So now they a buff.
Aint it how it workss?
Rifle garand buff indirectly nerfed stumpioneers
23 Feb 2020, 00:34 AM
#1
![avatar of DerKuhlmann](/images/no_av.png)
Posts: 469
23 Feb 2020, 00:36 AM
#2
![avatar of CODGUY](/uploads/avatar/26470.png?updated=1564776360)
Posts: 888
Thread title don't even make sense.
23 Feb 2020, 01:15 AM
#3
![avatar of Stug life](/uploads/avatar/18320.png?updated=1457276116)
Posts: 4474
Thread title don't even make sense.but they are just like urs
![:snfPeter: :snfPeter:](/images/Smileys/snfpq.png)
24 Feb 2020, 01:35 AM
#4
![avatar of thedarkarmadillo](/images/avatars/uberkubel.png?updated=1414778283)
Posts: 5279
While this is true,i dont actually think this an issue. Sturms are only 20mp more and will still win if theu get the jump but not closing while taking damage doing it. Its a minor thing amd if its neccessary for the balance against other mainlines so be it
24 Feb 2020, 01:38 AM
#5
![avatar of mrgame2](/images/avatars/sniper_soviet.png?updated=1394378846)
Posts: 1794
While this is true,i dont actually think this an issue. Sturms are only 20mp more and will still win if theu get the jump but not closing while taking damage doing it. Its a minor thing amd if its neccessary for the balance against other mainlines so be it
Exactly, i dont see this an issue.
You don't charge directly into line of fire even if you are cqc unit. Maybe only shocks have a little more capability but its doc unit
But Sturm is stock unit and a very strong multi purpose role. Its cqc is really a great bonus. Use them well and rifles will drop like flies
24 Feb 2020, 06:17 AM
#6
![avatar of SkysTheLimit](/images/avatars/rear_echelons.png?updated=1440837436)
Posts: 3423 | Subs: 1
Stun grenades got moved up to vet 1 in september, and their vet requirements were lowered. Its a subtle change in comparison but ive used and seen stun nades so much more now. I really liked that change
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