(2-4) Crossing in the woods
Posts: 1582 | Subs: 4
(2-4) Crossing in the woods
Working my way through the new worldbuilder i started with a revamp of my old map "bois du chatelet". Turned out to be a bit different than the original, but so what
Feedback, especially regarding balance and bugs is greatly appreciated.
Download:
(2-4) Crossing in the woods - Steam Workshop page
Changelog
Some low resolution preview images from within worldbuilder to get an impression
Posts: 641 | Subs: 1
Posts: 1582 | Subs: 4
Posts: 1734
Permanently Bannedjust joking, looking awesome.
Posts: 1734
Permanently Bannededit: but you wrote it, maybe i should read instead of watching only pictures
Posts: 1734
Permanently BannedPosts: 1582 | Subs: 4
Posts: 1820 | Subs: 2
PS: how come i don't get such detail in my wb. feels like its dx9 or smth.
Posts: 1582 | Subs: 4
Posts: 3548 | Subs: 2
Posts: 1582 | Subs: 4
I'm going to try to rebuild Duclair or Agnoville, loved those maps on COH1 !
I'd like to reserve the right to create a Duclair rebuilt myself, if you don't mind Can't tell you when it's going to happen though.
Posts: 111
Posts: 4559 | Subs: 2
Posts: 1582 | Subs: 4
Why aren't you a map designer by relic? Love your work How much time do you invest in one map before it can be tested?
thanks for the compliment man. much appreciated....
The time for a map is depending of course on the size. For this 1vs1 map as it is i spent around 40-50 hours pure worktime. But you can of course already start to playtest it earlier already.
In fact i highly recommend to place the essential objects first, like buildings, obstacles, roads, rivers, cover, etc. Then you can give it a run already and check, if gameplay works as intended. Only then start to make things beautiful. Saves you double work in case of revisions.
....
Anyway, i am still unexperienced regarding performance optimization in COH2. Among balance related feedback, can you guys tell me whether you experience perfomance issues? And if yes, in which areas of the map specifically?
Posts: 641 | Subs: 1
1. Is it just me or the game, WB, the map....but ground textures doesnt look pretty and i play it on high.
2.The default camera just doesnt fit with this map imo. The game needs a liitle bit more of zoom out.
Posts: 3548 | Subs: 2
I'd like to reserve the right to create a Duclair rebuilt myself, if you don't mind Can't tell you when it's going to happen though.
Alright, all yours ! I'm sure you can make it a lot better than me
Posts: 111
1. moonchild is right, the ground textures doesn´t look pretty (in german you would say schwammig, matschig). Don´t know if it is a problem because of the world builder.
2. For balance: The house above the bridge has only windows in the northern direction. So you can´t defense the bridge but you can cut off important points.
I´ll play the map a litte bit more and will tell you if i notice something more.
Posts: 1582 | Subs: 4
Help me to nail down which specific areas i need to rework.
Posts: 1838 | Subs: 17
Posts: 41
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.829222.789+35
- 2.34957.860+14
- 3.587233.716+3
- 4.1095612.641+19
- 5.883398.689+5
- 6.280162.633+8
- 7.998646.607+2
- 8.379114.769+1
- 9.300113.726-1
- 10.455189.707+9
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
3 posts in the last week
23 posts in the last month
Welcome our newest member, desertsafariprice
Most online: 2043 users on 29 Oct 2023, 01:04 AM