoing beta-test to offset an increasingly frustrated community. People probably wouldn't be so sensitive with the money they spent as beta tests preclude a notion of hope that the game will eventually feel finished and complete. Or at least not broken.
Posts: 915
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