you should stop with the bullshit sarcasm because CB WAS identified
Read more carefully. That comment wasn't about Counter Barrage itself, but about this "new" tracking thing.
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you should stop with the bullshit sarcasm because CB WAS identified
Posts: 359
Read more carefully. That comment wasn't about Counter Barrage itself, but about this "new" tracking thing.
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All that micro and resources to counter one (1) unit that you click once and forget about. Super balanced.
Posts: 359
Yes doctrinal static artillery countering lighter artillery using counter barrage ability is an issue. I would also like to take this opportunity to raise awareness to the issues such as AT guns piercing tanks and MGs pinning infantry.
How do you imagine static artillery is worth it if the ability literally just clicks on opponents artillery location and continues to fire there for a minute? Static artillery is way less lethal and more susceptible to getting destroyed than mobile artillery counterparts. Like come on what do you guys want these things to be ? Just worse artillery option that requires commander pick and 8cp?
Posts: 1594
Yes doctrinal static artillery countering lighter artillery using counter barrage ability is an issue. I would also like to take this opportunity to raise awareness to the issues such as AT guns piercing tanks and MGs pinning infantry.
How do you imagine static artillery is worth it if the ability literally just clicks on opponents artillery location and continues to fire there for a minute? Static artillery is way less lethal and more susceptible to getting destroyed than mobile artillery counterparts. Like come on what do you guys want these things to be ? Just worse artillery option that requires commander pick and 8cp?
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The issue is that CB was removed off other units for being unbalanced and a no skill micro ability, why does it get left on Lefh? The static howizters aren't shit, theyre just not as good as a static howitzer that kills things without having to micro so you can spend your attention resource elsewhere on the map while your opponent shift-u's a bunch of reverse orders and hope to god it wont hit him behind the fucking base lol.
At bare minimum if CB is kept on the weapon the range needs to be shortened drastically for the ability. I think we can all agree a howitzer killing your base sector on certain maps is a serious balance/design problem? If not, Id like to be able to call my offmaps on their base sector again please.
Posts: 1594
The issue is that CB was removed off other units for being unbalanced and a no skill micro ability, why does it get left on Lefh? The static howizters aren't shit, theyre just not as good as a static howitzer that kills things without having to micro so you can spend your attention resource elsewhere on the map while your opponent shift-u's a bunch of reverse orders and hope to god it wont hit him behind the fucking base lol.
At bare minimum if CB is kept on the weapon the range needs to be shortened drastically for the ability. I think we can all agree a howitzer killing your base sector on certain maps is a serious balance/design problem? If not, Id like to be able to call my offmaps on their base sector again please.
Posts: 359
That's just a gimmick suggestion. CB is more "countered" by simply having one of your indirect units fire a single shot, wait for the "bang" of the LEFH firing, and simply moving somewhere else and performing your "real" indirect attack.
It's a micro tax, sure, but doing that makes the counter barrage LEFH literally a dead unit, unless spending all those resources and 13 pop on an unit to make your opponent micro a bit is valuable. Despite the massive bonuses it gets, the fact it retaliates against /any/ indirect usage means it can be baited out/neutered in this way. In such a case the Axis player is genuinely better off using regular barrages.
CB kills in teamgames (where there can potentially be multiple LEFH), against static howitzers (Which obviously can't reposition), and if you forget that it exists and use an indirect unit when you haven't already baited out a counter-shelling.
Its an AIDS ability, I agree, though its partially a symptom of Artillery in general just being a terribly unfitting part of the game, and also that it acts unintuitively in the fashion that Elchino described earlier in the thread. I'd love it to be removed, but I'd also love artillery in general to get a major, major rework.
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Do anyone want to tell him about the buff to Ost Mortar CB that got a range buff?
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Also: Im reasonably sure the static pieces are more deadly than the mobile pieces (In particular the Sexton), it's just that the mobile pieces can reposition and fire from optimal locations (and subsequently retreat), and that they're rather harder to kill.
Posts: 359
Make CB require micro practically does nothing since a competent player will not allow it to even exist in the first place anyway. Static Arty suck and the only real thing it really does is seal clubbing newbies no don't know how to counter it
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Thank you for the good faith comment, you atleast acknowledge its an aids ability with a huge micro tax against their opponent.
I would also like to see a big IDF rework. It such a huge component of war but implementations either come out as cheese, RNG cannon, laser guided munitions, or just plain shit.
The mortars in my opinion are finally mostly balanced and work well in all game modes AND they still keep some level of asymmetry that some people wont compromise on. Balance team should analyze what works for light IDF units and maybe try and translate that over. I know, I know, easier said than done but holy shit CB and maybe IDF overall needs a serious overhaul.
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Dog, that wasnt the only CB to exist and its also its a mortar so its not sniping 130 fuel vehicles after one HALF a barrage. Other CBs got removed or nerfed like pip commented on. Do you remember this game in like 2013-14? Huge changes have happened since then, big overhauls, new units all kinds of things. So it used to be quite different.
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Then about a combo less than 250 munitions to snipe out a unit that cost 400 Mp and 40 FU anywhere on the map then?
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You mean like the pak howie that got stuck in a nerf cycle for like 3 patches in a row? Pak Howie is probably around 3000x easier to kill than a fixed howitzer but it kept getting nerfed because "it killed too much with zero micro input and was frustrating for ostheer weapon teams to play against".
Sounds like something else we were talking about.
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Oh noooooo, 400 manpower and 40 fuel!!!! It should be a wunderwaffe!!! Theres nothing so expensive in the game, it has to be uncounterable!!!
Posts: 1594
Oh noooooo, 400 manpower and 40 fuel!!!! It should be a wunderwaffe!!! Theres nothing so expensive in the game, it has to be uncounterable!!!
Posts: 177
The issue is that CB was removed off other units for being unbalanced and a no skill micro ability, why does it get left on Lefh? The static howizters aren't shit, theyre just not as good as a static howitzer that kills things without having to micro so you can spend your attention resource elsewhere on the map while your opponent shift-u's a bunch of reverse orders and hope to god it wont hit him behind the fucking base lol.
At bare minimum if CB is kept on the weapon the range needs to be shortened drastically for the ability. I think we can all agree a howitzer killing your base sector on certain maps is a serious balance/design problem? If not, Id like to be able to call my offmaps on their base sector again please.
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