now i won't go vipper on you to entertain your forum career katitof
lul
Posts: 51
now i won't go vipper on you to entertain your forum career katitof
Posts: 51
Posts: 54
Ahh the good old player card technique, strange that UKF has the mortar pit and I am speaking about how easily it goes down isnt it? It's almost like people have fought against my pit and won and I am letting you know how they have done it!
I dont play Axis, its not a secret, infact I might put it in my signature so people new here will realise... But guess what, if someone starts to complain about a pak 43 shooting through walls, do you know what I can do? Use my experience of fighting it and watching replays to tell someone how to counter it and what its weaknesses are! Its strange the kind of information you recieve from experience isnt it.
If you struggle against the pit as OKW then I'm sorry but there is no hope, OKW have the best non doc counters against the pit.
Also aswell, let us not forget the op's statement who I know full well, plays axis:
So maybe, you'll listen to him?
Posts: 1392
Posts: 783
Jesus christ, I was refering to how difficult it can be and how much effort is needed not how impactful losing a schwer is, and yes there is a massive durability difference between a LEIG and a mortar pit but do you know what there also is? MOBILITY.
Posts: 2243
If you are going all in on sim city without triggering brace before hand then that issue is with the player, all it takes, all it takes is a Leig, a flame nade, pshrecks or flamers to walk next to the pit, cause brace and then attack.
Hell even use an off map, trigger brace and then move in. If UKF had another indirect option, it wouldnt be an issue, remove brace, keep the pit if you want but give them a mobile mortar and you can do whatever you want to brace. Until then you remove brace, you remove the pit, you remove brits in team games as they have no other way to smoke that relying on team mates or spending a fuck ton of muni.
Out of all the things UKF have, brace isn't that big of an issue, it has counters, if you are attacking without triggering the counter then just like most units, that isnt the games fault, you dont counter S mine fields by running a squad through them, you sweep them or use vehicles and if there is a teller mine or an MG watching that position then you deal with that in the correct way.
Take the MG's vet 1 ability for example, kills some LV's very effectivley, if I want to push that MG with my LV, because you know, I have no mobile mortar for indirect free smoke, I bait him into switching to Irounds, back off and wait for it to cool off, then push in. Sound familiar?
Posts: 5279
If you are going all in on sim city without triggering brace before hand then that issue is with the player, all it takes, all it takes is a Leig, a flame nade, pshrecks or flamers to walk next to the pit, cause brace and then attack.
Hell even use an off map, trigger brace and then move in. If UKF had another indirect option, it wouldnt be an issue, remove brace, keep the pit if you want but give them a mobile mortar and you can do whatever you want to brace. Until then you remove brace, you remove the pit, you remove brits in team games as they have no other way to smoke that relying on team mates or spending a fuck ton of muni.
Out of all the things UKF have, brace isn't that big of an issue, it has counters, if you are attacking without triggering the counter then just like most units, that isnt the games fault, you dont counter S mine fields by running a squad through them, you sweep them or use vehicles and if there is a teller mine or an MG watching that position then you deal with that in the correct way.
Take the MG's vet 1 ability for example, kills some LV's very effectivley, if I want to push that MG with my LV, because you know, I have no mobile mortar for indirect free smoke, I bait him into switching to Irounds, back off and wait for it to cool off, then push in. Sound familiar?
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