
How to Snowfall?
2 Feb 2022, 00:26 AM
#1

Posts: 2

2 Feb 2022, 03:14 AM
#2

Posts: 2159 | Subs: 2
This post will get you started. Snow and Rain are the same mechanism in the Worldbuilder. Just change the texture and buoyancy so the snow floats around.
https://www.coh2.org/topic/66696/rain/page/1#post_id646642
Here is an example that can get you started:
Speed - How fast the snow moves/falls.
Randomize - Adjust the movement/direction.
Density - How much snow is falling. Too much kills players FPS. Less is more.
Particle Buoyancy - How much it floats.
Width/Length - The size of the snow. Actually the snow texture size.
Tile U/V: How much of the texture to use 0 = None, 1 = All, 2 = Two repeats, 4 = 4 repeats, etc.

UV COORDINATE EXAMPLE:

https://www.coh2.org/topic/66696/rain/page/1#post_id646642
Here is an example that can get you started:
Speed - How fast the snow moves/falls.
Randomize - Adjust the movement/direction.
Density - How much snow is falling. Too much kills players FPS. Less is more.
Particle Buoyancy - How much it floats.
Width/Length - The size of the snow. Actually the snow texture size.
Tile U/V: How much of the texture to use 0 = None, 1 = All, 2 = Two repeats, 4 = 4 repeats, etc.

UV COORDINATE EXAMPLE:

2 Feb 2022, 16:25 PM
#3

Posts: 2
This post will get you started. Snow and Rain are the same mechanism in the Worldbuilder. Just change the texture and buoyancy so the snow floats around.
https://www.coh2.org/topic/66696/rain/page/1#post_id646642
Here is an example that can get you started:
Speed - How fast the snow moves/falls.
Randomize - Adjust the movement/direction.
Density - How much snow is falling. Too much kills players FPS. Less is more.
Particle Buoyancy - How much it floats.
Width/Length - The size of the snow. Actually the snow texture size.
Tile U/V: How much of the texture to use 0 = None, 1 = All, 2 = Two repeats, 4 = 4 repeats, etc.
UV COORDINATE EXAMPLE:
Thank you very much for this
2 Feb 2022, 20:28 PM
#4

Posts: 2159 | Subs: 2
Thank you very much for this
Cheers! The Worldbuilder is a pretty amazing thing.
Since the announcement of Coh3, mapping has sort of died off. If you dont get fast help here you can also try the Worldbuilder Discord.
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Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
09 Apr 2025, 17:00 PM
SupremeStefan: https://steamcommunity.com/sharedfiles/filedetails/?id=3457737797
04 Apr 2025, 12:42 PM
04 Apr 2025, 12:42 PM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus 
02 Apr 2025, 00:16 AM

02 Apr 2025, 00:16 AM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" 
01 Apr 2025, 20:29 PM

01 Apr 2025, 20:29 PM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
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Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
27 Mar 2025, 04:31 AM

27 Mar 2025, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
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24 Mar 2025, 02:46 AM

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