USF - Improve "On ME!"
Posts: 1158
Posts: 486
I haven't tested, does it work on any suppression or only on light suppression?
Also, I would suggest adjust it to trigger the buffs AFTER the unit reaches the Captain.
The change to Heroic Charge on the Assault Officer has been a big deal, as it no longer gimps the AO to use it.
Posts: 1158
Posts: 4183 | Subs: 4
You can apply the buff and hit the stop command and the squad will then fire on enemies within their range. They don't have to sprint the whole way to the captain.
I use this ability any time it's up just for the combat buffs.
Posts: 1890 | Subs: 1
Posts: 999 | Subs: 1
yes the forced sprint towards the captain is only situationally useful, but as already mentioned above you can cancel it at any time which adds a lot of flexibility. only want the combat buffs or quickly break suppression? just hit stop right away... want to sprint past an mg during a flank? go the full distance.
considering all this comes essentially for free i'd wager the ability is already quite good (if you know how to properly use it) and doesn't need any further buffs.
Posts: 1158
+20% accuracy and -20% RA for FREE as well as suppression break and sprint. Why does this need a buff?
You can apply the buff and hit the stop command and the squad will then fire on enemies within their range. They don't have to sprint the whole way to the captain.
I use this ability any time it's up just for the combat buffs.
Yes, the buffs are good, but I've been letting them run all the way to the captain, which they can fire 1 volley of fire before the buff ends.
Posts: 2272 | Subs: 1
Posts: 1515
Posts: 2243
Posts: 786 | Subs: 1
Imagine a OKW nondoc mainline or pio squad could have a cheese abilty to break mg spam ...and this okw would complain about it
if only 2 of your 6 existing doctrines didn't have a guaranteed enemy retreat button
Posts: 1379
if only 2 of your 6 existing doctrines didn't have a guaranteed enemy retreat button
Note that he said nondoc. Though I feel this comment in my soul.
Posts: 1158
Imagine a OKW nondoc mainline or pio squad could have a cheese abilty to break mg spam ...and this okw would complain about it
You don't need an ability, okw units can kill an mg from the front by default if you use more than 1 brain cell while using them
Posts: 875 | Subs: 6
Posts: 538
It's free combat buffs. What more do you want? Also, it's borderline cheesy with grenades unlocked, you can literally YOLO into HMG use On Me and then throw a frag on the HMG.
Sounds like a l2p issue.
I keep forgetting about the ability as I hardly ever used it effectively.
I need to learn this.
Posts: 956
The grenade cheese is questionable and arguably punishes good MG use. "On me!" is a powerful ability but otherwise fine imho.
Posts: 1158
Posts: 930
What really bothers me in the captain is how they gain less RA from vet compared to LT
Posts: 281
Posts: 658
Captain would then gain Grenades/AT Grenades as a replacement.
Livestreams
55 | |||||
21 | |||||
13 | |||||
2 | |||||
2 | |||||
1 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35157.860+16
- 4.599234.719+7
- 5.934410.695-1
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
12 posts in the last week
24 posts in the last month
Welcome our newest member, Howden
Most online: 2043 users on 29 Oct 2023, 01:04 AM