There will be a Twitch live stream on Saturday the 17th [https://www.twitch.tv/whiteflashreborn] after the "New Battlegrounds Semi Finals" tournament on AEs stream, where I will be going through the past two COH3 articles which were published in 2018/19 and drew over 77,000 views to do some comparisons on stream to see how the COH3 Pre Alpha matches up to what was written!
Also, given the past interest in those articles which and the release of the COH3 alpha, I'm starting work on a new article which will encompas all of the past articles comparisons, design elements and everything weve seen from Relic to date....it will be a monster. Debating releasing it in peices...
I'll be using this thread as a place for back and forth if there is anything specific that people want me to address. COH3 IS HERE!!! Good days ahead! Cheers all
EDIT: Stream already happened...WATCH HERE
COH3 Pre Alpha, with WhiteFlash & Twitch stream on the 17th
16 Jul 2021, 03:10 AM
#1
19
Posts: 1295 | Subs: 1
16 Jul 2021, 03:14 AM
#2
Posts: 1820 | Subs: 2
16 Jul 2021, 14:26 PM
#3
Posts: 570 | Subs: 1
I'd like to hear your thoughts about the faction designs and what counts as good asymmetric balance and what doesn't.
16 Jul 2021, 18:28 PM
#4
Posts: 40
I actually want to hear if you believe there is no hope for things like main gun crit, abandon etc, or how would you approach them besides removing them or deactivating them from multiplayer.
17 Jul 2021, 01:46 AM
#5
Posts: 1594
I actually want to hear if you believe there is no hope for things like main gun crit, abandon etc, or how would you approach them besides removing them or deactivating them from multiplayer.
They should not be RNG based mechanics. That much is certain.
17 Jul 2021, 03:02 AM
#6
Posts: 124
Hope to catch you on the 17th. Thanks for putting in the work!
17 Jul 2021, 04:52 AM
#7
Posts: 857 | Subs: 2
Looking forward to your thoughts!
17 Jul 2021, 20:43 PM
#8
19
Posts: 1295 | Subs: 1
19 Jul 2021, 06:41 AM
#9
Posts: 11
Hello. Now in COH2 the main delirium of navigation is visible in COH2. When spaced to different sides of the screen are 2 main navigation elements - the A) Minimap and B) the status icons of the units. As a result, the navigation process in COH2 turns into every second throwing from one side of the screen to the other for elementary operations "select a unit" and "send a unit somewhere." I really hope that in COH3, the developers will wake up and the main navigation elements will be next to each other.
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