Meanwhile in "realistic I play the game land". T70s will still come out faster or at the same rate as Flame HT's. Good luck spending 120 munitions on an anti Infantry weapon.
I will suggest as per earlier.
Increase CP cost to 1. Problem solved.
Dude, there is no way t70s appear before FlameHT without the Soviet Industry Commander.
So,the issue here is the commander, not the unit.
There is no valid reason to nerf T70.
I'm not playing with P2W commanders so I don't care if they increase the CP cost to 1, 2 or 230.
Another thing on the note of the Tiger Ace is that it has the potential to give you wins that you simply don't deserve. If you're severely losing a game and make it to 7 CP you have nothing to risk by calling in the tank. If you lose... oh well, you were going to lose anyways so it doesn't matter. If you win, well... you certainly don't really deserve it. And as Vindicare and others pointed out, in an even 1v1 it has such an unfair potential to "break the line" so to speak.
In 1vs1 is too easy to break the line and rape the enemy base.
In 2vs2 or more is too easy to support your teammate's Tiger Ace and make it invulnerable.
That unit is fubar.