I published a tuning pack, but I lost the files I used to make it.
I looked up how to extract from an SGA file, but now I've no idea how to use these extracted files. Please help me out. I'm trying to fix some oversights with my tuning pack.
Updating a mod from .sga extraction?
18 Sep 2021, 00:29 AM
#1
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Posts: 1387
18 Sep 2021, 12:14 PM
#2
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Alright actually I'm even worse off than I thought because the Archive.exe file extracts all the different unit files as .rgd and not .xml like the actual mod builder uses.
So basically I need help starting from the beginning.
Please god help me I don't want to redo everything just to fix one problem.
So basically I need help starting from the beginning.
Please god help me I don't want to redo everything just to fix one problem.
18 Sep 2021, 17:24 PM
#3
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I'm afraid that you will have to start from the beginning. As of now, there are no public tools that would convert .rgd files to .xml files.
The only tool that is public, is the Dawn of War 3 one but that tool is meant for DoW and not CoH (Most hashes are not known and will not correctly build the xml structure for CoH).
The only tool that is public, is the Dawn of War 3 one but that tool is meant for DoW and not CoH (Most hashes are not known and will not correctly build the xml structure for CoH).
18 Sep 2021, 21:20 PM
#4
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Posts: 1387
I'm afraid that you will have to start from the beginning. As of now, there are no public tools that would convert .rgd files to .xml files.
The only tool that is public, is the Dawn of War 3 one but that tool is meant for DoW and not CoH (Most hashes are not known and will not correctly build the xml structure for CoH).
Thanks. I'm going to cry myself to sleep now.
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