Is it possible to create a single entity out of a group of entities for a squad to build? Something like what's pictured below.
At the very least how would I get the buried bunker to not be buried anymore?
Merging entities into one entity?
9 Nov 2020, 18:55 PM
#1
Posts: 5
10 Nov 2020, 05:51 AM
#2
Posts: 817 | Subs: 5
It is not possible to merge them into one entity, but you can make one structure which spawns all other objects separately.
The (smaller) non-buried variant: environment\objects\defenses\concrete\ums_mortar_bunker\ums_mortar_bunker
The (smaller) non-buried variant: environment\objects\defenses\concrete\ums_mortar_bunker\ums_mortar_bunker
10 Nov 2020, 17:34 PM
#3
Posts: 5
Thanks, I thought that might be the case. Reckon that is outside of my scope right now.
Funny, that object doesn't seem to exist for me. Any idea why?
Funny, that object doesn't seem to exist for me. Any idea why?
10 Nov 2020, 18:05 PM
#4
Posts: 1153 | Subs: 1
This looks really cool!That looks like an awful place to be if you're a tank, though.
10 Nov 2020, 19:25 PM
#5
Posts: 817 | Subs: 5
Funny, that object doesn't seem to exist for me. Any idea why?
The object does not exist indeed, this is the name of a blueprint. You can create your own object with it.
The blueprint can be shown using the NIS mode in the worldbuilder.
11 Nov 2020, 16:59 PM
#6
Posts: 5
The object does not exist indeed, this is the name of a blueprint. You can create your own object with it.
The blueprint can be shown using the NIS mode in the worldbuilder.
You know all the tricks! Thanks mate. My next question is how do you get the animation of the bunkers firing? Or is that a trade secret?
This looks really cool!That looks like an awful place to be if you're a tank, though.
Cheers mate, if I ever make map I'll be sure to include these artillery batteries!
11 Nov 2020, 17:54 PM
#7
Posts: 817 | Subs: 5
You know all the tricks! Thanks mate. My next question is how do you get the animation of the bunkers firing? Or is that a trade secret?
I gladly share it
I started with this weapon: weapon\british\explosive_weapons\mortar\brit_3_inch_mortar_1_auto_light_he_mp
Clone it with a new name and set tracking\pivot_only to false.
Then clone ebps\projectile\brit_3_inch_mortar_round_slot_1_mp (also with a new name)
and set projectile_ext\launcher_marker to "fx_mortar_barrel_end."
Link the new projectile in weapon\projectile and add the new weapon to the entity in ebps\hardpoint_ext.
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