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Royal engineer Recovery Squad

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2 May 2022, 13:53 PM
#141
avatar of Vipper

Posts: 13496 | Subs: 1

Then why dont you let us see the tactic in action instead of looking at your pictures and trying to imagine what happens?

Why don't you try this tactic yourself so that you can personal experience instead of theory crafting and then you can provide what ever you think it fit.

And I have provided enough to see this tactic in action (more than anyone else I might add).
2 May 2022, 15:06 PM
#142
avatar of donofsandiego

Posts: 1382

jump backJump back to quoted post2 May 2022, 12:05 PMVipper

Have you used this tactic or faced this tactic in game?


Are we in agreement that the combo has been "looked"? Or do you have something you want to add to your OP.
2 May 2022, 15:40 PM
#143
avatar of Vipper

Posts: 13496 | Subs: 1



Are we in agreement that the combo has been "looked"? Or do you have something you want to add to your OP.

No we are not.
2 May 2022, 16:13 PM
#144
avatar of Support Sapper

Posts: 1220 | Subs: 1

jump backJump back to quoted post2 May 2022, 12:36 PMVipper

Classic "forum warrior" card.


I have not taken anything out of context since "What happened in the rest of the game is not really relevant is the tactic is used in the first minutes" literally came from your mounth.
But sure, if you still insist on saying that having all your unit forced back in the fist engagement/fist minutes is a success then i have little to add.
2 May 2022, 17:49 PM
#145
avatar of donofsandiego

Posts: 1382

jump backJump back to quoted post2 May 2022, 15:40 PMVipper

No we are not.


Then you need to update your OP with what exactly you want, instead of asking for them to be "looked", which I am sure anyone in this thread will agree has already occurred.
3 May 2022, 01:04 AM
#146
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

You're gonna need a replay.

jump backJump back to quoted post29 Apr 2022, 11:29 AMVipper
And here is another example of this tactic with an infatry drop.
https://www.coh2.org/file/20185/rore3.jpg

As one can see this takes place at 1:38 with not enough mu for snare and force a retreat on the SP

and since there 2 okw on that side there a second infatry drop at 2:41 again forcing a retreat.

https://www.coh2.org/file/20187/rore5.jpg


1st photo both OKW players are floating at the 90 second mark. Bad engagement or not, if you're floating 90 seconds in when you have 2 squads you'll probably lose map control.

2nd photo orange goes for SwS after he had 2 squads and a rak. Locks in firestorm and if the plan is mp40s has 1 volk. From the photos you've given, these players just don't look that good.

jump backJump back to quoted post1 May 2022, 16:04 PMVipper
And here is another example
UKF player finds first OKW does an infatry and forces a retreat on his volk and at this point the second okw player send all hit troops to help:
https://www.coh2.org/file/20188/ror6.jpg

at thing point does another infatry drop on first player's SP forcing another retreat and almost a wipe at which point his also retreats while he teammates has gain control uncontested.
https://www.coh2.org/file/20189/ror7.jpg


1st photo, you'd have to be willingly sending your units to the stupidest postions to lose this engagement. There's 2 sturms, a volk and a kubel vs a UC, royal and a section, and the royal isn't even shooting because he's in the UC.

2nd photo what a surprise, axis wins the engagement. Sturms retreating late and almost getting wiped is a player issue not a DPS on royals issue. These aren't thompson paratroopers.
3 May 2022, 10:59 AM
#147
avatar of Vipper

Posts: 13496 | Subs: 1

You're gonna need a replay.



1st photo both OKW players are floating at the 90 second mark. Bad engagement or not, if you're floating 90 seconds in when you have 2 squads you'll probably lose map control.

2nd photo orange goes for SwS after he had 2 squads and a rak. Locks in firestorm and if the plan is mp40s has 1 volk. From the photos you've given, these players just don't look that good.

"Floating" 14 second of manpower has not real bearing in the tactic especially any unit produced wouldn't even have been produced. Firesturm is good vs UKF because it can be used to counter emplacements.

The tactic allows call in troops to enter the fight earlier. UKF player can have numerical superiority regardless of what the okw did there.

CP 0 call in infatry start on CD just to avoid this problem but the transportation reduces the time they need to enter combat and that reduces the effects of the CD.


1st photo, you'd have to be willingly sending your units to the stupidest postions to lose this engagement. There's 2 sturms, a volk and a kubel vs a UC, royal and a section, and the royal isn't even shooting because he's in the UC.

2nd photo what a surprise, axis wins the engagement. Sturms retreating late and almost getting wiped is a player issue not a DPS on royals issue. These aren't thompson paratroopers.

Those are examples of how infatry drop work even vs SP. The UC-rore has already forced a VG to retreat (causing 2 casualties) and they are loaded so they the can do the next drop on SP and force them to retreat also.

We can debate if the player are good or not but the real question is there anything they could had done better to counter the concentration of UKF units that early in the game.
3 May 2022, 11:59 AM
#148
avatar of Katukov

Posts: 786 | Subs: 1



I have to keep reminding myself of how funny it is. Like, a couple of sceenshot from a game of some Chinese playing axis poorly and Uc drop troop with RRo.e suddenly go from a troll strat to a fully viable competitive tactic. One of those okw have total of about 14 kill in a 14+ minutes long match, lol.

Edit: The chinese player was actually among the better part of the axis team and i mean no offensive, sorry.


its as if this strategy is supposed to cheese unaware axis players rather than some sort of viable 1000 iq chinese 100% winrate strat that this pathetic thread was trying to make it out to be



basically UKF goes on a minute 0 (Actually 1 but whatever) offensive move, something that no axis player actually expects, and so this shocks them and UKF gets the initiative until the enemy regroups


this really didn't warrant a 8 page thread
3 May 2022, 12:05 PM
#150
avatar of Support Sapper

Posts: 1220 | Subs: 1

jump backJump back to quoted post3 May 2022, 10:59 AMVipper



The tactic allows call in troops to enter the fight earlier. UKF player can have numerical superiority regardless of what the okw did there.

CP 0 call in infatry start on CD just to avoid this problem but the transportation reduces the time they need to enter combat and that reduces the effects of the CD.


This trace back to point 2 #106, which has been widely referred to as not being a balance issue.

jump backJump back to quoted post3 May 2022, 10:59 AMVipper

real question is there anything they could had done better to counter the concentration of UKF units that early in the game.


There are.The yellow OKW can either:
- Stick with his teammate from the stat.
- Capping around while waiting for his force to come together before moving into contested area, which the blue OKW had managed to do with three of his unit being together.
- Abandon mid vp right after his fist volk retreated to joint Blue OKW on the left side and comback latter.

You should have asked this question in the OP, and im sure pp will be happy to help you get better with playing the game, instead of trying to make it look like a balance issue.
3 May 2022, 12:10 PM
#151
avatar of Katukov

Posts: 786 | Subs: 1

jump backJump back to quoted post3 May 2022, 10:59 AMVipper

"Floating" 14 second of manpower has not real bearing in the tactic especially any unit produced wouldn't even have been produced. Firesturm is good vs UKF because it can be used to counter emplacements.

The tactic allows call in troops to enter the fight earlier. UKF player can have numerical superiority regardless of what the okw did there.

CP 0 call in infatry start on CD just to avoid this problem but the transportation reduces the time they need to enter combat and that reduces the effects of the CD.


Those are examples of how infatry drop work even vs SP. The UC-rore has already forced a VG to retreat (causing 2 casualties) and they are loaded so they the can do the next drop on SP and force them to retreat also.

We can debate if the player are good or not but the real question is there anything they could had done better to counter the concentration of UKF units that early in the game.


cooldown infantry universally got nerfed for one and only one reason: assault grenadiers, which would let you get 3 squads absurdly fast

firestorm is good even when you aren't fighting UKF, but thats off topic

in the context of this strat, recovery engineers do not swarm the battlefield and just let UKF rush a point somewhat faster


Now as it has been said a million times before, pfus and grens will counter this. But since you are CONVINCED that this op UKF hack unit has 3 hours before a snare is achieved, all you have to do is to cap your points on your side of the map and let UKF hold the fuel point, regroup with a blob of units, and then counterattack and continue the game as normal

UKF doesn't get no magical unit production, wehrmacht can get out a gren and MG-42 at the same time as this strat can get out two units
3 May 2022, 12:16 PM
#152
avatar of Katukov

Posts: 786 | Subs: 1

jump backJump back to quoted post3 May 2022, 12:04 PMVipper

Then I suggest you stop stop adding pages to it by posting in it.


I will stop replying to these low quality forum posts of yours once you stop making axis biased crybaby threads like this one


why haven't you complained that OKW can instantly win an engagement against tommies by kubel + sturmpio rushing them? should UKF not allow that to happen?

if thats the case then a rank 2000 okw should not engage a superior army count and then make a forum post crying about it
3 May 2022, 12:21 PM
#153
avatar of Support Sapper

Posts: 1220 | Subs: 1

Speaking of ealy game, the 30s built time and 7.5 speed of the kubel (stat from modding tool, stand for correction) has always allowed okw to have 2 unit at any contested area faster than anybody else if rush, bearing not only numberical but also firepower superiority. But none of that seem to have been a problem at all.
3 May 2022, 12:28 PM
#154
avatar of thekessvn

Posts: 109

GIVE A REPLAY !
3 May 2022, 12:38 PM
#155
avatar of Vipper

Posts: 13496 | Subs: 1

Speaking of ealy game, the 30s built time and 7.5 speed of the kubel (stat from modding tool, stand for correction) has always allowed okw to have 2 unit at any contested area faster than anybody else if rush, bearing not only numberical but also firepower superiority. But none of that seem to have been a problem at all.

And it is not a problem for a very simple reason.

OKW are designed to an aggressive and UKF are designed as a defensive one.

If OKW had access to HMG from start or had access to CP 0 call in infatry and kubel could transport troops that would be a major issue.
3 May 2022, 12:44 PM
#156
avatar of Vipper

Posts: 13496 | Subs: 1



cooldown infantry universally got nerfed for one and only one reason: assault grenadiers, which would let you get 3 squads absurdly fast
...

That is simply false and off topic. If the problem was limited to assault grenadier the CD penalty would also only be limited to them.
3 May 2022, 12:55 PM
#157
avatar of Support Sapper

Posts: 1220 | Subs: 1

jump backJump back to quoted post3 May 2022, 12:38 PMVipper

And it is not a problem for a very simple reason.

OKW are designed to an aggressive and UKF are designed as a defensive one.


Ost is designed to be a defensive faction and they have access to 0Cp aggressive call in infantry (so dose UKF).

Okw is designed to be an aggressive fation and their mainline infantry can immediately dig in with sandbags.

USF is designed to be an aggressive fation and doctrine ability allow them to dig in as well.

Thus, saying OKW having early game superiority is not an issue while UKF having the same (with doctrine) is an issue because "faction is designed to be like so" is nonsense. Those two are either issue, or none of them is.


3 May 2022, 13:19 PM
#158
avatar of Vipper

Posts: 13496 | Subs: 1



Ost is designed to be a defensive faction and they have access to 0Cp aggressive call in infantry (so dose UKF).

And they do not have a transport and it would be broken if they had.


Okw is designed to be an aggressive fation and their mainline infantry can immediately dig in with sandbags.

And they do not have access to HMG because it would broken if they had


USF is designed to be an aggressive fation and doctrine ability allow them to dig in as well.

And they do nto have access to HMG becuase it would be broken if they had



Thus, saying OKW having early game superiority is not an issue while UKF having the same (with doctrine) is an issue because "faction is designed to be like so" is nonsense. Those two are either issue, or none of them is.

Nope your conclusion is completely wrong different faction play differently and a something that perfectly fine in one faction can be broken in another.

That is why Cav riflemen are CP 1 and IS are CP 0 although the two units have similar stats.

If you wish to debate the matter any further I suggest you start another thread though.
3 May 2022, 13:56 PM
#159
avatar of Support Sapper

Posts: 1220 | Subs: 1

jump backJump back to quoted post3 May 2022, 13:19 PMVipper


Nope your conclusion is completely wrong different faction play differently and a something that perfectly fine in one faction can be broken in another.



So in your opinion, the combine of UC and RRo.e are broken or not ? You said they are not game breaking before so are you going against your own word now ?
3 May 2022, 14:10 PM
#160
avatar of Vipper

Posts: 13496 | Subs: 1



So in your opinion, the combine of UC and RRo.e are broken or not ? You said they are not game breaking before so are you going against your own word now ?

PLS stop trying to derail this thread with your word games.

I have not posted a single post saying that this tactic is "game breaking".

Thanks.
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