Login

russian armor

Merging entities into one entity?

9 Nov 2020, 18:55 PM
#1
avatar of Kimball

Posts: 5

Is it possible to create a single entity out of a group of entities for a squad to build? Something like what's pictured below.

At the very least how would I get the buried bunker to not be buried anymore?

10 Nov 2020, 05:51 AM
#2
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

It is not possible to merge them into one entity, but you can make one structure which spawns all other objects separately.

The (smaller) non-buried variant: environment\objects\defenses\concrete\ums_mortar_bunker\ums_mortar_bunker
10 Nov 2020, 17:34 PM
#3
avatar of Kimball

Posts: 5

Thanks, I thought that might be the case. Reckon that is outside of my scope right now.

Funny, that object doesn't seem to exist for me. Any idea why?
10 Nov 2020, 18:05 PM
#4
avatar of Gbpirate
Senior Editor Badge

Posts: 1153 | Subs: 1

This looks really cool!That looks like an awful place to be if you're a tank, though.
10 Nov 2020, 19:25 PM
#5
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

jump backJump back to quoted post10 Nov 2020, 17:34 PMKimball
Funny, that object doesn't seem to exist for me. Any idea why?

The object does not exist indeed, this is the name of a blueprint. You can create your own object with it.

The blueprint can be shown using the NIS mode in the worldbuilder.
11 Nov 2020, 16:59 PM
#6
avatar of Kimball

Posts: 5


The object does not exist indeed, this is the name of a blueprint. You can create your own object with it.

The blueprint can be shown using the NIS mode in the worldbuilder.


You know all the tricks! Thanks mate. My next question is how do you get the animation of the bunkers firing? Or is that a trade secret?

This looks really cool!That looks like an awful place to be if you're a tank, though.


Cheers mate, if I ever make map I'll be sure to include these artillery batteries!
11 Nov 2020, 17:54 PM
#7
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

jump backJump back to quoted post11 Nov 2020, 16:59 PMKimball
You know all the tricks! Thanks mate. My next question is how do you get the animation of the bunkers firing? Or is that a trade secret?

I gladly share it :)

I started with this weapon: weapon\british\explosive_weapons\mortar\brit_3_inch_mortar_1_auto_light_he_mp
Clone it with a new name and set tracking\pivot_only to false.

Then clone ebps\projectile\brit_3_inch_mortar_round_slot_1_mp (also with a new name)
and set projectile_ext\launcher_marker to "fx_mortar_barrel_end."

Link the new projectile in weapon\projectile and add the new weapon to the entity in ebps\hardpoint_ext.
2 users are browsing this thread: 2 guests

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

1011 users are online: 1011 guests
1 post in the last 24h
8 posts in the last week
38 posts in the last month
Registered members: 49082
Welcome our newest member, 23winlocker
Most online: 2043 users on 29 Oct 2023, 01:04 AM