Tried to use the vet 1 timed shells ability and it wouldnt fire. The icon showed it was active but the mortar didnt do anything
Waited like 20 seconds, cancelled and there was no cooldown. Tried again, same thing. Dont think it charged me the muni either so at least theres that lol
I have def seen it work before. Match went on for a while and forgot to save replay so my b on that one
120mm vet 1 ability
29 Oct 2021, 05:27 AM
#1
![avatar of Willy Pete](/uploads/avatar/25207.jpg?updated=1561842553)
Posts: 351
29 Oct 2021, 08:36 AM
#2
![avatar of Hannibal](/images/no_av.png)
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Posts: 3114 | Subs: 2
Might be the same issue as not firing the smoke barrage.
If that's the case, this comes from issuing orders at specific points in the barrage, making the unit bug out. I can't recall what it was anymore, I think it had to do with ordering to stop the barrage and reface the mortar or something.
If that's the case, this comes from issuing orders at specific points in the barrage, making the unit bug out. I can't recall what it was anymore, I think it had to do with ordering to stop the barrage and reface the mortar or something.
29 Oct 2021, 08:50 AM
#3
![avatar of SneakEye](/uploads/avatar/20401.jpg?updated=1467362299)
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Posts: 817 | Subs: 5
Might be the same issue as not firing the smoke barrage.
If that's the case, this comes from issuing orders at specific points in the barrage, making the unit bug out. I can't recall what it was anymore, I think it had to do with ordering to stop the barrage and reface the mortar or something.
The issue was caused by canceling the ability at the end of the pivot animation:
This was the fix:
This was not applied for the HM-38 and can certainly be the same issue.
29 Oct 2021, 08:52 AM
#4
![avatar of Vipper](/images/no_av.png)
Posts: 13496 | Subs: 1
The issue was caused by canceling the ability at the end of the pivot animation:
...
well done, great job as always.
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