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russian armor

MG Manual reload

15 Mar 2020, 09:39 AM
#1
avatar of Latch

Posts: 773

Im not really into playing anything other than vanilla COH2 but for some reason I thought I would try out the Blitzkreig mod and I was amazed by what it had achieved on just a technical level.

MG's have a dedicated reload function so it removes the BS of reloading 2 shots into a fight, I know there were talks about this feature wanting to be in the game, so why isn't it currently in the game?
15 Mar 2020, 10:55 AM
#2
avatar of ShadowLinkX37
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Posts: 4183 | Subs: 4

Not a priority.
15 Mar 2020, 11:36 AM
#3
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Not a priority.


15 Mar 2020, 12:40 PM
#4
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4





Not my decision. I was for adding it.
15 Mar 2020, 13:31 PM
#5
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3



Not my decision. I was for adding it.


Booing the balance team, not you.
15 Mar 2020, 16:38 PM
#6
avatar of Unit G17

Posts: 498

While we are at it, there are a few other units that could benefit from manual reload, like ostwind, flak HTs, 222 or centaur.
15 Mar 2020, 17:17 PM
#7
avatar of Olekman
Modmaker Badge

Posts: 208

In a perfect world, units would automatically reload their weapons when out of combat for, say, 8 seconds. It is possible to add this solution to the game, but that would require modifying files for ALL squads or entities in the game.
15 Mar 2020, 18:32 PM
#8
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post15 Mar 2020, 17:17 PMOlekman
In a perfect world, units would automatically reload their weapons when out of combat for, say, 8 seconds. It is possible to add this solution to the game, but that would require modifying files for ALL squads or entities in the game.


Waste first burst of an MG, move back whatever seconds it requires for it to reload, push MG frontally.
15 Mar 2020, 19:19 PM
#9
avatar of Olekman
Modmaker Badge

Posts: 208



Waste first burst of an MG, move back whatever seconds it requires for it to reload, push MG frontally.


Doubt that would be viable, as it would require plenty of attention to execute. Plus, telling precisely when MG stops being in combat state is not obvious - it lingers a bit after it stops firing or when entities leave it's vision.
15 Mar 2020, 19:36 PM
#10
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post15 Mar 2020, 19:19 PMOlekman


Doubt that would be viable, as it would require plenty of attention to execute. Plus, telling precisely when MG stops being in combat state is not obvious - it lingers a bit after it stops firing or when entities leave it's vision.


It's not obvious at first, but it would be just another game mechanic. Nothing that either experience or digging the in game stats wouldn't tell you.

Ghosting sandbags was not an obvious mechanic but it took like 5 years for it to be fixed. We had people abusing how stealth worked before it's rework or how suppression applied for everything it shoot at.

On anything other than MGs, it would be fine. But MGs relies heavily on the impact of the first 2 bursts in order to do their work.
16 Mar 2020, 12:05 PM
#11
avatar of Princeps

Posts: 214

While we are at it, there are a few other units that could benefit from manual reload, like ostwind, flak HTs, 222 or centaur.


there was a tightrope vid which pointed out that u can reload with Flak and Ostwind.... because u can see the ammo in the magazin of the gun(zoom in). U just have to shot ground till relouding an new magazine:D
16 Mar 2020, 13:09 PM
#12
avatar of SgtJonson

Posts: 143



there was a tightrope vid which pointed out that u can reload with Flak and Ostwind.... because u can see the ammo in the magazin of the gun(zoom in). U just have to shot ground till relouding an new magazine:D


Lol really? Ineed to check that. This would be awesome :D
16 Mar 2020, 13:50 PM
#13
avatar of DonnieChan

Posts: 2272 | Subs: 1

cant test right now, but wouldnt it be possible to attack move on sandbags/houses etc. to let the mg shoot and reload as workaround?


can som1 test?
16 Mar 2020, 14:14 PM
#14
avatar of Princeps

Posts: 214



Lol really? Ineed to check that. This would be awesome :D




00:06 Blocking Vehicles
00:37 Exiting Troop Transports
01:12 Manual Reload Vehicles
02:00 Flak Half Track Smoke
03:38 Commands on exiting buildings
04:03 Checking Windows through FOW

B-)
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