That job is to suppress, which it does.
The mg34 comes later because it wasn't supposed to be a core unit. It used to be a 1cp doctrinal unit. Having access to it promotes combined arms. Because the faction was designed around not having access to it. Kindly tell me how mg34s and sturms would not be absolutely cancer to play against from the word go.
Think.Kindly tell me how mg34s and sturms would not be absolutely cancer to play against from the word go.
Think.
It barely does that job, at all. Going from it to the other MGs and it becomes extremely clear the difference in suppression and lethality.
Don't lecture me. I was there when the Suppresskubel still existed, MG34 was Fort/Luft only as CP 1, am fully aware of the potential problems. The MG34 was laughable in that era mind you. I have not asked for it to be moved to T0. Its current position in the tech tree should actually make it better than the MG42 but I think that's unreasonable and ask for it to be brought to the same baseline. People saying that they're comparable really need to use both of them more often.
Let's not forget that the Vickers only gets the bonus in buildings (meaning either predictable positioning or MP investment in trenches by Tommies, more damage from indirect, and high vulnerability to getting 1-shot via building collapse), and the MG34 gets the ability everywhere.
And the MG34 would not also be put into buildings and vulnerable to the same things? Even if they weren't, Garrison damage is 50% of damage received. More often than not, a MG crew will be in yellow not green cover esp if someone's destroyed the green. That's 100% of indirect fire damage received.
I've already addressed the pre-load problems of the IAPs in an earlier post.
Vet 0 Vickers is still > Vet 0 MG34 for 1 mg vs 1 squad engagements.