USF Mortar Halftrack is useless
19 Nov 2021, 10:15 AM
#1

Posts: 57
It can't hit anything and fires too slow. You pay 30 fuel for a worse performing mortar than the one from the barracks. Top kek
19 Nov 2021, 13:56 PM
#2

Posts: 13496 | Subs: 1
another day another "USF have the worse units" rant.
Any reason why so not include thew 250MHT in your complain for the same reasons?
(Feel free to explain how it is worse than 250 MHT)
Any reason why so not include thew 250MHT in your complain for the same reasons?
(Feel free to explain how it is worse than 250 MHT)
19 Nov 2021, 15:00 PM
#3

Posts: 321
another day another "USF have the worse units" rant.
Any reason why so not include thew 250MHT in your complain for the same reasons?
(Feel free to explain how it is worse than 250 MHT)
I actually have the feeling the 250MHT is just a bad, you only use those 2 for their special mortars (flames and delayed-fuse)
19 Nov 2021, 15:38 PM
#4

Posts: 658
To be fair both of them are quite trash. I wouldn't mind seeing them both come later into the game (say 4-5 CP) and come with some buffs to survival/damage.
19 Nov 2021, 15:56 PM
#7

Posts: 772
Mortar HTs better stay that way, or else the cancer spam is imminent
As USF I'd rather have pak howie over that all day any day.

19 Nov 2021, 16:01 PM
#8

Posts: 956
You generally get the MHT in campy situations (eg: Hamburger right fuel) where using normal mortars will bleed you horribly.
250 MHT has the specialist anti-emplacement munitions
M21 MHT delayed HE shells are mainly for buildings and weapon teams
250 MHT has the specialist anti-emplacement munitions
M21 MHT delayed HE shells are mainly for buildings and weapon teams
19 Nov 2021, 16:01 PM
#9

Posts: 732
I dont look up stats but I will tell you it is common to see 2 or 3 ost MHTs especially vs brits because they are effective. Shuts down any use of vickers or maxims iland if they have an okw partner that equals free blob okw so they can just attack move as they enjoy doing so much. It causes enough mp bleed that it delays teching. USF mortar ht i rarely see built and imo is only effective at spamming white phose on ost support weps other than that direct barraging a mg good luck worthless.
20 Nov 2021, 18:46 PM
#10

Posts: 472
another day another "USF have the worse units" rant.
Any reason why so not include thew 250MHT in your complain for the same reasons?
(Feel free to explain how it is worse than 250 MHT)
Technically speaking, USF one does have worse spec than 250 MHT in RoF (about 1 sec. delay IIRC)
20 Nov 2021, 18:54 PM
#11

Posts: 472
The unit itself isn't that bad. You just have to use the skill wisely & frequently. WP is very good aganist any stationary support weapons. And HE barrage deals pretty decent dmg against any stationary target.
The only reason you don't see it quite often vs 250 MHT is (especially in 1v1), USF just don't have fuel to invest for it. Especially because now they can access to normal mortar w/o commander.
USF NEED light vehichle to dominate mid game. If USF also goes for MHT, tank will come too late. Because USF needs extra tech (or special commander) to build AT, this is huge disadvantage.
OTOH, WM only invest 30 fuel for 222. & AT is always there to assist. So investing 30 fuel won't harm much. (But if you ask me, I'd go for normal mortar even for WM).
+ 250 MHT is very very strong against Brit's emplacement. So you will gonna need one if you see any opponent building emplacement.
Go for one if you are playing 3v3 or 4v4. If you use skill much, it will pay for what it costs.
The only reason you don't see it quite often vs 250 MHT is (especially in 1v1), USF just don't have fuel to invest for it. Especially because now they can access to normal mortar w/o commander.
USF NEED light vehichle to dominate mid game. If USF also goes for MHT, tank will come too late. Because USF needs extra tech (or special commander) to build AT, this is huge disadvantage.
OTOH, WM only invest 30 fuel for 222. & AT is always there to assist. So investing 30 fuel won't harm much. (But if you ask me, I'd go for normal mortar even for WM).
+ 250 MHT is very very strong against Brit's emplacement. So you will gonna need one if you see any opponent building emplacement.
Go for one if you are playing 3v3 or 4v4. If you use skill much, it will pay for what it costs.
20 Nov 2021, 19:13 PM
#12

Posts: 772
You generally get the MHT in campy situations (eg: Hamburger right fuel) where using normal mortars will bleed you horribly.
250 MHT has the specialist anti-emplacement munitions
M21 MHT delayed HE shells are mainly for buildings and weapon teams
I'd say that fuse delay is OK vs static armor and great buildings, while incendiary is excellent vs positions packed with infantry, team weapons and emplacements. It creates really good area of denial. Personally I use fuse delayed rounds only vs OKW battlegroups, bunkers and pak43s (Lefhs are unreachable most of the time).
WP on the other hand is the sort of mix of a smoke with weak incendiary (damage overtime) by its effect + slow. Very nasty vs forward retreat OKW guys, but good luck decrewing pak43 with that.
That sounds like USF HT has more, but the thing is Allies don't have "solid" buildings like OKW battlegroups, so Incendiary is enough.
USF NEED light vehichle to dominate mid game. If USF also goes for MHT, tank will come too late. Because USF needs extra tech (or special commander) to build AT, this is huge disadvantage.
This, it is far easier to play with USF while not missing light vehicle timing, especially considering that mechanized is not meta anymore. That stuff is very important to be dilled in, otherwise the faction is nightmare hard early-mid game (at least in 2v2). Later once sherman + jackson are on the field things become more reasonable.
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