Could Officer squad have weapon upgrade?
Posts: 732
Soviet Commissar,maybe could have DP or PTRS upgrade.
Ost,G43 or STG44 for Artillery Officer,FG42 for Luftwaffe Officer?
OKW Storm Officer,maybe could have LMG34 or Schreck upgrade?If commander have IRstg44,maybe IRstg could be upgrade for Officer squad?
USF could pick weapon form racks,but I still think could give some different upgrade to USF 3 Officer squad,like LMG or Thomson SMG?
UKF Officer already have LMG,maybe could upgrade Thomson too?I think Thomson squad will more useful when UKF not use commander without close combat unit.
Posts: 772
Commissar, Luftwaffe and Sturm Offizier are already very cost efficient. Adding upgrade to them might make them OP. BTW after OKW guy gets an Pgren STG
Also 5 men LMG34 "ober" squad with lots of sight is a very bad idea.
Posts: 732
UKF officer has an assault rifle. It used to be LMG, now it is a BAR clone.
Commissar, Luftwaffe and Sturm Offizier are already very cost efficient. Adding upgrade to them might make them OP. BTW after OKW guy gets an Pgren STG and OST gets an FG42.
Also 5 men LMG34 "ober" squad with lots of sight is a very bad idea.
I think single UKF LMG or full squad Thomson SMG hard to say which better,more choice will be better?
For East front commander squad,maybe upgrade come later will be balance?Also could balance by number of weapons.
OKW StormOfficer not Ober,they bring LMG34 will be normal type,also could limit need deployed T4 same as Ober?At least I wish IRstg could for StormOfficer squad or more commander special squad like JLI or Fusslier if will have new commander.
Just want more choice and make some unit more effect,thanks reply.
Posts: 13496 | Subs: 1
LT/Cap start with Thompson can upgrade with racks with a single weapon. Can upgrade with smoke grenades,HE grenade/Smoke grenade
Sturm officer get a ST44 at vet 5 (a bit late)
Assault Officer can upgrade with Veicker-K and get en extra model at vet 2, comes with a big HE grenade
That leaves the Artillery Field/Luft Officer with the sort and of the stick having both the worse SMG and getting no weapon upgrades/extra entities.
Imo AFO should replace the luger with ST44 as upgrade or a vet bonus so that the unit can contribute more DPS in late. Alternatively "diversion" scale with vet.
Luft officer could start with K-98 instead and upgrade with 2 FG42 or one LMG.
Posts: 732
Commissar gets an extra model at vet 1
LT/Cap start with Thompson can upgrade with racks with a single weapon
Sturm officer get a ST44 at vet 5 (a bit late)
Assault Officer can upgrade with Veicker-K and get en extra model at vet 2
That leaves the Artillery Field/Luft Officer with the sort and of the stick having both the worse SMG and getting no weapon upgrades/extra entities.
Imo AFO should replace the luger with ST44 as upgrade or a vet bonus so that the unit can contribute more DPS in late. Alternatively "diversion" scale with vet.
Luft officer could start with K-98 instead and upgrade with 2 FG42 or one LMG.
Agree for AFO and Luft Officer.
IMO Commissar and Sturm Office extra model ……not good enough?
For LT/Cap I think it could have more Thompson / LMG upgrade make them more different and more effect than Riflemen.
Posts: 13496 | Subs: 1
Agree for AFO and Luft Officer.
IMO Commissar and Sturm Office extra model ……not good enough?
For LT/Cap I think it could have more Thompson / LMG upgrade make them more different and more effect than Riflemen.
Generally speaking about officer I would remove XP sharing from the ones that can fight that would leave Major and maybe Ostheer ones if they stay the same.
Commissar is quite cheap and once vet one punches above his cost so if he becomes better he might need a price increase. Imo being cheaper is better.
Sturm officer has obers K98 main issues is the synergy of luger and K98 and the high XP value.
For UKF assault officer I would rather test a version that is cheaper available earlier and modeled more like assault IS and not commandos.
For USF officer I would rather seem them redesigned completely.
LT model as Cav riflemen having 1+2 Thompsons grenades/on me ability.
Cap more defensive with Ranger M1 He grenade and Rapid barrage/fake rapid barrage (unlock with T3)
Major with Ranger M1, supervision, establish retreat point and "battle field" surveillance using binoculars to get SU-85 type vision.
Posts: 732
Generally speaking about officer I would remove XP sharing from the ones that can fight that would leave Major and maybe Ostheer ones if they stay the same.
Commissar is quite cheap and once vet one punches above his cost so if he becomes better he might need a price increase. Imo being cheaper is better.
Sturm officer has obers K98 main issues is the synergy of luger and K98 and the high XP value.
For UKF assault officer I would rather test a version that is cheaper available earlier and modeled more like assault IS and not commandos.
For USF officer I would rather seem them redesigned completely.
LT model as Cav riflemen having 1+2 Thompsons grenades/on me ability.
Cap more defensive with Ranger M1 He grenade and Rapid barrage/fake rapid barrage (unlock with T3)
Major with Ranger M1, supervision, establish retreat point and "battle field" surveillance using binoculars to get SU-85 type vision.
I like those ideas for UKF and USF,and I wish make all commander squad have same weapon,sometimes when pick up slot item and lost some men,slot weapon will replace special unit weapon,like sometimes USF Officer squad only have LT/CPL and have slot items,LT/CPL will replace Thompson by slot item until lost LT/CPL model.Or just make LT/CPL Thompson could pass same as other weapon?
Posts: 772
I think single UKF LMG or full squad Thomson SMG hard to say which better,more choice will be better?
For East front commander squad,maybe upgrade come later will be balance?Also could balance by number of weapons.
OKW StormOfficer not Ober,they bring LMG34 will be normal type,also could limit need deployed T4 same as Ober?At least I wish IRstg could for StormOfficer squad or more commander special squad like JLI or Fusslier if will have new commander.
Just want more choice and make some unit more effect,thanks reply.
OKW officer has 4 Ober models in his squad, so we have 5 men mg34 squad. Obers are already very effective. Increase a squad size to 5 and it's going to be OP.
In essence all axis Officers and Commissar are support units, not combat units. You have elite infantry and mainline for that.
EDIT my bad, Axis officer does not get an FG42.
Posts: 13496 | Subs: 1
I like those ideas for UKF and USF,and I wish make all commander squad have same weapon,sometimes when pick up slot item and lost some men,slot weapon will replace special unit weapon,like sometimes USF Officer squad only have LT/CPL and have slot items,LT/CPL will replace Thompson by slot item until lost LT/CPL model.Or just make LT/CPL Thompson could pass same as other weapon?
Think that USF Thompson passing to other entities on death could use some issue since when reinforced that squad would now have to 2 Thompson.
I guess one could change them to work like other squads and simply have 1 Thompson total in the squads...
With my suggestion there would be less need for a change since LT squad would still have 2 Thompson even without the LT entity and Cap would use the same weapons.
Posts: 732
Think that USF Thompson passing to other entities on death could use some issue since when reinforced that squad would now have to 2 Thompson.
I guess one could change them to work like other squads and simply have 1 Thompson total in the squads...
With my suggestion there would be less need for a change since LT squad would still have 2 Thompson even without the LT entity and Cap would use the same weapons.
Like Ost G43?I like it.
Posts: 1379
...main issues is the synergy of luger and K98 and the high XP value...
How so? I've never heard it mentioned before.
Posts: 13496 | Subs: 1
How so? I've never heard it mentioned before.
Luger loses most of DPS above range 10 and contributes very little at long range so it does not have good synergy with K98 which has good long range DPS.
The XP value of officer is 780 the second highest in game which higher than even shock troops and rangers.
Posts: 422 | Subs: 2
FG42 for LFO sounds like a bit more of a stretch, but I'd also be 100% down for it just for aesthetics and rule of cool.
Posts: 13496 | Subs: 1
The abilities of these officer could be fine tuned to better suit there new types.
(one could even add an infatry one)
Posts: 57
Luger loses most of DPS above range 10 and contributes very little at long range so it does not have good synergy with K98 which has good long range DPS.
The XP value of officer is 780 the second highest in game which higher than even shock troops and rangers.
What do you mean by XP value?
Posts: 1379
Luger loses most of DPS above range 10 and contributes very little at long range so it does not have good synergy with K98 which has good long range DPS.
The XP value of officer is 780 the second highest in game which higher than even shock troops and rangers.
Ah. When you said "synergy", I thought you meant in a positive way.
Posts: 13496 | Subs: 1
Ah. When you said "synergy", I thought you meant in a positive way.
I can understand the confusion, it was poor wording on my part.
What do you mean by XP value?
XP value determines the XP rewarded for killing a unit.
In most cases it is also a measure of how much XP the units need to gain vete levels. The high XP values means that the S.O. gain vet rather slow.
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