Its the T70s effective range on Shreks in addition to deliberate yoyoing and LoS resetting of the long Shrek fire time that is completely fking Shrek effectiveness, at its high Muni cost on a high bleed unit, vs a unit it is supposed to be a counter for that is a real problem. A properly microed T70 will never get hit by a Shrek. With its acceleration and range, it can reset Shrek ad infinitum.
why don't you try to "well micro" a t70 and "easy yoyoing" it and show us your results?
T70 is a T3 soviet unit.
ANY T3 german unit rapes the T70.
Whinning that your infantry can't do shit against a T70 is like me whinning that my conscripts can't destroy Ostwinds barehanded.
T70 is a good anti-infantry unit that fills the same role than Ostwind, but cheaper. And because it is cheaper it has a lot less hitpoints, less armor and less damage output.
Yes, it's so cheap that it can be spammed. In that case just support your troops with a StuG or PzIV. If you still doesn't have one, just retreat, the same way russians retreat when they see a FlameHT and they still doesn't have counter.
What is stupid is try to nerf a weak dedicated anti-infantry tank just because you can't kill it with infantry!
Try mines or Truesight ambushes.
The issue here is Soviet Industry Commander that enables the T70 spam way before any german can prepare any counter.
exactly, t70 is a high risk/reward unit and has a tiny window, nerfing it is just stupid. you take a risk by going T3 and you take another risk going t70 instead of waiting for t34, and even if you manage to get the P4-free window you still need to micro perfectly to avoid paks/fausts