CoH3 my biggest fear
Posts: 2272 | Subs: 1
is my fear justified?
Posts: 713 | Subs: 2
Posts: 1220
Posts: 1820 | Subs: 2
Posts: 76
COH1 players who think its the best RTS ever and never played COH2 after 2013. And players who feel the game should be balanced through 4vs4 and think 1vs1 and pro's discriminate them. I hope relic sticks to their own vision of the game
some fun to read examples:
https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/1-general-discussion/threads/1460-idea-an-ability-to-target-a-specific-part-of-the-tank?page=1#post-8152';
https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/1-general-discussion/threads/391-too-cartoonish?page=1
https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/1-general-discussion/threads/1468-this-is-a-total-war-game-with-a-coat-of-paint-of-coh?page=1#post-7979
https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/1-general-discussion/threads/1429-please-do-away-with-second-class-players-for-coh-3?page=2#post-7762
Posts: 1220
balanced through 4vs4
Actually 4v4 keep coh2 alife so if they decide balance game around teamgames coh3 playerbase will be larger that's for sure
Posts: 570 | Subs: 1
Posts: 956
Posts: 268
Yep same for me. I have been on the coh3 forums and you really see the craziest proposals there. Remove true sight, implement blitzkrieg mod, add japanese/russian/french/ factions, add abandoned vehicles, remove the new campaign etc
COH1 players who think its the best RTS ever and never played COH2 after 2013. And players who feel the game should be balanced through 4vs4 and think 1vs1 and pro's discriminate them. I hope relic sticks to their own vision of the game
some fun to read examples:
https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/1-general-discussion/threads/1460-idea-an-ability-to-target-a-specific-part-of-the-tank?page=1#post-8152';
https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/1-general-discussion/threads/391-too-cartoonish?page=1
https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/1-general-discussion/threads/1468-this-is-a-total-war-game-with-a-coat-of-paint-of-coh?page=1#post-7979
https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/1-general-discussion/threads/1429-please-do-away-with-second-class-players-for-coh-3?page=2#post-7762
Nothing wrong with abandond vehicles. Maybe change the mechanic a little. Nice addition the the franchise for sure.
Posts: 1534 | Subs: 1
Posts: 1295 | Subs: 1
Posts: 1295 | Subs: 1
"Soliciting Map Feedback
Map feedback will come in all shapes and sizes. Good feedback comes when a player provides replays, screenshots, or other visual aids. The best feedback is unbiased, but this is hard to determine, as your experience with worldbuilding grows you'll be able to recognize bias and work around it. The more specific the feedback, the better. If a player can get very deep into why something happened it better aids you. Don't be afraid to ask players for things like this as everyone will benefit from them. And I'll say this up front, good feedback is hard to come by, its hard to take emotions out of an intense battle and get to the core of what makes a map good or bad in a given area, at a given time. Stay focused on the goal of balance, interesting strategic opportunities, and options for players. Advertise your map and push to have your content tested.
Another point to make is that feedback will come. If time passes and you aren't happy with your map, don't be afraid to start over. Yes I said it, start over. It's a massive pain, but you learn so much with every map made that it's worth the effort the majority of the time. For me it was my map Kurland Pocket. I worked on Kurland for months and it just wasn't doing what I wanted, so I started over and made arguably my best COH1 map, Argentan Crossroads. I learned so much from experimenting on Kurland, and it undoubtedly made Argentan better. The feedback from players doesn't always get you where you want to go, but it is critical to effective progress regardless."
Posts: 2272 | Subs: 1
I actually think CoH3 will be a big Hit! It feels like a next Gen game. Also i even couldnt stop playing the campaign and thought about it throughout the day,
something which hadnt happened in a long time
Posts: 1295 | Subs: 1
Thank you white flash, your posts calmed me down a bit.
I actually think CoH3 will be a big Hit! It feels like a next Gen game. Also i even couldnt stop playing the campaign and thought about it throughout the day,
something which hadnt happened in a long time
Cheers bud
Posts: 1820 | Subs: 2
Sorry but that's not enough, obviously.
@Whiteflash - good stuff!
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
39 posts in the last month
Welcome our newest member, Rihedcfrd
Most online: 2043 users on 29 Oct 2023, 01:04 AM