When upgrading to MP40 they still have Kars. Is it only me or what. Tested if that grafic bug but no. Enemy HP going down only when they shoting with Kar and after testing upgrade vs no upgrade CQC looks like same results.
EDIT: Before patch was normal.
Stormtroopers bug
28 Jan 2021, 19:18 PM
#1
![avatar of xsmiercx](/uploads/avatar/7561.png?updated=1401996623)
Posts: 31
28 Jan 2021, 23:58 PM
#2
![avatar of Alphrum](/uploads/avatar/18841.jpg?updated=1513517676)
Posts: 808
yh i noticed this too, it happends every time, i think when they get reinforced they come out with KARS
29 Jan 2021, 02:27 AM
#3
![avatar of xsmiercx](/uploads/avatar/7561.png?updated=1401996623)
Posts: 31
yh i noticed this too, it happends every time, i think when they get reinforced they come out with KARS
They don't get upgrade even before first reinforce. You upgrade and they still holding kars.
Clip
29 Jan 2021, 02:50 AM
#4
![avatar of Pip](/images/no_av.png)
Posts: 1594
I really don't understand how the move to 64 bit could have caused this bug, honestly.
29 Jan 2021, 03:39 AM
#5
![avatar of Thamor](/images/no_av.png)
Posts: 290
Same problem, don't upgrade for stormtroopers.
29 Jan 2021, 13:22 PM
#6
![avatar of Unit G17](/uploads/avatar/32595.jpg?updated=1547306607)
Posts: 498
This sheet was reported back in September during beta testings... and they did absolutely nothing about it!
https://www.coh2.org/topic/106558/bug-reporting-64-bit-beta/post/834257
https://www.coh2.org/topic/106558/bug-reporting-64-bit-beta/post/834257
29 Jan 2021, 15:42 PM
#7
![avatar of Tittendachs](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 115
This sheet was reported back in September during beta testings... and they did absolutely nothing about it!
https://www.coh2.org/topic/106558/bug-reporting-64-bit-beta/post/834257
I find it amazing how much work went into ignoring all the feedback from beta testers...
The 240Hz monitor problem, the desync problems, worldbuilder, the list goes on... Relic why even go through the effort of beta testing when in the end you are obviously ignoring all the results?
![:loco: :loco:](/images/Smileys/loco.gif)
29 Jan 2021, 15:45 PM
#8
![avatar of zerocoh](/images/no_av.png)
Posts: 930
same goes for ppsh airborne.
yeah, relic gave no fucks, this "patch" is exactly the same beta they released months ago, the construction preview dissapearing bug was reported day one and they didn't even bothered to fix that
This sheet was reported back in September during beta testings... and they did absolutely nothing about it!
https://www.coh2.org/topic/106558/bug-reporting-64-bit-beta/post/834257
yeah, relic gave no fucks, this "patch" is exactly the same beta they released months ago, the construction preview dissapearing bug was reported day one and they didn't even bothered to fix that
30 Jan 2021, 15:24 PM
#9
![avatar of Sander93](/images/no_av.png)
Posts: 3166 | Subs: 6
I really don't understand how the move to 64 bit could have caused this bug, honestly.
Everything is possible with Relic Spaghetti Code. Remember the Ober LMG 34 SWS trucks a few patches ago even though there were no changes to either units?
I believe Stormtroopers and AB Guards use a special kind of upgrade for their free weapons, which is why they're the only ones affected.
30 Jan 2021, 16:10 PM
#10
![avatar of Pip](/images/no_av.png)
Posts: 1594
Everything is possible with Relic Spaghetti Code. Remember the Ober LMG 34 SWS trucks a few patches ago even though there were no changes to either units?
I believe Stormtroopers and AB Guards use a special kind of upgrade for their free weapons, which is why they're the only ones affected.
Odd, is there some reason they'd use a "Special" kind of upgrade? Isn't it possible to have a unit upgrade cost no munitions normally?
I suppose a quick fix would be to give the upgrades a nominal cost of 1-10 munitions, if this is the case.
30 Jan 2021, 16:54 PM
#11
![avatar of Widerstreit](/uploads/avatar/20240.jpg?updated=1555319078)
Posts: 1392
Game-code becomes worse and worse after every patch. Wrong words, wrong files etc. it is really messed up. It started with small fails, like making double folders for armies, e.g. now we have "soviets" and "soviet". And there are many more.
-> I can understand why there are so many problems.
-> I can understand why there are so many problems.
30 Jan 2021, 17:23 PM
#12
![avatar of Protos Angelus](/images/avatars/m20.png?updated=1414778115)
Posts: 1515
I find it amazing how much work went into ignoring all the feedback from beta testers...
The 240Hz monitor problem, the desync problems, worldbuilder, the list goes on... Relic why even go through the effort of beta testing when in the end you are obviously ignoring all the results?
240 Hz is a seldom sight. Why would they go through the trouble of trying to fix it just to please a couple of no lifers? Desync is an issue due to the age of the code (Intel was dominant back then). Worldbuilder is useful and they should have fixed it, that I agree with.
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