No If you wan Pathfinders with all the benefits of JLI's and non of the drawbacks, You gotta give JLI all the benefits of Pathfinders with non of the drawbacks.
Who said I don't want none of the drawback?
I clearly stated any nurf(to matxh JLI) is tollerable if pathfinder can get JLI spec.
Such a childish thread. I stated all the benefit of JLI over pathfinder and you are tackling over somethinf that will never ever gonna happen and you know it.
No If you wan Pathfinders with all the benefits of JLI's and non of the drawbacks, You gotta give JLI all the benefits of Pathfinders with non of the drawbacks.
please name the differences between units like:
Received accuracy
DPS
Crit threshold
Abilities
Combat bonuses
Timing etc
I clearly stated any nurf(to matxh JLI) is tollerable if pathfinder can get JLI spec.
Such a childish thread. I stated all the benefit of JLI over pathfinder and you are tackling over somethinf that will never ever gonna happen and you know it.
You can have that if you remove their ability to get more weapons. Having possibility to get Bars/lmg with their scouting and sniper rifle is one of the things in longer games that shouldn't be available for them. So many people just gloss over that USF faction buffs that they can get 2 weapons more to their infantry what axis cannot, and don't talk about ammo that is a problem for every faction in the game.
..and don't talk about ammo that is a problem for every faction in the game.
Lmao. Uh yeah technically speaking, but when your core infantry needs 120 munitions to keep up with enemy infantry later on in the game, and you generally have 3 core infantry squads and an officer squad (and possibly rear echelon bazooka squads) as well as an AT gun that doesn't penetrate reliably against bigger tanks at medium to long range without shelling out 30 muni, the munitions cost can get a little prohibitive to outfit your squishy recon squad with BARs and actually keep up with your enemy. Unless of course you're more skilled then them. But in that case it didn't really matter what you used, you would have beat them anyways.
Axis get stock elite infantry with weapons greater and cheaper then BARs. For example STG > BAR everywhere but at far range, but still worse then any LMG in the game at that range. The only advantage of BARs is that you can give them to anyone and can increase dps substantially, but still nowhere near elite infantry. Pretty much BARs let you to beat general infantry and effectively wipe team weapons, but that's all. To sum up it is a great weapon for stock infantry, but still worse then LMGs and other assault rifles
Paths has mediocre combat stats and 4 men size, meaning vetted they have Received Accuracy of vetted (0.71) Conscripts, meanwhile JLIs might have the best RA while vettet (0.46) and only ~12% worse out of the barracks (0.8) vs vetted Paths. This means they trade horribly during offensives or vs any elite infantry also it makes losing the squad quite easy even vetted.
Come play axis and you learn to have everything only 4 man squads...one weak argument there...
Same can be said for you. Go play pathfinders and see how many wins you register and then come back.
Aerafield said enough, and he is one of the top players of pretty much all factions in teamgames
Same can be said for you. Go play pathfinders and see how many wins you register and then come back.
Aerafield said enough, and he is one of the top players of pretty much all factions in teamgames
I have played with them and they are strong and maybe too strong to what they can do. It's the problem with USF & UK having able to give weapons to every single infantry squad they have. That has been mostly major problem, then you add a unit with superior vision and give it weapons to make it stacked up with dps...is broken.
I would like to see the yelling if either faction of Germans had ability to just dish out 2 weapons to a squad, you like pgrens with 2xlmg?
I would like to see the yelling if either faction of Germans had ability to just dish out 2 weapons to a squad, you like pgrens with 2xlmg?
That would be pretty much useless if you ask me.
1. pgren is close range combat unit - 2 non lmg crew will do pretty mcuh no dmg at long range
2. if you decide to close in, 2 lmg won't fire
OTOH 2 lmg gren is something scary. But enabling lmg would now require fuel(Since yo wanted usf/ukf weapon mechanism), WM's strong position will take a few minutes more.