Volksgrenadiers late game performances seem to be extremely underwhelming.
Vet 5 Volksgrenadiers with the STG upgrade (260/25/60) consistently lose against the new 7 men squad Conscripts (240/18/50)
![](https://www.coh2.org/file/19572/volksstg-vs-consreserves-late-g.jpg)
I ran multiple tests and Conscripts alway came out on top with 3 or 4 models left and about a fourth of the total HP pool
This deficiency can be attributed to the weird and unique veterancy bonuses of the Volks
Vet 1
-10% received accuracy.
Vet 2
+30% accuracy.
-20% weapon cooldown.
Vet 3
-14% received accuracy.
Vet 4
+7 sight range in cover.
Vet 5
Passive healing out of combat.
Vet 4 and Vet 5 bonuses aren't related to durability or dps of the unit, they are remnants from before OKW could easily backtech into Med HQ, and don't fit a mainline unit. Such bonuses could be changed into a cooldown/accuracy and RA boosts to help the unit
Part of it is that Volks have a fairly substantial spike after the first truck, and they receive their STGs... and that lategame they're expected to be "replaced" with Obersoldaten, who very convincingly obliterate Cons.
The main issue with that design is that the late timing of Obers means that OKW generally "need" four volk squads (Three seems to work sometimes, dependent on build/matchup). This and the mandatory Sturmpioneer is already a lot of population space taken up, and this is made even worse if you then add one (or, god, two) Ober squads to your build, who are exceedingly pricy in the population department. There's almost the implication that you should be losing a Volksgrenadier squad or two, which I can't say I'm a fan of.
Two changes I suggest, the first of which I know I've been droning on about for a couple of days:
A: Volks should lose their STG upgrade, and instead have a "Mobilise Reserves" styled upgrade later in the game, and have their veterancy rebalanced alongside. Obers should be brought back into the first truck at a weaker initial strength, scaling to their current power through tweaked veterancy, squad upgrades (Paid, or "automatic" with other trucks), and their MG34 be placed in the Schwerer. This solves both issues: Obers can be more readily fit into infantry builds without requiring volk loss (Fallschirmjager and JLI come sooner than Obers, and this is part of why both squads are so good), and Volks can have their performance curve smoothed out, remaining pretty much as they are in the early game (So as not to disrupt current balance) while being weaker (relatively) in the midgame (Which would be compensated by their ability to start building Obers earlier on, even if they would begin weaker than they are now), and scaling better into the lategame without necessarily being more deadly.
B: Soviets should receive an "Elite" infantry unit nondoctrinally. Either Penals should be able to "Refit" into some type of "Redeemed" unit, or some variant of Guards should be available nondoctrinally. Mobilise Reserves doesnt need changes, I don't think, certainly not a nerf.