I see. All I can say is that Relic is taking this players approach very seriously. I made the case for side armor myself two years ago, with a lot of others backing it up, and they decided to put it into the game as a new major feature. So I expect many issues that have been or will be brought up will be addressed. If you want to see certain things make sure to leave feedback or suggestions on the new CoH-Development forums. With what we've seen so far already in terms of improvements/overhauls (garrisons, side armor, resource system, etc.), I am confident they will tackle (or at least attempt to) as many player grievances as their budget allows.
How exactly does Side Armour work in CoH3, anyway? Is it identically to CoH1 (bad), or is there some special mechanism at work?
Ideally it's based on the angle at which you hit the opposing vehicle, rather than precisely which hitbox it strikes...