Post Winter balance patch - USF indirect fire problem
Posts: 307
I spend most of the time in 1v1, 2v2 and feel useless against heavy turrle play from high level axis....
Any solution for that problems or we just leave the game until they Hotfix this ?
Posts: 999 | Subs: 1
so i guess the solution would be to keep on playing as usual, because if you are waiting for any hotfix to address a problem where there is none, you won't be playing the game for a pretty long time.
Posts: 307
haven't run any tests/calculations on the new scott as of yet, but as far as the other stock indirect options are concerned there haven't been any overly dramatic changes with the new patch. the mortar even got a slight buff and the AoE changes didn't impact the performance of the pack howie too much, either.
so i guess the solution would be to keep on playing as usual, because if you are waiting for any hotfix to address a problem where there is none, you won't be playing the game for a pretty long time.
for now, my exp is Howie and scott cant properly hit target and even the barrage. 50 range Scott always mess his pathfinding.
Mortar and mortar halftrack is kinda solid choice than expensive howie, M8 scott in term of autofire and barrage.
Posts: 3602 | Subs: 1
I had mixed results with the Scott (I don't build more than one), can go from useless to good but it still entirely RNG
Pak follows the same way, too RNG and good luck to vet it.
Mortar buff is welcome, and yes I feel it is better to build 2 of them than a Pak.
Calliope remains the only solid late game choice for USF in teamgame.
Posts: 1158
Posts: 103
Posts: 1116 | Subs: 1
I don't really understand the needs to make the scott trash. The main complaint I've heard is that it kills the infantry too fast or wipes squads entirely. Would be fair, if it wasn't for comparable terrors like the brumbar.
You probably never saw how USF abused it in team games. Wiping every living shit out of inf in seconds, without any counter play and ability to kill it (because its being protected by teammates). At least brummbar has to be in range of AT weaponary in order to attack.
Posts: 3602 | Subs: 1
You probably never saw how USF abused it in team games. Wiping every living shit out of inf in seconds, without any counter play and ability to kill it (because its being protected by teammates). At least brummbar has to be in range of AT weaponary in order to attack.
You mean like for more or less the same cost of two rocket arty?
Posts: 1116 | Subs: 1
You mean like for more or less the same cost of two rocket arty?
Except you shoudnt compare auto-fire, mobile and not counterable with your own inderect fire unit, to a glass cannon, fire on CD and most importanly dodgeable unit.
Posts: 3602 | Subs: 1
Except you shoudnt compare auto-fire, mobile and not counterable with your own inderect fire unit, to a glass cannon, fire on CD and most importanly dodgeable unit.
Too bad USF doesn't have stock rocket arty.
Posts: 1116 | Subs: 1
Too bad USF doesn't have stock rocket arty.
This was brought up multiple times already, and main question is. Does USF\UKF need stock rocket arty, besides the fact that other factions have it? You can give reasoning why soviets need it, why ost\okw need it, but what USF\UKF cant accomplish or what is that gap that only rocket arty can fill for them.
Posts: 3602 | Subs: 1
This was brought up multiple times already, and main question is. Does USF\UKF need stock rocket arty, besides the fact that other factions have it? You can give reasoning why soviets need it, why ost\okw need it, but what USF\UKF cant accomplish or what is that gap that only rocket arty can fill for them.
Do you see spam Scott spam in 1vs1 or a lot of rocket arty usage? No because there isn't such stale metagame, on 2v2 and above rocket arty is pretty much mandatory on the late game. I'll say UKF at least get durable tank on the late game USF is still stuck in flank&smoke meme.
Posts: 103
This was brought up multiple times already, and main question is. Does USF\UKF need stock rocket arty, besides the fact that other factions have it? You can give reasoning why soviets need it, why ost\okw need it, but what USF\UKF cant accomplish or what is that gap that only rocket arty can fill for them.
And why not give UK and US stock rocket artillery or any kind of heavy artillery? This is completely ignoring the fact they do need heavy artillery in team games to dislodge camping germans.
Livestreams
80 | |||||
27 | |||||
27 | |||||
16 | |||||
13 | |||||
8 | |||||
1 | |||||
646 | |||||
25 | |||||
18 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.653231.739+13
- 2.838223.790+1
- 3.35057.860+15
- 4.590233.717+6
- 5.278108.720+29
- 6.306114.729+2
- 7.645.928+5
- 8.922406.694+1
- 9.1118621.643-1
- 10.265138.658+2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
СВО online
2 posts in the last week
28 posts in the last month
Welcome our newest member, KETTA
Most online: 2043 users on 29 Oct 2023, 01:04 AM