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Great work well done, that is allot more informative than opening post.
They could probably see some reduction if far moving DPS while on the move.
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Which they do. But do they need to rival semi-auto rifles in moving DPS at max range? Because that's the issue I see with this. If obers are in range and chasing, they're shredding you no matter where they are, like an SMG squad would but at 35 range.
They also literally get an ability with vet that lets them suppress. If that's not stand out infantry capability, I'm not sure what would be.
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Which they do. But do they need to rival semi-auto rifles in moving DPS at max range? Because that's the issue I see with this. If obers are in range and chasing, they're shredding you no matter where they are, like an SMG squad would but at 35 range.
They also literally get an ability with vet that lets them suppress. If that's not stand out infantry capability, I'm not sure what would be.
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It's the most expensive infantry unit in the game
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It's the most expensive infantry unit in the game
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*Cries in infiltration commandos*
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If obers are in range and chasing, they're shredding you no matter where they are, like an SMG squad would but at 35 range.
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They also literally get an ability with vet that lets them suppress. If that's not stand out infantry capability, I'm not sure what would be.
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Also, I'm curious to know what the moving multipliers for the airborne guards DP-28s are.
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Zero percent. They cannot fire those things on the move iirc.
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Nah, they can. I've checked.
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COH2db stats has failed me for the last time.
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Yeah I realised that I misread and thought he was talking about regular guards. My bad. Had a long night.
EDIT: Can I ask why they have 3 DP-LMGs? Are they worse than the regular Guard's 2x DP-28s?
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Because they trying to make unique. Basically with LMGs they they are AI only with better AI on the and better AI on move.
Unless I am mistaken this are their stats (0/10/20/30):
static 28.1 28.6 26.9 25.9
moving 19.1 20.4 20.5 20.5
drop 68% 71% 76% 79%
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Because they trying to make them "unique". Basically with LMGs they they are AI only with better AI on the and better AI on move.
Unless I am mistaken this are their stats (0/10/20/30):
static 28.1 28.6 26.9 25.9
moving 19.1 20.4 20.5 20.5
drop 68% 71% 76% 79%
(They seem to be even bigger offenders than Obers.)
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