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russian armor

Relief for USF teching problems

12 Sep 2021, 07:36 AM
#61
avatar of Vipper

Posts: 13496 | Subs: 1


Ill try one more time bro. U said it scouts just fine. I said it doesnt becuz it needs to vet up first

Nope I said is scout fine once vetted and you seem to say the same thing.

Even at vet 1 which is to reach it has superior vision.

jump backJump back to quoted post9 Sep 2021, 19:28 PMVipper


Stuart get 56 vision with veterancy and it scout just fine.



Nobody cares as much about tht part as u do. He thinks it needs a buff, I agree with that...

Forgive me but when someone claims that my post is misleading I do care. If you do not that much avoid posting things like that.


If its only used in 1/4 gamemode thats not good. Give it upgrade to help scale up late game, makes gun bettr against tanks or that gives more HP

And that would make it OP in 1vs1. Making units OP in one mode to fix them in other modes should be avoided as "super heavy" patch demonstrated.
19 Sep 2021, 10:39 AM
#62
avatar of Protos Angelus

Posts: 1515


Random BS


I just tested the Puma vs AAHT 10 times on medium range, even with AAHT shooting first. It never killed the puma in one volley before the reload (8 sec reload). So in order for Puma to kill AAHT it needs to be at 80% hp max, not targeted at all by the puma and used by a retard.
So please let's stop the BS about AAHT being used to kill a Puma. And English is not my main language but I can still fuc**** read what you have said.
"I literally did it 2 days ago to a puma that was trying to finish off my teammates Cromwell" why did you use such a BS scenario to say that the AAHT is good vs Puma. If you want to compare, then use the scenario where the Puma is aware of the AAHT and goes for the kill, AAHT will never survive. You know... One time my Rear echelons killed a full upgraded falls because falls were busy gunning down my rifleman... Or that time when my pioneers killed a fully upgraded guard squad because the guards where running after a damaged stug.
19 Sep 2021, 10:56 AM
#63
avatar of Grim

Posts: 1097

the current design is intentional and good.



playercard pls.
Vaz
19 Sep 2021, 13:36 PM
#64
avatar of Vaz

Posts: 1158



I just tested the Puma vs AAHT 10 times on medium range, even with AAHT shooting first. It never killed the puma in one volley before the reload (8 sec reload). So in order for Puma to kill AAHT it needs to be at 80% hp max, not targeted at all by the puma and used by a retard.
So please let's stop the BS about AAHT being used to kill a Puma. And English is not my main language but I can still fuc**** read what you have said.
"I literally did it 2 days ago to a puma that was trying to finish off my teammates Cromwell" why did you use such a BS scenario to say that the AAHT is good vs Puma. If you want to compare, then use the scenario where the Puma is aware of the AAHT and goes for the kill, AAHT will never survive. You know... One time my Rear echelons killed a full upgraded falls because falls were busy gunning down my rifleman... Or that time when my pioneers killed a fully upgraded guard squad because the guards where running after a damaged stug.


You have to catch it off-gaurd. Anyone saying they just straight up solo a puma is lying, unless the puma missed a shot. You need to catch it off gaurd, preferably from behind so the machine guns do damage, and the turret is on the opposite side of the puma. It's not a common thing to do and it's very risky. having a rifle or two around to snare helps a lot too. You can also get past the 8 second reload by using tru sight to bs with puma until the reload finishes. Usually if you are doing this, there is some kind of shot/sight blocker around. All the times I have pulled it off, there was something that blocked sight and interfered with the targeting of the puma.
19 Sep 2021, 14:11 PM
#65
avatar of Protos Angelus

Posts: 1515

jump backJump back to quoted post19 Sep 2021, 13:36 PMVaz


You have to catch it off-gaurd. Anyone saying they just straight up solo a puma is lying, unless the puma missed a shot. You need to catch it off gaurd, preferably from behind so the machine guns do damage, and the turret is on the opposite side of the puma. It's not a common thing to do and it's very risky. having a rifle or two around to snare helps a lot too. You can also get past the 8 second reload by using tru sight to bs with puma until the reload finishes. Usually if you are doing this, there is some kind of shot/sight blocker around. All the times I have pulled it off, there was something that blocked sight and interfered with the targeting of the puma.


To catch 50 range puma with AAHT means going behind enemy lines. Going behind enemy lines with a 2 shot AAHT is suicide against anyone with half a brain cell. I'm done on this topic. AAHT CAN kill a Puma but only because it has a cannon. Same as how technically rear echelons can kill obers, and an MG42 with piercing rounds can kill a Sherman with HE. It's all technically possible, but only against complete and utter noobs.
19 Sep 2021, 14:55 PM
#66
avatar of Esxile

Posts: 3602 | Subs: 1

AAHT can kill a puma the same way Centaur can kill a panther.
19 Sep 2021, 16:56 PM
#67
avatar of KoRneY

Posts: 682

jump backJump back to quoted post19 Sep 2021, 14:55 PMEsxile
AAHT can kill a puma the same way Centaur can kill a panther.


Hyperbole doesn't do anything
19 Sep 2021, 22:20 PM
#68
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


why did you use such a BS scenario to say that the AAHT is good vs Puma.

What is wrong with you? I didn't fucking say it was good vs. Puma

Find the quote where I said that you jackass, we've already been over this

This is what I said:
Can kill a puma with a little luck, I've seen it happen more times than I should

If that = "AAHT is good against the Puma" in your world then I can't help you. This is just becoming funny at this point

I said the AAHT was good in team games. You said you built it in 90% of your 3v3s. No clue why you're trying so hard to argue but feel free to continue the mental breakdown

You agreed with main my argument and are now whining about a footnote that you didn't even read correctly

I'm done on this topic.

I would hope so, since you're arguing against nothing. Btw you're also the one who brought it back up 8 days later....

Nobody. Said. It's. Good. Against. The. Puma
Vaz
20 Sep 2021, 06:27 AM
#69
avatar of Vaz

Posts: 1158

If the puma comes in to hunt the aaht, it's done for. You do not send an aaht into enemy territory guns blazing and beat puma. Think about what off-gaurd means. Usually the puma is hunting something else and for some reason(like a shot blocker, as I mentioned) the player was not aware of the aaht and the encounter begins at close range. Puma does not even need to come into range of the canon to destroy the ht in like 2 shots.

I've seen 3 results from these situations.
1. player flees - result puma always wins, minimal if any damage to puma
2. player keeps still and fights - aaht CAN win, depending on situational factors
3. player keeps still and fights - aaht destroyed, puma severely damaged
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Yesterday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
Yesterday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
Yesterday, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
Yesterday, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
Yesterday, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
Yesterday, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
Yesterday, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
Yesterday, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
Yesterday, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
Yesterday, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
Yesterday, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
Yesterday, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
Last Thursday, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
Last Thursday, 17:38 PM
donofsandiego: Probably not
Last Wednesday, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM

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