move okw mg to tie1 or give a sniper
Posts: 102
and build sand bag need 6s and the tank trap only 3s?
nerf the okw early reforce and heal said it is too op and the usf heal car can build at the beginning?
nice
Posts: 67
how 2 okw deal with spam HMG in 4v4?
and build sand bag need 6s and the tank trap only 3s?
nerf the okw early reforce and heal said it is too op and the usf heal car can build at the beginning?
nice
No wait..... he is speaking the language of the gods
While not put in the best words, i do agree it`s very hard rigth now as okw in 4v4, i either go for 2 kubels(yes meme, i know) or hope to flank and hope they suck and i get some good rng.
Posts: 2243
your first unit, which cant be count as a anti mg tool is the isg...which come mostly around minute 4. until this you are mostly helpless vs mg spam on most maps.
but isg is not good vs mgs. since it has no retreat, has not the range from pak howie and only 4models.
why USF got mortar, when the have nondoc early smoke? they even has super early reinforce and healing from the start....which means you can try your push much more often.
so yeah: give OKW some more tools vs early mg spam. kubel doesnt help this much, because get serios dmg from mg crew, when you try to flank it.
and one more sqaud near by nullify any kubel flank hard
Posts: 76
how 2 okw deal with spam HMG in 4v4?
and build sand bag need 6s and the tank trap only 3s?
nerf the okw early reforce and heal said it is too op and the usf heal car can build at the beginning?
nice
quickfix, stop playing redball with 4x OKW
Posts: 1220 | Subs: 1
Posts: 2243
having troubles dealing with mg spam as okw ? Imagine playing as ukf and encounter 2x mg42 with pio's vision at 2 minutes mark into the game ))))
oh comon.
UKF has his own MG, which win every engagement vs mg42 when in green cover.
UKF has UC which can sneak around the mg and load up a squad.
UKF has no problem with mg spam. must be your fault.
Posts: 177
oh comon.
UKF has his own MG, which win every engagement vs mg42 when in green cover.
UKF has UC which can sneak around the mg and load up a squad.
UKF has no problem with mg spam. must be your fault.
UKF literally has problem with mg spam.
UC got armor and timing nerf by added fuel cost and require tech 1 for vicker and flame upgraded.
UC has bad mobility so you will get snare easily(pzfaust range are very long) .
UC damage is bad.
And A fact is UKF has lowest winrate.
Posts: 177
There is no good counter play to vs mg spam as okw.
your first unit, which cant be count as a anti mg tool is the isg...which come mostly around minute 4. until this you are mostly helpless vs mg spam on most maps.
but isg is not good vs mgs. since it has no retreat, has not the range from pak howie and only 4models.
why USF got mortar, when the have nondoc early smoke? they even has super early reinforce and healing from the start....which means you can try your push much more often.
so yeah: give OKW some more tools vs early mg spam. kubel doesnt help this much, because get serios dmg from mg crew, when you try to flank it.
and one more sqaud near by nullify any kubel flank hard
isg is the best howitzer/mortar in this game according to its ACC and damage.
๊USF mortar is suck please try it yourself.
allies mg already have bad suppression rate especially Maxim.just use volk volk volk volk = win.
Honestly as OKW I just ran into MG in difference direction and win meanwhile if you use IS run into MG42 they will got suppressed in first burst and then pinned down.
I suggest you to go play as allies as until your rank > 500 and met with experienced OKW player. then try to spam MG and see what will happen.
Posts: 682
I suggest you to go play as allies as until your rank > 500 and met with experienced OKW player. then try to spam MG and see what will happen.
Are you rank 500 with axis?
Posts: 177
Are you rank 500 with axis?
nope but i'm in 300 on allies. and allies MG never work there.
Posts: 772
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Posts: 1096
Or make the maxim utterly, utterly shite.
Oh.
Posts: 177
They need to give volks an early game method of displacing MG's and units in cover.
Or make the maxim utterly, utterly shite.
Oh.
You already have strumpioneer which have no movement penaltly for cut a point ot franking MG.
Posts: 1594
You already have strumpioneer which have no movement penaltly for cut a point ot franking MG.
No movement penalty?
Posts: 394
how 2 okw deal with spam HMG in 4v4?
and build sand bag need 6s and the tank trap only 3s?
nerf the okw early reforce and heal said it is too op and the usf heal car can build at the beginning?
nice
1 x volk and 3 x Sturm is all that is required. When Sturm get Vet 1 (pretty quick usually) just frag them with stun nades and flank, flank and more flank. Also in 4v4, you have what are called teammates. Usually one should be a Wehrmacht and have mortars. gg bro.
Posts: 67
1 x volk and 3 x Sturm is all that is required. When Sturm get Vet 1 (pretty quick usually) just frag them with stun nades and flank, flank and more flank. Also in 4v4, you have what are called teammates. Usually one should be a Wehrmacht and have mortars. gg bro.
Who even makes 3 sturms???
Posts: 394
Who even makes 3 sturms???
You mustn't play 4v4 much. You start with one you know, so you are only making 2 and one volk.
Posts: 2243
1 x volk and 3 x Sturm is all that is required. When Sturm get Vet 1 (pretty quick usually) just frag them with stun nades and flank, flank and more flank. Also in 4v4, you have what are called teammates. Usually one should be a Wehrmacht and have mortars. gg bro.
so..you wanna tell us, its totally ok to need invest about 1200manpower to deal with one single mg?
1 mg and one recon unit is totally enough to hold of 4 squads when you are not braindead and cant flank which is very common on most maps.
Posts: 472
https://coh2stats.com/stats?range=range&statsSource=top200&type=4v4&race=wermacht&fromTimeStamp=1631059200&toTimeStamp=1632700800
https://coh2stats.com/stats?range=range&statsSource=all&type=4v4&race=wermacht&fromTimeStamp=1631059200&toTimeStamp=1632700800
I'm wondering where all this winning comes from.
I do understand that OKW is underperforming on 1v1 or even 2v2 if you go further, but 4v4?
When you counter mg spam during playing any faction, just go for indirect fire unless you can flank them (which is harder in larger map like 4v4)
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