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What can we do to Show relic that this is the wrong way ??

19 Nov 2013, 21:36 PM
#21
avatar of What Doth Life?!
Patrion 27

Posts: 1664

And you've not seen yet what comes next month.


I feel like we will hear this EVERY month from here on out :P
19 Nov 2013, 21:41 PM
#22
avatar of WiFiDi
Honorary Member Badge

Posts: 3293



I feel like we will hear this EVERY month from here on out :P


Daily Trolling Quota Achieved MVGame
19 Nov 2013, 21:54 PM
#23
avatar of undostrescuatro

Posts: 525



More DLC commanders?



ok you can find in the forums some screenshots of those commanders they are ridiculous if that tread was deleted its obiously damage control. i know what i saw and i can post it but i would feel i would end up making a shitstorm on something that might not be. (how stupid am i?)

hell here it is anyways.

http://www.coh2.org/topic/10540/stills-from-the-livestream-showing-new-upcoming-commanders

so this tread give me an error but i dont know if its because i typed the url wrong. but then agian you just have to google the link in the images section and 2 images come out as first results.

edited cause i dont want this to be deleted you can pm me.

19 Nov 2013, 21:59 PM
#24
avatar of wongtp

Posts: 647

undostrescuatro,

i have nothing to add, just saying i like your dp actually, where issit from?
19 Nov 2013, 22:03 PM
#25
avatar of Nullist

Posts: 2425

Permanently Banned
i know what i saw and i can post it but i would feel i would end up making a shitstorm on something that might not be. (how stupid am i?)

hell here it is anyways.


I like you.
And yes, it was invised.
19 Nov 2013, 22:11 PM
#26
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181



ok you can find in the forums some screenshots of those commanders they are ridiculous if that tread was deleted its obiously damage control. i know what i saw and i can post it but i would feel i would end up making a shitstorm on something that might not be. (how stupid am i?)

hell here it is anyways.

http://www.coh2.org/topic/10540/stills-from-the-livestream-showing-new-upcoming-commanders

so this tread give me an error but i dont know if its because i typed the url wrong. but then agian you just have to google the link in the images section and 2 images come out as first results.

edited cause i dont want this to be deleted you can pm me.


They invisbled my thread....
But it's still public info
19 Nov 2013, 22:20 PM
#27
avatar of Thrill
Donator 11

Posts: 300

And you've not seen yet what comes next month.


I'm guessing a "Deep reserves commander" with MED BUNKERS that will be popping out zombie-grens.

This commander will come with osttruppen of course MVGame.

What other abilities could be there? Smoke for tanks, registered (sector) arty and some kind of FTFL, would be sweet.
And it all for mere 4 Euro. Kappa.
19 Nov 2013, 22:31 PM
#28
avatar of undostrescuatro

Posts: 525

jump backJump back to quoted post19 Nov 2013, 21:59 PMwongtp
undostrescuatro,

i have nothing to add, just saying i like your dp actually, where issit from?


gup.wikia.com/wiki/Katyusha

its what i suppose an edit of the anime making the character drink smirnoff ive yet to see it, it hace some nice tank battles but i got burned on girl shows with lucky star.

http://www.pixiv.net/member_illust.php?mode=manga&illust_id=34358133

original source.


They invisbled my thread....
But it's still public info


i will put it if they dont delete the tread he who wants it can ask you or me.
19 Nov 2013, 22:38 PM
#29
avatar of VonMecha

Posts: 419

There is no right way anymore. Dlc or not people are going to complain about op or up. On one hand if you introduce boring commanders which are "balanced" people are not going to buy them anyway. The core game without commanders is dead boring and if new commanders aren't spicing things up the player base is going to stay on its declining path anyway. My dream is bringing back coh online style commanders which were insanely customizable. There were so many insanely op things in that game but was still massively fun due to so many options you could use to counter.

The only thing that got me back playing again was the crazy tiger ace and possible upcoming sturmtruppen. There are many people waiting on the sidelines to jump back in when and if things get interesting. I believe we need more op things that make the game fun and let the meta balance itself out.
19 Nov 2013, 23:09 PM
#30
avatar of Greeb

Posts: 971

jump backJump back to quoted post19 Nov 2013, 21:41 PMWiFiDi


Daily Trolling Quota Achieved MVGame


+1

Priceless
19 Nov 2013, 23:16 PM
#31
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

would be better if the grammar was correct :P
19 Nov 2013, 23:34 PM
#32
avatar of undostrescuatro

Posts: 525

derp.
19 Nov 2013, 23:54 PM
#33
avatar of pgmoney

Posts: 86

And you've not seen yet what comes next month.


This is exactly what you said a month ago while promoting snf5!

Also you said coh2.org was working with relic to help the balance of the game, if your teams feedback helped shape the current patch I prefer relic go it alone.

quote for relic:

"My great concern is not whether you have failed, but whether you are content with your failure."

Abraham Lincoln
20 Nov 2013, 04:28 AM
#34
avatar of DietBrownie

Posts: 308

*Disclaimer*

I'm not in the beta, I'm saying what I saw in the streams or what the staff members officially said. What I say here doesn't go against the N.D.A. what so ever.

The problem with the beta is that it isn't a good test for commanders, perhaps for overall balance, but not commander balance. This is because the beta testers have access to other new commanders, which prevents them serious testing vanilla commanders vs New Payed Doctrines. This is why the new doctrines are so effective against the vanilla doctrines.

It's not only that but the dev team just constantly add new gimmicky units or abilities that just ruins some aspects of the game. Buying vet was a horrible idea, soviet industry possesing many features into one ability was a awful idea (perhaps just give the extra vehicle speed deployment, don't give 3 abilities into one), and tiger ace which needs to be placed at CP 8 since it should be a last resort or that breakthrough tank like the Tiger Ace from vCoh days before it was changed into king tiger.

Instead they should add abilities similar to Zeal, for the fatherland, or just propaganda. All of these abilities had one function for certain type of units. Why can't they develop simple abilities but useful in situations. You can argue that, "For the Motherland" had that approach, but the major flaw was that it costed 150 munitions before the patch and it's downsides outweighed it's advantages unless your playing a winter map. These abilities need to be simple, not expensive and primary used for early game usage.

Also, Petitions don't do anything, I mean absolutely nothing. The only way to halt the p2w doctrines is to not buy them. Yes they may seem tempting and OP at first, but they do that to attract impulsive buyers. Sega obviously is forcing Relic to do this, they pull off the same crap with the Total War series. Sega requires their customers to pay for gore in Rome 2, that's how ridiculous Sega is.

Also these doctrines and Theater of Wars are overpriced as well. The individual theater of war costs 10 bucks for 6 missions. That's 1/6th of the god damn full retail price, yet idiots are buying this. These missions should cost 5 bucks total at most. If you buy the 4 commanders with the DLC missions it will cost you 26 bucks, even though opposing fronts, a true expansion, came with 2 campaigns that had a good story, cut-scenes, and they lasted from 3-4 hours each, and 2 new factions that came with 6 doctrines.

Vote with your wallet, boycott these commanders if you want to see a change. Maybe it will open Sega's eyes, and then they may realize that they don't want to suffer the same fate as Capcom.

Prepare For Angry Users: http://youtu.be/4urM3QSWwf0
20 Nov 2013, 04:41 AM
#35
avatar of H_Stickeye

Posts: 79



It's kind of irony that Relics big title about the struggle of the worlds largest socialist nation is driven by harsh capitalism.



No, that is not irony.

Ironic would be, a city employed traffic planner being late to a congestion easing meeting because he was caught in heavy congestion.
20 Nov 2013, 06:09 AM
#36
avatar of MoerserKarL
Donator 22

Posts: 1108

And you've not seen yet what comes next month.


commando panther, elefant, scope, super saiyajin pios...something like that ^^
20 Nov 2013, 07:28 AM
#37
avatar of Brick Top

Posts: 1162

And cheaper spamable T 34s plus hero 34/85s in one doctrine.
20 Nov 2013, 07:29 AM
#38
avatar of ludd3emm

Posts: 292

Don't forget about the Commissar squad.
20 Nov 2013, 08:23 AM
#39
avatar of Brick Top

Posts: 1162

The t34 one sounds nasty, I'm presuming 'green' 34's will be 3 CP, which is totally spamable without T3/4, then you can either rely on the hero 34/85, or build T4 and support them with SU85s.


But we'll just have to wait and see, hopefully be more balanced.
20 Nov 2013, 10:46 AM
#40
avatar of Marcus2389
Developer Relic Badge
Donator 11

Posts: 4559 | Subs: 2

jump backJump back to quoted post19 Nov 2013, 23:54 PMpgmoney


This is exactly what you said a month ago while promoting snf5!

Also you said coh2.org was working with relic to help the balance of the game, if your teams feedback helped shape the current patch I prefer relic go it alone.

quote for relic:

"My great concern is not whether you have failed, but whether you are content with your failure."

Abraham Lincoln


And I would keep saying it even next month and the month after if it's the case. We have given plenty of balance feedback to Relic and in fact balance has made progresses in general, if you do not consider Commanders. We have given and we are keep giving a lot of feedback on every aspect of the game, but it's Relic that decides at the end. And our feedback with DLC Commanders businness model and these new Commanders was totally different from the direction Relic decided to follow till now.

We do not believe this businness model is suitable for this game, despite how much Relic can earn, because it has a strong negative impact on players experience and it's definitely not suitable if you plan to build a competitive scene (which is, together with mods and the overall quality of the basic game, what kept COH1 so fresh and alive for so long time).

In fact the result to these big gamechanging commanders is that they are being fun to play for those that use them, but totally frustrating for those who play against them. (even in 4vs4, where now people insult you pretty much everytime they see you using Soviet Industry or the Elitè Doctrine)
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