OKW in team games absolute useless
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1/ Always build Sandbag.
2/ OutFlanking enemies, but "How" is l2p
3/ Because OKW natural harbit is non-stop spamming, I suggest you need to change this. Bring more support weapon to help volk holding the line.
4/ About Commander, plz pick some cmd can provide some kind of Recon.
Posts: 35
about OKW in teamgame:
1/ Always build Sandbag.
2/ OutFlanking enemies, but "How" is l2p
3/ Because OKW natural harbit is non-stop spamming, I suggest you need to change this. Bring more support weapon to help volk holding the line.
4/ About Commander, plz pick some cmd can provide some kind of Recon.
Ok recon is no problem with the nerfed to ground ir halfteack that no longer can be use behind LoS. Sandbag ofcourse I'm talk good elo plays here. Flanking when he is good army and u know u should be able to flank properly. Thats the problem there is always gonna be a third party to fuck it up. Thats the problem with team 24/7 bombardment. OKW troops are so squishy early and mid british emplacements made me lose 3 volks squad in diff parts of the map while moving. It is like misses to kill them. And dealing with them when u have their soviet teammate with guards. U see the problem is at the end in the over versatility in allies. Yet axis even when both faction together. Almost same deal with sturms like u deal with pgrens. Grens and volks long range. Different light tanks. Same big boys. P4 and panther. Best thing is TD spam in my opinion. Have 2 jgpzlv won me consistently against soviet TD but not jacksons rly . Never fought fireflies with this build yet. But then again there is no versatility between both faction in axis. While with soviet and brits for example. Cons meat shields with close range. Tommies and with best MG in the game and long range firepower. It is just too versatile to deal with. And when u choose the cmd to deal with the bastard on ur side. Now u pay the price. When it comes to late where all are fighting for one or 2 VPs u will get to meet the other players. And ofcourse out countered by versatility
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How can i provide a replay just to show u an 3xample of over versatility
scroll to the top of this site and click on "replays", then "upload a replay"
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\
scroll to the top of this site and click on "replays", then "upload a replay"
how do i quote it here
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nvm did it/ just watch. it is just brokenly unbreakable defence. and by the time i get TD they had KV2 and a bunch of easy eights and comets why is it always like this???
Posts: 35
scroll to the top of this site and click on "replays", then "upload a replay"
i see ur one of the best top 10 ladders in OKW 4v4 whats ur opinion on what iam saying. maybe we can play together and maybe talk to me live about what and how and just help bec i love team games more than 1v1 honestly
Posts: 3034 | Subs: 3
i see ur one of the best top 10 ladders in OKW 4v4 whats ur opinion on what iam saying. maybe we can play together and maybe talk to me live about what and how and just help bec i love team games more than 1v1 honestly
First of all, I don't think at all that OKW is bad in teamgames. The only thing which is bad is being not mixed (2x OKW without wehr) on one side on an open map like Whiteball for example.
Some basic tips I can give you:
1) always 2-3 volk squads with stg44 or fusiliers with G43, whatever you prefer, I personally prefer volks
2) I recommend building 1 kubelwagen and -depending on the map- either rush them forward or use them to back-cap. The vision of the Kubel is important so you can pick good engagements rather than running blind into MGs or sandbag squads all the time. And once it's vet 1 you have powerful "maphack"
3) vs brit and/or soviet maxim players ---> always 2-3 LeIgs from medic HQ
4) vs USF pakhowitzers, a fast stuka zu fuss is recommended
5) build raketen immediately once you see a bren carrier or any other scout car. Until it arrived, park the squads in a house or behind heavy cover (sandbags). If its a soviet car with flamer and no wehr grenadier, mine or sturmpio is nearby, retreat instantly.
6) Commanders: Feuersturm is highly recommended! And it's overlooked by many players. Sturmpio flamer is super strong on urban maps. LeIg incendiary rounds destroy emplacements, FHQs and garrisons fast. Opel Blitz gives you a healing + forward reinforcement option if you went stuka zu fuss. And its the only doctrine that can destroy howitzers with an offmap strike.
If none of the situations for feursturm apply, you can basically pick any commander honestly. In 4v4, the Jagdtiger doc is not a bad idea on the narrow lane maps.
7) always look into the enemy HQ at the start of the game. You can see if you are up against brit, USF or soviet on your side. USF and brit HQ is visible even through the fog of war, and if nothing can be seen it means it's a soviet HQ
Posts: 35
First of all, I don't think at all that OKW is bad in teamgames. The only thing which is bad is being not mixed (2x OKW without wehr) on one side on an open map like Whiteball for example.
Some basic tips I can give you:
1) always 2-3 volk squads with stg44 or fusiliers with G43, whatever you prefer, I personally prefer volks
2) I recommend building 1 kubelwagen and -depending on the map- either rush them forward or use them to back-cap. The vision of the Kubel is important so you can pick good engagements rather than running blind into MGs or sandbag squads all the time. And once it's vet 1 you have powerful "maphack"
3) vs brit and/or soviet maxim players ---> always 2-3 LeIgs from medic HQ
4) vs USF pakhowitzers, a fast stuka zu fuss is recommended
5) build raketen immediately once you see a bren carrier or any other scout car. Until it arrived, park the squads in a house or behind heavy cover (sandbags). If its a soviet car with flamer and no wehr grenadier, mine or sturmpio is nearby, retreat instantly.
6) Commanders: Feuersturm is highly recommended! And it's overlooked by many players. Sturmpio flamer is super strong on urban maps. LeIg incendiary rounds destroy emplacements, FHQs and garrisons fast. Opel Blitz gives you a healing + forward reinforcement option if you went stuka zu fuss. And its the only doctrine that can destroy howitzers with an offmap strike.
If none of the situations for feursturm apply, you can basically pick any commander honestly. In 4v4, the Jagdtiger doc is not a bad idea on the narrow lane maps.
7) always look into the enemy HQ at the start of the game. You can see if you are up against brit, USF or soviet on your side. USF and brit HQ is visible even through the fog of war, and if nothing can be seen it means it's a soviet HQ
Ok i actually use ALL of these tips. Except for the kubel. I mean when i play USF it is just useless. Never i have seena kubel making a difference. But surely i will try. I actually liked feuerstorm and if u watched the replay u would see that i actually utilize it. And thats it i actually pick elite armor when i see the guy on my side is brits this tip number 7 is actually a good one and not many ppl know and most importantly it cant be used against axis i believe. Bec both are nothing ness
Posts: 35
First of all, I don't think at all that OKW is bad in teamgames. The only thing which is bad is being not mixed (2x OKW without wehr) on one side on an open map like Whiteball for example.
Some basic tips I can give you:
1) always 2-3 volk squads with stg44 or fusiliers with G43, whatever you prefer, I personally prefer volks
2) I recommend building 1 kubelwagen and -depending on the map- either rush them forward or use them to back-cap. The vision of the Kubel is important so you can pick good engagements rather than running blind into MGs or sandbag squads all the time. And once it's vet 1 you have powerful "maphack"
3) vs brit and/or soviet maxim players ---> always 2-3 LeIgs from medic HQ
4) vs USF pakhowitzers, a fast stuka zu fuss is recommended
5) build raketen immediately once you see a bren carrier or any other scout car. Until it arrived, park the squads in a house or behind heavy cover (sandbags). If its a soviet car with flamer and no wehr grenadier, mine or sturmpio is nearby, retreat instantly.
6) Commanders: Feuersturm is highly recommended! And it's overlooked by many players. Sturmpio flamer is super strong on urban maps. LeIg incendiary rounds destroy emplacements, FHQs and garrisons fast. Opel Blitz gives you a healing + forward reinforcement option if you went stuka zu fuss. And its the only doctrine that can destroy howitzers with an offmap strike.
If none of the situations for feursturm apply, you can basically pick any commander honestly. In 4v4, the Jagdtiger doc is not a bad idea on the narrow lane maps.
7) always look into the enemy HQ at the start of the game. You can see if you are up against brit, USF or soviet on your side. USF and brit HQ is visible even through the fog of war, and if nothing can be seen it means it's a soviet HQ
I still encourage u to watch the replay i gave. It would be a help for u to comment on it
Posts: 269
Ok i actually use ALL of these tips. Except for the kubel. I mean when i play USF it is just useless. Never i have seena kubel making a difference. But surely i will try. I actually liked feuerstorm and if u watched the replay u would see that i actually utilize it. And thats it i actually pick elite armor when i see the guy on my side is brits this tip number 7 is actually a good one and not many ppl know and most importantly it cant be used against axis i believe. Bec both are nothing ness
You can see the OKW in the mist.
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I still encourage u to watch the replay i gave. It would be a help for u to comment on it
I will maybe do it at a later date, but not sure
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Posts: 35
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