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COH2 UI Lies

21 Aug 2021, 22:28 PM
#1
avatar of KtheZ

Posts: 14

There's a couple instances where COH2 straight up lies about different UI interfaces that it shows to you. Can we please try to reduce this level of bullshittery in the game? It's one thing to simply not show something (like mg arcs, as an example) while another thing to actually straight up lie to you (i.e. mg arcs showing in houses are LIES and SLANDER, so is AT overwatch).

I'm not sure how many instances of these UI lies are laying around in COH2, the most egregious ones are:
  • MGs in buildings (the arc shows from the building, you have to press tab to show the actual arc, which is super dumb!)
  • AT overwatch, where the actual circle on the map does not reflect the actual AOE of the ability AT ALL. It is like 3x the actual radius of what you see on the map



Again, it's one thing to not show something, another thing to show it completely wrong and lie to the player. Relic should do something about this in the next balance patch.
21 Aug 2021, 22:29 PM
#2
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

I don't agree with you, you are wrong.
21 Aug 2021, 22:29 PM
#3
avatar of SturmTigerGaddafi
Benefactor 355

Posts: 779 | Subs: 3

Pure #AnaleZyklopen
21 Aug 2021, 22:30 PM
#4
avatar of USA USA USA

Posts: 37

Yo who is this guy?
21 Aug 2021, 22:31 PM
#5
avatar of Hakeswill

Posts: 5

In war one does not have perfect information on where your enemies MG or plane will fire.. kappa
21 Aug 2021, 22:33 PM
#6
avatar of SturmTigerGaddafi
Benefactor 355

Posts: 779 | Subs: 3

Safe Haven retard level logic.
21 Aug 2021, 22:37 PM
#7
avatar of CreativeName

Posts: 281

+1
22 Aug 2021, 18:00 PM
#8
22 Aug 2021, 18:07 PM
#9
23 Aug 2021, 02:42 AM
#10
avatar of GreenDevil

Posts: 394

Agreed.
23 Aug 2021, 22:09 PM
#11
avatar of Solved

Posts: 37

dissagree. Lying is part off human nature , so it's completely fine if the video-game does it aswell.

23 Aug 2021, 22:10 PM
#12
avatar of Farlion

Posts: 379 | Subs: 1

Read the statement aloud. Rather than have a continuum for agreement, require players to make a decision about whether they “agree” with the statement, “do not agree,” or “are unsure” about their agreement. If players agree with the statement, instruct them to move to one side of the room. If players disagree with the statement, instruct them to move to the other side of the room. Designate a place for players to stand near the middle if they are undecided or unsure. Have players explain why they are standing where they are standing. If after hearing another player’s position a player would like to move across the room, allow for this movement.
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