BS
Some development in the frontal lobe, higher cognitive functions. Ok, nice. We are getting there.
Now the problem here is that you used a highly unlikely scenario, with the MG42 being way back and ground elevation in the way and 4 man echelon squad behind. Not to worry. Expected from underdeveloped lobes, you'll get there. Good job anyway.
As you can see here, a this is a more realistic scenario, and here rifles got suppressed in 2 bursts due to the holes in the traps, and being 5 man. Don't worry, you'll get to higher cognitive functions like reading with understanding to see that I talked about 5 man squads like rifles and volks have problems with cover (more models-more chances of models fu****g everything up). Again, don't worry friend, you'll get there. English is a most difficult language, even for the fully developed.
but it is better to build two tank traps one in a horizontal & one in a vertical way. Using shift-build ease the pain of micro, and it is super effective.
Probably because if you build two tank traps in a row with drag, there is a gap between two tank trap that doesn't provide green cover. Building two tank traps in a different direction removes that gap.
Talking of micro of USF tips,
one more very useful micro for USF is when highly dmged infs. are retreated, take medic out of the AMB and use the healing skill(not sure of the name), and put medic back to AMB and turn on the healing. The healing aura from medic & AMB overlaps so the speed of healing is twice (or similar) as fast.
If placed on the front line (fuel,VP), I usually place both horizontally using shift and escape. Tried the vertical-horizontal double, but it's highly dependent on what's around it. If there is some sort of yellow cover or a small bush or a small fence, the sticky cover will fu** it up. At least from my experience (4 models get into cover and one goes behind to yellow cover or somewhere "far" away) even with right-click drag into cover. I also don't generally like placing tank traps as they can fu** up pathing a lot, and I often play with the AAHT and that vehicle can be a menace when it comes to pathfinding/rotation. Double horizontal tank traps are hard to pull off ever since the 64bit patch. Hate the fact that the "red" outline was removed and now if the object cannot be placed, it will just be invisible. Royally fu***d up... but still, double horizontal can deny suppression for a much longer time.
As for the ambo, wasn't it "fixed" so that it no longer overlaps? I knew it was a "Feature" some time ago but wasn't it fixed in the update that also added medics to the brits (large medic update). Will try it. Thank you!