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Sounds like we just need to nerf Obers.
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Now compare rifles to volks and see the faction as a whole instead of comparing 2 units in a vacuum.
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Rifles win against volks always except during the power creep upgrade on volks. I don't know where you're going with here. Obers are a natural upgrade to volks and they shred pretty much everything. The usual 3x rifles + officer needs to be blobbed to be effective once obers hit the field as they will usually support volks and laser down from long range BAR rifles. So I still don't get the stupid whataboutism of your post
EDIT: And I didn't compare them in a vacuum. I didn't do any long range 3 minute engagements like they are the only units in the field. I rushed them to each other, something you will see often in teamgames. All of the engagements lasted for <10 seconds. So please stop with the usual BS that comes out of you and think for a second. You can go with whataboutism in a circle.
But rangers have a sherman. But okw has an aggressive raketen. But USF has this, but OKW has that.... fuc* me some people are dense
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That's the problem here. Now apply it to the thread. USF have better starters, OKW have more accessible elites, it's really not that hard. Arguments can be made for matching ober popcap or getting a bit more utility. Arguing my 3x bar rangers lose while closing in to IR StG obers is like asking why do rifles lose on the close to pgrens. They're supposed to lose.
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F*** me you're dense. You're arguing a point that has nothing to do with this thread. I'd report it for offtopic but you're the moderator, so...
USF have better starters. Well sure. That's why OKW gets sturmpios which wipe echelons and rifles alike in close range. And if they charge in and drop only one model, they still win vs rifles. Volks are weaker but that has nothing to do with the fu***** topic you dense bread.
Read the following slowly:
The point is that rangers for the price are in my opinion underperforming overall. They are quite decent in combat but lack any sort of utility as a doctrinal elite option. Even PGrens have more options with certain commanders.
I compared the combat to point out the power of obers. I could have easily used penals or rifles or guards or w/e against obers. I decided to use rangers so that there is more merit to the point you Swiss cheese.
And I specified modes used. 3v3+. I specifically said I won't comment on 1v1.
Should rangers be priced at 350 MP and 10 pop cap locked behind 3 CP? That's the whole question. Why you keep derealing the thread with your nonesense comparing volks or whatnot I do not know, but you are the moderator so I guess I can't criticize you, you pillock.
One can always say that if you go for a double spios and a kubel you will get the upper hand over USF early game but your mid game will suffer in return.
Now to say it again.
I used << RANGERS >> against << OBERS >> to show that elite to elite combat, Obers are much more favourable. Now that is all fine. However, my question now stands why are Rangers priced more than Obers? I won't use rifles to tackle obers. I won't use echelons. I will use vehicles and elites. I'm not talking about a Sherman vs Obers (+ raketen) matchup.
I'm talking about whether the price on Rangers is justified, all things considered. From combat to utilty
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You have tompsons on them, but at the same time their standart rifles are doing really nice damage at all ranges after buff, their zooks are extrimely usefull and with Bars they are really good aswell.
So as a platform, you have 4 potentual ways of how to use them they are flexable elite unit.
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Bars are not really good on them. There's almost no reason to get Bars on rangers. If you get 3x they will drop them like crazy. Thompsons is better in them in almost every way
Thompsons or zooks are the only "good" ways to use them, but even zooks can be bad. The droprate is a problem whenever you triple up on anything
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Well Bars are still better then nothing if you picked rangers on open maps where you cant really get close without being noticed, but they would have been alright if not the drop rate which is crazy indeed.
But again, if rangers was able to get weapons without racks, x3 bars for a lowered price (like 100mun), zooks for a small discount aswell and their pop-cap was lowered to be 9. Then they would have been alright elite, right now they are just fall flat on their asses when compared to paras, especially considering that paras comms are one of the best.
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Reading comprehension over 9000.
My point is not Rangers vs Obers. My point is:
Rangers are doctrinal (2 doctrines)
Similarly priced Obers are stock.
Obers need less muni investing, have 2 types of nades, cost less, have suppressing fire and booby trap.
Comparing the combat is not the point. I used the combat to just give a general insight how two elite squads duel it out in possible teamgame scenarios. One point could be that obers with IR are OP in close to medium range but that's not something I'd want to argue now because I don't think they are (maybe, really don't know or care).
Rangers cost more MP, pop whilst having poorer combat and utility skills. Only real use for them is on CQC maps with lots of sight blockers because tommy rangers need to run in.
So I'm arguing that rangers need something. Anything. The DMG reduction would be preferable, as some say, but won't bother analyzing potential problems as I don't care enough. Just pointed out how Obers win most of the engagements (and how the IR obers are the strongest ones in any scenario, but they are also doctrinal so it's fine).
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Make rangers get weapons through upgrades, rather than from racks. Each weapon upgrade should provide the Rangers with a special ability to make the squad less boring.
1) Thompsons - As now, but add a "fire up" ability that is more expensive than sprint and makes the squad immune to suppression, but take extra damage while active.
2) 3x Bazooka - As now, but also provides the rangers the ability to fire an "aimed shot" rocket that functions like the Puma's ability of the same name. (A white phosphorus rocket could work too instead, if it could be made to work right.)
3) 3x BAR - Provides the squad with 3x BARs with reduced drop chance and slightly better stats than standard BARs. Provides the squad with a suppressive fire ability.
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