New penal ptrs feels a bit much
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Posts: 17914 | Subs: 8
They still perform lowest out of all compared to your regular 2 of any other AT infantry weapons.
Also, its anti armor unit, tanks are not exactly supposed to be the ones dealing with them.
Posts: 1563
Not really.
They still perform lowest out of all compared to your regular 2 of any other AT infantry weapons.
Also, its anti armor unit, tanks are not exactly supposed to be the ones dealing with them.
How can say they are low when their damage output is so consistent. The other AT squads either kill or don't do much at all. The chip is consistent you spend more time repairing than doing things with your tanks.
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3x ptsr is still low dmg with no nuke potential like shrecks, so it's either a L2P issue which arose after a bad game vs soviets and this is nothing but a rant thread
Posts: 1563
They do consistent dmg to lights/mediums.
Really, I thought they had long reloads and decent chance to miss and not pen with no deflection damage. I guess i was wrong and they fire only slightly slower than regular bolt actions and has deflection damage.
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So don't charge in tanks first? You can also build infantry or artillery to disperse penals before pushing with tanks. Furthermore, zooks and piats are not "kill or don't do much at all". They do consistent dmg to lights/mediums.
3x ptsr is still low dmg with no nuke potential like shrecks, so it's either a L2P issue which arose after a bad game vs soviets and this is nothing but a rant thread
3 PTRS do not have low DPS, their DPS is good especially for a relevantly cheap stock AT unit.
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With far penetration 70 and deflection damage 3,5 they are OK. L2P issue.
That is incorrect they do 10 damage per shot on deflection, hand held AT weapons do a base damage and extra damage to vehicles.
The added bonus is since there is a large number of shot their is a good chance to cause critical on vehicles.
Posts: 17914 | Subs: 8
How can say they are low when their damage output is so consistent. The other AT squads either kill or don't do much at all. The chip is consistent you spend more time repairing than doing things with your tanks.
Low consistent damage is still low.
Its just consistent and reliable.
Doesn't make it high tho, still low.
2 shrecks will murder med faster then 3 PTRS.
So will 2 zooks and 2 PTRS.
(no vipper, people don't usually leave back of a tank against an AT squad, so no need to theorycraft about that, saying in advance)
Don't try to counter ANTI TANK UNITS with tanks maybe?
Posts: 1003
Imo to have any sort of relevant debate we have to agree to fact and the fact is that PTRS does 10 damage on deflection and not 3.5. If you have trouble accepting facts pls stop quoting me.
PTRS have 3,5 deflection damage. Penals have 3x this at rifles. One schreck have 10 deflection damage also, with 170 penetration at max range.
Posts: 13496 | Subs: 1
Low consistent damage is still low.
Its just consistent and reliable.
Doesn't make it high tho, still low.
2 shrecks will murder med faster then 3 PTRS.
So will 2 zooks and 2 PTRS.
Sander93 has already explained to you that PTRS Penal TTK is inline with AT infatry so that is simply false.
(no vipper, people don't usually leave back of a tank against an AT squad, so no need to theorycraft about that, saying in advance)
That applies to people who play the game and unfortunately that does not include you, you seem to prefer to fight you battle in the forum and in the game.
Don't try to counter ANTI TANK UNITS with tanks maybe?
So in other word your admitting that PTRS Penal are an effective AT infatry.
They still having better AI than most other AT infatry while being cheaper than other stock option.
Posts: 13496 | Subs: 1
PTRS have 3,5 deflection damage.
Again no they do not, they have around 3 times that at 10. If you check the site you are looking you will that they is a target table increasing the damage:
"Target Table
Target type infantry
Accuracy multi 1
Damage multi 1.428571
-----
-----
Extra damage 26, Requires types: vehicle
-----
Extra damage 13, Requires types: NOT infantry NOT vehicle"
Penals have 3x this at rifles. One schreck have 10 deflection damage also, with 170 penetration at max range.
With 3 PTRS they will do 30 damage on deflection.
No panzershcek does not do 10 damage on deflection.
If you are still in doubt try it cheat mod...
Posts: 1003
With 3 PTRS they will do 30 damage on deflection.
No panzershcek does not do 10 damage on deflection.
If you are still in doubt try it cheat mod...
serealia:
1xPTRS
Damage 14
Penetration near 100
Penetration mid 85
Penetration far 70
Deflection damage 3.5
1xSCHRECK
Damage 40
Penetration near 180
Penetration mid 170
Penetration far 160
Deflection damage 10
Posts: 13496 | Subs: 1
serealia:
...
1xSCHRECK
Damage 40
...
Does a shcrek do 40 damage? You have to add the damage from the target tables.
once more check target tables provided in the same site or cheat mode.
It even in patch notes:
"PTRS (all variants)
We are lowering the PTRS’ deflection damage to reduce their impact against heavily armoured vehicles when attacking from the front.
• Deflection damage reduced from 20 to 10"
Posts: 1563
Low consistent damage is still low.
Its just consistent and reliable.
Doesn't make it high tho, still low.
2 shrecks will murder med faster then 3 PTRS.
So will 2 zooks and 2 PTRS.
(no vipper, people don't usually leave back of a tank against an AT squad, so no need to theorycraft about that, saying in advance)
Don't try to counter ANTI TANK UNITS with tanks maybe?
Ok you kinda off get my point, unlike the HEAT weapon these things damage is always there in ever present kinda of way. I'm not saying they out right kill tanks just that it forces tanks to often to be in repairs. It's not a question of countering them with tanks it's a question of keeping your tanks on the front lines.
What i'm saying the constant chip from them is a bit much. Zooks/shrecks you can stay at distance get a few misses and do stuff(pressure other infantry/ support crew/ tanks) on their larger reloads. The chip damage is from them is always there at every range which making what you can do with tanks for shorter amount of time.
Posts: 1563
1xSCHRECK
Damage 40
Penetration near 180
Penetration mid 170
Penetration far 160
Deflection damage 10
There is something wrong here. Shrecks the one that pg/stromies have do 120 dmg as 2 hit+pak40 can kill t70 (240+160=400) unless there is a damage modifier vs tank class i'm not sure what's going on.
Posts: 17914 | Subs: 8
Ok you kinda off get my point, unlike the HEAT weapon these things damage is always there in ever present kinda of way. I'm not saying they out right kill tanks just that it forces tanks to often to be in repairs. It's not a question of countering them with tanks it's a question of keeping your tanks on the front lines.
What i'm saying the constant chip from them is a bit much. Zooks/shrecks you can stay at distance get a few misses and do stuff(pressure other infantry/ support crew/ tanks) on their larger reloads. The chip damage is from them is always there at every range which making what you can do with tanks for shorter amount of time.
And you can reliably engage and disengage without fear of any surprising alpha strike.
You think a tank does not needs to be repaired after being in range of shrecks for few seconds?
You will ALWAYS NEED TO REPAIR ALL VEHICLES after you, you know, PUT THEM IN RANGE OF ANTI TANK WEAPONS for some time.
Posts: 1515
And you can reliably engage and disengage without fear of any surprising alpha strike.
You think a tank does not needs to be repaired after being in range of shrecks for few seconds?
You will ALWAYS NEED TO REPAIR ALL VEHICLES after you, you know, PUT THEM IN RANGE OF ANTI TANK WEAPONS for some time.
Stop it! You're scaring them with facts and logic. Didn't you know that AT squads should not be effective vs tanks?
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